[ { "region_name": "Forest Temple Lobby", "dungeon": "Forest Temple", "locations": { "Forest Temple First Room Chest": "True", "Forest Temple GS First Room": " (is_adult and (Hookshot or Bow or Bombs)) or (is_child and (Boomerang or Slingshot)) or has_bombchus or can_use(Dins_Fire) or (logic_forest_first_gs and (Bombs or can_jumpslash))" }, "exits": { "SFM Forest Temple Entrance Ledge": "True", "Forest Temple Central Area": "is_adult or can_child_attack or Nuts" } }, { "region_name": "Forest Temple Central Area", "dungeon": "Forest Temple", "locations": { "Forest Temple First Stalfos Chest": "is_adult or Kokiri_Sword", "Forest Temple Center Room Right Pot 1": "True", "Forest Temple Center Room Right Pot 2": "True", "Forest Temple Center Room Right Pot 3": "True", "Forest Temple Center Room Left Pot 1": "True", "Forest Temple Center Room Left Pot 2": "True", "Forest Temple Center Room Left Pot 3": "True", "Forest Temple Lower Stalfos Pot": "True", "Forest Temple GS Lobby": "can_use(Hookshot) or can_use(Boomerang)", "Fairy Pot": "has_bottle" }, "exits": { "Forest Temple NW Outdoors": "can_play(Song_of_Time) or is_child", "Forest Temple NE Outdoors": "can_use(Bow) or can_use(Slingshot)", "Forest Temple Block Push Room": "(Small_Key_Forest_Temple, 1)", "Forest Temple Before Boss": " (Forest_Temple_Jo_and_Beth and Forest_Temple_Amy_and_Meg) or forest_temple_shortcuts" } }, { "region_name": "Forest Temple NW Outdoors", "dungeon": "Forest Temple", "locations": { "Forest Temple GS Level Island Courtyard": " can_use(Longshot) or at('Forest Temple Outside Upper Ledge', can_use(Hookshot) or can_use(Boomerang))", "Deku Baba Sticks": "is_adult or Kokiri_Sword or Boomerang", "Deku Baba Nuts": " is_adult or Slingshot or Sticks or has_explosives or Kokiri_Sword or can_use(Dins_Fire)" }, "exits": { "Forest Temple NE Outdoors": "(Progressive_Scale, 2)", # Other methods of crossing through the well are not currently relevant. "Forest Temple Outdoors High Balconies": " here(is_adult or has_explosives or ((Boomerang or Nuts or Deku_Shield) and (Sticks or Kokiri_Sword or Slingshot)))" } }, { "region_name": "Forest Temple Outdoors High Balconies", "dungeon": "Forest Temple", "locations": { "Forest Temple Well Chest": "True", "Forest Temple Map Chest": "True", "Forest Temple Well Recovery Heart 1": "True", "Forest Temple Well Recovery Heart 2": "True" }, "exits": { "Forest Temple NW Outdoors": "True", "Forest Temple NE Outdoors": "True", "Forest Temple Falling Room": " logic_forest_door_frame and can_use(Hover_Boots) and can_use(Scarecrow)" } }, { "region_name": "Forest Temple NE Outdoors", "dungeon": "Forest Temple", "locations": { "Forest Temple Raised Island Courtyard Chest": " can_use(Hookshot) or at('Forest Temple Falling Room', True) or (logic_forest_outdoors_ledge and can_use(Hover_Boots) and at('Forest Temple Outdoors High Balconies', True))", "Forest Temple GS Raised Island Courtyard": " can_use(Hookshot) or (logic_forest_outdoor_east_gs and can_use(Boomerang)) or at('Forest Temple Falling Room', can_use(Bow) or can_use(Dins_Fire) or has_explosives)", "Deku Baba Sticks": "is_adult or Kokiri_Sword or Boomerang", "Deku Baba Nuts": " is_adult or Slingshot or Sticks or has_explosives or Kokiri_Sword or can_use(Dins_Fire)" }, "exits": { "Forest Temple Outdoors High Balconies": " can_use(Longshot) or (logic_forest_vines and can_use(Hookshot))", # Longshot can grab some very high up vines to drain the well. "Forest Temple NW Outdoors": "can_use(Iron_Boots) or (Progressive_Scale, 2)" } }, { "region_name": "Forest Temple Block Push Room", "dungeon": "Forest Temple", "locations": { "Forest Temple Eye Switch Chest": " Progressive_Strength_Upgrade and (can_use(Bow) or can_use(Slingshot))" }, "exits": { "Forest Temple Outside Upper Ledge": " can_use(Hover_Boots) or (logic_forest_outside_backdoor and Progressive_Strength_Upgrade and can_jumpslash)", "Forest Temple Bow Region": " Progressive_Strength_Upgrade and (Small_Key_Forest_Temple, 3) and is_adult", "Forest Temple Straightened Hall": " Progressive_Strength_Upgrade and (Small_Key_Forest_Temple, 2) and can_use(Bow)" # Child cannot climb these large blocks } }, { "region_name": "Forest Temple Straightened Hall", "dungeon": "Forest Temple", "locations": { "Forest Temple Boss Key Chest": "True" }, "exits": { "Forest Temple Outside Upper Ledge": "True" } }, { "region_name": "Forest Temple Outside Upper Ledge", "dungeon": "Forest Temple", "locations": { "Forest Temple Floormaster Chest": "True", "Forest Temple Courtyard Recovery Heart 1": "True", "Forest Temple Courtyard Recovery Heart 2": "True" }, "exits": { "Forest Temple NW Outdoors": "True" } }, { "region_name": "Forest Temple Bow Region", "dungeon": "Forest Temple", "events": { "Forest Temple Jo and Beth": "can_use(Bow)" }, "locations": { "Forest Temple Bow Chest": "True", "Forest Temple Red Poe Chest": "can_use(Bow)", "Forest Temple Blue Poe Chest": "can_use(Bow)", "Forest Temple Upper Stalfos Pot 1": "True", "Forest Temple Upper Stalfos Pot 2": "True", "Forest Temple Upper Stalfos Pot 3": "True", "Forest Temple Upper Stalfos Pot 4": "True", "Forest Temple Blue Poe Room Pot 1": "True", "Forest Temple Blue Poe Room Pot 2": "True", "Forest Temple Blue Poe Room Pot 3": "True" }, "exits": { "Forest Temple Frozen Eye Switch Room": "(Small_Key_Forest_Temple, 5)" } }, { "region_name": "Forest Temple Frozen Eye Switch Room", "dungeon": "Forest Temple", "locations": { "Forest Temple Frozen Eye Switch Room Pot 1": "True", "Forest Temple Frozen Eye Switch Room Pot 2": "True" }, "exits": { "Forest Temple Falling Room": "Bow or can_use(Dins_Fire)" } }, { "region_name": "Forest Temple Falling Room", "dungeon": "Forest Temple", "events": { "Forest Temple Amy and Meg": "can_use(Bow)" }, "locations": { "Forest Temple Falling Ceiling Room Chest": "True", "Forest Temple Green Poe Room Pot 1": "True", "Forest Temple Green Poe Room Pot 2": "True" }, "exits": { "Forest Temple NE Outdoors": "True" } }, { "region_name": "Forest Temple Before Boss", "dungeon": "Forest Temple", "locations": { "Forest Temple Basement Chest": "True", "Forest Temple GS Basement": "can_use(Hookshot) or can_use(Boomerang)" }, "exits": { "Forest Temple Boss Door": "True" } } ]