from ...locations.birdKey import BirdKey from ...locations.chest import Chest from ...locations.faceKey import FaceKey from ...locations.goldLeaf import GoldLeaf from ...locations.heartPiece import HeartPiece from ...locations.madBatter import MadBatter from ...locations.song import Song from ...locations.startItem import StartItem from ...locations.tradeSequence import TradeSequenceItem from ...locations.seashell import Seashell from ...locations.shop import ShopItem from ...locations.droppedKey import DroppedKey from ...locations.witch import Witch from ...logic import * from ...logic.dungeon1 import Dungeon1 from ...logic.dungeon2 import Dungeon2 from ...logic.dungeon3 import Dungeon3 from ...logic.dungeon4 import Dungeon4 from ...logic.dungeon5 import Dungeon5 from ...logic.dungeon6 import Dungeon6 from ...logic.dungeon7 import Dungeon7 from ...logic.dungeon8 import Dungeon8 from ...logic.dungeonColor import DungeonColor def one_way(loc, req=None): res = Location() loc.connect(res, req, one_way=True) return res class EntranceInfo: def __init__(self, *, items=None, logic=None, exits=None): self.items = items self.logic = logic self.exits = exits INFO = { "start_house": EntranceInfo(items={None: 1}, logic=lambda c, w, r: Location().add(StartItem())), "d0": EntranceInfo( items={None: 2, KEY9: 3, MAP9: 1, COMPASS9: 1, STONE_BEAK9: 1, NIGHTMARE_KEY9: 1}, logic=lambda c, w, r: DungeonColor(c, w, r).entrance ), "d1": EntranceInfo( items={None: 3, KEY1: 3, MAP1: 1, COMPASS1: 1, STONE_BEAK1: 1, NIGHTMARE_KEY1: 1, HEART_CONTAINER: 1, INSTRUMENT1: 1}, logic=lambda c, w, r: Dungeon1(c, w, r).entrance ), "d2": EntranceInfo( items={None: 3, KEY2: 5, MAP2: 1, COMPASS2: 1, STONE_BEAK2: 1, NIGHTMARE_KEY2: 1, HEART_CONTAINER: 1, INSTRUMENT2: 1}, logic=lambda c, w, r: Dungeon2(c, w, r).entrance ), "d3": EntranceInfo( items={None: 4, KEY3: 9, MAP3: 1, COMPASS3: 1, STONE_BEAK3: 1, NIGHTMARE_KEY3: 1, HEART_CONTAINER: 1, INSTRUMENT3: 1}, logic=lambda c, w, r: Dungeon3(c, w, r).entrance ), "d4": EntranceInfo( items={None: 4, KEY4: 5, MAP4: 1, COMPASS4: 1, STONE_BEAK4: 1, NIGHTMARE_KEY4: 1, HEART_CONTAINER: 1, INSTRUMENT4: 1}, logic=lambda c, w, r: Dungeon4(c, w, r).entrance ), "d5": EntranceInfo( items={None: 5, KEY5: 3, MAP5: 1, COMPASS5: 1, STONE_BEAK5: 1, NIGHTMARE_KEY5: 1, HEART_CONTAINER: 1, INSTRUMENT5: 1}, logic=lambda c, w, r: Dungeon5(c, w, r).entrance ), "d6": EntranceInfo( items={None: 6, KEY6: 3, MAP6: 1, COMPASS6: 1, STONE_BEAK6: 1, NIGHTMARE_KEY6: 1, HEART_CONTAINER: 1, INSTRUMENT6: 1}, logic=lambda c, w, r: Dungeon6(c, w, r, raft_game_chest=False).entrance ), "d7": EntranceInfo( items={None: 4, KEY7: 3, MAP7: 1, COMPASS7: 1, STONE_BEAK7: 1, NIGHTMARE_KEY7: 1, HEART_CONTAINER: 1, INSTRUMENT7: 1}, logic=lambda c, w, r: Dungeon7(c, w, r).entrance ), "d8": EntranceInfo( items={None: 6, KEY8: 7, MAP8: 1, COMPASS8: 1, STONE_BEAK8: 1, NIGHTMARE_KEY8: 1, HEART_CONTAINER: 1, INSTRUMENT8: 1}, logic=lambda c, w, r: Dungeon8(c, w, r, back_entrance_heartpiece=False).entrance ), "writes_cave_left": EntranceInfo( items={None: 2}, logic=lambda c, w, r: Location().connect( Location().add(Chest(0x2AE)), OR(FEATHER, ROOSTER, HOOKSHOT) ).connect( Location().add(Chest(0x2AF)), POWER_BRACELET ), exits=[("writes_cave_right", lambda loc: loc)], ), "writes_cave_right": EntranceInfo(), "castle_main_entrance": EntranceInfo( items={None: 2}, logic=lambda c, w, r: Location().connect( Location().add(GoldLeaf(0x2D2)), r.attack_hookshot_powder # in the castle, kill enemies ).connect( Location().add(GoldLeaf(0x2C5)), AND(BOMB, r.attack_hookshot_powder) # in the castle, bomb wall to show enemy ), exits=[("castle_upper_left", lambda loc: loc)], ), "castle_upper_left": EntranceInfo(), "castle_upper_right": EntranceInfo( items={None: 1}, logic=lambda c, w, r: Location().connect(Location().add(GoldLeaf(0x2C6)), AND(POWER_BRACELET, r.attack_hookshot)), ), "right_taltal_connector1": EntranceInfo( logic=lambda c, w, r: Location(), exits=[("right_taltal_connector2", lambda loc: loc)], ), "right_taltal_connector2": EntranceInfo(), "fire_cave_entrance": EntranceInfo( logic=lambda c, w, r: Location(), exits=[("fire_cave_exit", lambda loc: Location().connect(loc, COUNT(SHIELD, 2)))], ), "fire_cave_exit": EntranceInfo(), "graveyard_cave_left": EntranceInfo( items={None: 1}, logic=lambda c, w, r: Location().connect(Location().add(HeartPiece(0x2DF)), OR(AND(BOMB, OR(HOOKSHOT, PEGASUS_BOOTS), FEATHER), ROOSTER)), exits=[("graveyard_cave_right", lambda loc: Location().connect(loc, OR(FEATHER, ROOSTER)))], ), "graveyard_cave_right": EntranceInfo(), "raft_return_enter": EntranceInfo( logic=lambda c, w, r: Location(), exits=[("raft_return_exit", one_way)], ), "raft_return_exit": EntranceInfo(), "prairie_right_cave_top": EntranceInfo( logic=lambda c, w, r: Location(), exits=[("prairie_right_cave_bottom", lambda loc: loc), ("prairie_right_cave_high", lambda loc: Location().connect(loc, AND(BOMB, OR(FEATHER, ROOSTER))))], ), "prairie_right_cave_bottom": EntranceInfo(), "prairie_right_cave_high": EntranceInfo(), "armos_maze_cave": EntranceInfo( items={None: 1}, logic=lambda c, w, r: Location().add(Chest(0x2FC)), ), "right_taltal_connector3": EntranceInfo( logic=lambda c, w, r: Location(), exits=[("right_taltal_connector4", lambda loc: one_way(loc, AND(OR(FEATHER, ROOSTER), HOOKSHOT)))], ), "right_taltal_connector4": EntranceInfo(), "obstacle_cave_entrance": EntranceInfo( items={None: 1}, logic=lambda c, w, r: Location().connect(Location().add(Chest(0x2BB)), AND(SWORD, OR(HOOKSHOT, ROOSTER))), exits=[ ("obstacle_cave_outside_chest", lambda loc: Location().connect(loc, SWORD)), ("obstacle_cave_exit", lambda loc: Location().connect(loc, AND(SWORD, OR(PEGASUS_BOOTS, ROOSTER)))) ], ), "obstacle_cave_outside_chest": EntranceInfo(), "obstacle_cave_exit": EntranceInfo(), "d6_connector_entrance": EntranceInfo( logic=lambda c, w, r: Location(), exits=[("d6_connector_exit", lambda loc: Location().connect(loc, OR(AND(HOOKSHOT, OR(FLIPPERS, AND(FEATHER, PEGASUS_BOOTS))), ROOSTER)))], ), "d6_connector_exit": EntranceInfo(), "multichest_left": EntranceInfo( logic=lambda c, w, r: Location(), exits=[ ("multichest_right", lambda loc: loc), ("multichest_top", lambda loc: Location().connect(loc, BOMB)), ], ), "multichest_right": EntranceInfo(), "multichest_top": EntranceInfo(), "prairie_madbatter_connector_entrance": EntranceInfo( logic=lambda c, w, r: Location(), exits=[("prairie_madbatter_connector_exit", lambda