import math from worlds.AutoWorld import World from worlds.generic.Rules import add_rule from .Names import LocationName, ItemName def set_rules(world: World): if False:#world.options.include_trade_sequence: add_rule(world.multiworld.get_location(LocationName.barnacles_island, world.player), lambda state: state.has(ItemName.shell, world.player)) add_rule(world.multiworld.get_location(LocationName.blues_beach_hut, world.player), lambda state: state.has(ItemName.present, world.player)) add_rule(world.multiworld.get_location(LocationName.brambles_bungalow, world.player), lambda state: state.has(ItemName.flower, world.player)) add_rule(world.multiworld.get_location(LocationName.barters_swap_shop, world.player), lambda state: state.has(ItemName.mirror, world.player)) if world.options.goal != "knautilus": required_banana_birds = math.floor( world.options.number_of_banana_birds.value * (world.options.percentage_of_banana_birds.value / 100.0)) add_rule(world.multiworld.get_location(LocationName.banana_bird_mother, world.player), lambda state: state.has(ItemName.banana_bird, world.player, required_banana_birds)) world.multiworld.completion_condition[world.player] = lambda state: state.has(ItemName.victory, world.player)