from __future__ import annotations import logging import itertools from typing import List, Dict, Any, cast from BaseClasses import Region, Entrance, Location, Item, Tutorial, ItemClassification from worlds.AutoWorld import World, WebWorld from . import items from . import locations from . import creatures from . import options from .items import item_table, group_items, items_by_type, ItemType from .rules import set_rules logger = logging.getLogger("Subnautica") class SubnaticaWeb(WebWorld): tutorials = [Tutorial( "Multiworld Setup Guide", "A guide to setting up the Subnautica randomizer connected to an Archipelago Multiworld", "English", "setup_en.md", "setup/en", ["Berserker"] )] all_locations = {data["name"]: loc_id for loc_id, data in locations.location_table.items()} all_locations.update(creatures.creature_locations) class SubnauticaWorld(World): """ Subnautica is an undersea exploration game. Stranded on an alien world, you become infected by an unknown bacteria. The planet's automatic quarantine will shoot you down if you try to leave. You must find a cure for yourself, build an escape rocket, and leave the planet. """ game = "Subnautica" web = SubnaticaWeb() item_name_to_id = {data.name: item_id for item_id, data in items.item_table.items()} location_name_to_id = all_locations option_definitions = options.option_definitions data_version = 10 required_client_version = (0, 4, 1) creatures_to_scan: List[str] def generate_early(self) -> None: if self.options.early_seaglide: self.multiworld.local_early_items[self.player]["Seaglide Fragment"] = 2 scan_option: options.AggressiveScanLogic = self.options.creature_scan_logic creature_pool = scan_option.get_pool() self.options.creature_scans.value = min( len(creature_pool), self.options.creature_scans.value ) self.creatures_to_scan = self.random.sample( creature_pool, self.options.creature_scans.value) def create_regions(self): # Create Regions menu_region = Region("Menu", self.player, self.multiworld) planet_region = Region("Planet 4546B", self.player, self.multiworld) # Link regions together menu_region.connect(planet_region, "Lifepod 5") # Create regular locations location_names = itertools.chain((location["name"] for location in locations.location_table.values()), (creature + creatures.suffix for creature in self.creatures_to_scan)) for location_name in location_names: loc_id = self.location_name_to_id[location_name] location = SubnauticaLocation(self.player, location_name, loc_id, planet_region) planet_region.locations.append(location) # Create events goal_event_name = self.options.goal.get_event_name() for event in locations.events: location = SubnauticaLocation(self.player, event, None, planet_region) planet_region.locations.append(location) location.place_locked_item( SubnauticaItem(event, ItemClassification.progression, None, player=self.player)) if event == goal_event_name: # make the goal event the victory "item" location.item.name = "Victory" # Register regions to multiworld self.multiworld.regions += [ menu_region, planet_region ] # refer to Rules.py set_rules = set_rules def create_items(self): # Generate item pool pool: List[SubnauticaItem] = [] extras = self.options.creature_scans.value grouped = set(itertools.chain.from_iterable(group_items.values())) for item_id, item in item_table.items(): if item_id in grouped: extras += item.count else: for i in range(item.count): subnautica_item = self.create_item(item.name) if item.name == "Neptune Launch Platform": self.get_location("Aurora - Captain Data Terminal").place_locked_item( subnautica_item) else: pool.append(subnautica_item) group_amount: int = 2 assert len(group_items) * group_amount <= extras for item_id in group_items: name = item_table[item_id].name for _ in range(group_amount): pool.append(self.create_item(name)) extras -= group_amount for item_name in self.random.sample( # list of high-count important fragments as priority filler [ "Cyclops Engine Fragment", "Cyclops Hull Fragment", "Cyclops Bridge Fragment", "Seamoth Fragment", "Prawn Suit Fragment", "Mobile Vehicle Bay Fragment", "Modification Station Fragment", "Moonpool Fragment", "Laser Cutter Fragment", ], k=min(extras, 9)): item = self.create_item(item_name) pool.append(item) extras -= 1 # resource bundle filler for _ in range(extras): item = self.create_filler() item = cast(SubnauticaItem, item) pool.append(item) self.multiworld.itempool += pool def fill_slot_data(self) -> Dict[str, Any]: vanilla_tech: List[str] = [] slot_data: Dict[str, Any] = { "goal": self.options.goal.current_key, "swim_rule": self.options.swim_rule.current_key, "vanilla_tech": vanilla_tech, "creatures_to_scan": self.creatures_to_scan, "death_link": self.options.death_link.value, "free_samples": self.options.free_samples.value, } return slot_data def create_item(self, name: str) -> SubnauticaItem: item_id: int = self.item_name_to_id[name] return SubnauticaItem(name, item_table[item_id].classification, item_id, player=self.player) def get_filler_item_name(self) -> str: return item_table[self.multiworld.random.choice(items_by_type[ItemType.resource])].name class SubnauticaLocation(Location): game: str = "Subnautica" class SubnauticaItem(Item): game: str = "Subnautica"