loc: Location().connect(loc, FLIPPERS))], ), "prairie_madbatter_connector_exit": EntranceInfo(), "papahl_house_left": EntranceInfo( logic=lambda c, w, r: Location(), exits=[("papahl_house_right", lambda loc: loc)], ), "papahl_house_right": EntranceInfo(), "prairie_to_animal_connector": EntranceInfo( logic=lambda c, w, r: Location(), exits=[("animal_to_prairie_connector", lambda loc: Location().connect(loc, PEGASUS_BOOTS))], ), "animal_to_prairie_connector": EntranceInfo(), "castle_secret_entrance": EntranceInfo( logic=lambda c, w, r: Location(), exits=[("castle_secret_exit", lambda loc: Location().connect(loc, FEATHER))], ), "castle_secret_exit": EntranceInfo(), "papahl_entrance": EntranceInfo( items={None: 1}, logic=lambda c, w, r: Location().add(Chest(0x28A)), exits=[("papahl_exit", lambda loc: loc)], ), "papahl_exit": EntranceInfo(), "right_taltal_connector5": EntranceInfo( logic=lambda c, w, r: Location(), exits=[("right_taltal_connector6", lambda loc: loc)], ), "right_taltal_connector6": EntranceInfo(), "toadstool_entrance": EntranceInfo( items={None: 2}, logic=lambda c, w, r: Location().connect(Location().add(Chest(0x2BD)), SWORD).connect( # chest in forest cave on route to mushroom Location().add(HeartPiece(0x2AB), POWER_BRACELET)), # piece of heart in the forest cave on route to the mushroom exits=[("right_taltal_connector6", lambda loc: loc)], ), "toadstool_exit": EntranceInfo(), "richard_house": EntranceInfo( items={None: 1}, logic=lambda c, w, r: Location().connect(Location().add(Chest(0x2C8)), AND(COUNT(GOLD_LEAF, 5), OR(FEATHER, HOOKSHOT, ROOSTER))), exits=[("richard_maze", lambda loc: Location().connect(loc, COUNT(GOLD_LEAF, 5)))], ), "richard_maze": EntranceInfo(), "left_to_right_taltalentrance": EntranceInfo( exits=[("left_taltal_entrance", lambda loc: one_way(loc, OR(HOOKSHOT, ROOSTER)))], ), "left_taltal_entrance": EntranceInfo(), "boomerang_cave": EntranceInfo(), # TODO boomerang gift "trendy_shop": EntranceInfo( items={None: 1}, logic=lambda c, w, r: Location().connect(Location().add(TradeSequenceItem(0x2A0, TRADING_ITEM_YOSHI_DOLL)), FOUND("RUPEES", 50)) ), "moblin_cave": EntranceInfo( items={None: 1}, logic=lambda c, w, r: Location().connect(Location().add(Chest(0x2E2)), AND(r.attack_hookshot_powder, r.miniboss_requirements[w.miniboss_mapping["moblin_cave"]])) ), "prairie_madbatter": EntranceInfo( items={None: 1}, logic=lambda c, w, r: Location().connect(Location().add(MadBatter(0x1E0)), MAGIC_POWDER) ), "ulrira": EntranceInfo(), "rooster_house": EntranceInfo(), "animal_house2": EntranceInfo(), "animal_house4": EntranceInfo(), "armos_fairy": EntranceInfo(), "right_fairy": EntranceInfo(), "photo_house": EntranceInfo(), "bird_cave": EntranceInfo( items={None: 1}, logic=lambda c, w, r: Location().connect(Location().add(BirdKey()), OR(AND(FEATHER, COUNT(POWER_BRACELET, 2)), ROOSTER)) ), "mamu": EntranceInfo( items={None: 1}, logic=lambda c, w, r: Location().connect(Location().add(Song(0x2FB)), AND(OCARINA, COUNT("RUPEES", 300))) ), "armos_temple": EntranceInfo( items={None: 1}, logic=lambda c, w, r: Location().connect(Location().add(FaceKey()), r.miniboss_requirements[w.miniboss_mapping["armos_temple"]]) ), "animal_house1": EntranceInfo(), "madambowwow": EntranceInfo(), "library": EntranceInfo(), "kennel": EntranceInfo( items={None: 1, TRADING_ITEM_RIBBON: 1}, logic=lambda c, w, r: Location().connect(Location().add(Seashell(0x2B2)), SHOVEL).connect(Location().add(TradeSequenceItem(0x2B2, TRADING_ITEM_DOG_FOOD)), TRADING_ITEM_RIBBON) ), "dream_hut": EntranceInfo( items={None: 2}, logic=lambda c, w, r: Location().connect(Location().add(Chest(0x2BF)), OR(SWORD, BOOMERANG, HOOKSHOT, FEATHER)).connect(Location().add(Chest(0x2BE)), AND(OR(SWORD, BOOMERANG, HOOKSHOT, FEATHER), PEGASUS_BOOTS)) ), "hookshot_cave": EntranceInfo( items={None: 1}, logic=lambda c, w, r: Location().connect(Location().add(Chest(0x2B3)), OR(HOOKSHOT, ROOSTER)) ), "madbatter_taltal": EntranceInfo( items={None: 1}, logic=lambda c, w, r: Location().connect(Location().add(MadBatter(0x1E2)), MAGIC_POWDER) ), "forest_madbatter": EntranceInfo( items={None: 1}, logic=lambda c, w, r: Location().connect(Location().add(MadBatter(0x1E1)), MAGIC_POWDER) ), "banana_seller": EntranceInfo( items={TRADING_ITEM_DOG_FOOD: 1}, logic=lambda c, w, r: Location().connect(Location().add(TradeSequenceItem(0x2FE, TRADING_ITEM_BANANAS)), TRADING_ITEM_DOG_FOOD) ), "shop": EntranceInfo( items={None: 2}, logic=lambda c, w, r: Location().connect(Location().add(ShopItem(0)), COUNT("RUPEES", 200)).connect(Location().add(ShopItem(1)), COUNT("RUPEES", 980)) ), "ghost_house": EntranceInfo( items={None: 1}, logic=lambda c, w, r: Location().connect(Location().add(Seashell(0x1E3)), POWER_BRACELET) ), "writes_house": EntranceInfo( items={TRADING_ITEM_LETTER: 1}, logic=lambda c, w, r: Location().connect(Location().add(TradeSequenceItem(0x2A8, TRADING_ITEM_BROOM)), TRADING_ITEM_LETTER) ), "animal_house3": EntranceInfo( items={TRADING_ITEM_HIBISCUS: 1}, logic=lambda c, w, r: Location().connect(Location().add(TradeSequenceItem(0x2D9, TRADING_ITEM_LETTER)), TRADING_ITEM_HIBISCUS) ), "animal_house5": EntranceInfo( items={TRADING_ITEM_HONEYCOMB: 1}, logic=lambda c, w, r: Location().connect(Location().add(TradeSequenceItem(0x2D7, TRADING_ITEM_PINEAPPLE)), TRADING_ITEM_HONEYCOMB) ), "crazy_tracy": EntranceInfo( items={"MEDICINE2": 1}, logic=lambda c, w, r: Location().connect(Location().add(KeyLocation("MEDICINE2")), FOUND("RUPEES", 50)) ), "rooster_grave": EntranceInfo( logic=lambda c, w, r: Location().connect(Location().add(DroppedKey(0x1E4)), AND(OCARINA, SONG3)) ), "desert_cave": EntranceInfo( items={None: 1}, logic=lambda c, w, r: Location().connect(Location().add(HeartPiece(0x1E8)), BOMB) ), "witch": EntranceInfo( items={TOADSTOOL: 1}, logic=lambda c, w, r: Location().connect(Location().add(Witch()), TOADSTOOL) ), "prairie_left_cave1": EntranceInfo( items={None: 1}, logic=lambda c, w, r: Location().add(Chest(0x2CD)) ), "prairie_left_cave2": EntranceInfo( items={None: 2}, logic=lambda c, w, r: Location().connect(Location().add(Chest(0x2F4)), PEGASUS_BOOTS).connect(Location().add(HeartPiece(0x2E5)), AND(BOMB, PEGASUS_BOOTS)) ), "castle_jump_cave": EntranceInfo( items={None: 1}, logic=lambda c, w, r: Location().add(Chest(0x1FD)) ), "raft_house": EntranceInfo(), "prairie_left_fairy": EntranceInfo(), "seashell_mansion": EntranceInfo(), # TODO: Not sure if we can guarantee enough shells }