from BaseClasses import ItemClassification from . import MessengerTestBase class HardLogicTest(MessengerTestBase): options = { "logic_level": "hard", } def testVertical(self) -> None: """Test the locations that still require wingsuit or rope dart.""" locations = [ # tower of time "Tower of Time Seal - Time Waster Seal", "Tower of Time Seal - Lantern Climb", "Tower of Time Seal - Arcane Orbs", # ninja village "Candle", "Astral Seed", "Ninja Village Seal - Tree House", "Astral Tea Leaves", # autumn hills "Climbing Claws", "Key of Hope", "Autumn Hills Seal - Trip Saws", "Autumn Hills Seal - Double Swing Saws", "Autumn Hills Seal - Spike Ball Swing", "Autumn Hills Seal - Spike Ball Darts", # forlorn temple "Demon King Crown", "Forlorn Temple Seal - Rocket Maze", "Forlorn Temple Seal - Rocket Sunset", # catacombs "Necro", "Ruxxtin's Amulet", "Catacombs Seal - Triple Spike Crushers", "Catacombs Seal - Crusher Gauntlet", "Catacombs Seal - Dirty Pond", # bamboo creek "Claustro", "Bamboo Creek Seal - Spike Crushers and Doors", "Bamboo Creek Seal - Spike Ball Pits", "Bamboo Creek Seal - Spike Crushers and Doors v2", # howling grotto "Howling Grotto Seal - Crushing Pits", "Howling Grotto Seal - Crushing Pits", # glacial peak "Glacial Peak Seal - Ice Climbers", # cloud ruins "Acro", "Cloud Ruins Seal - Ghost Pit", "Cloud Ruins Seal - Toothbrush Alley", "Cloud Ruins Seal - Saw Pit", "Cloud Ruins Seal - Money Farm Room", # underworld "Underworld Seal - Rising Fanta", "Underworld Seal - Sharp and Windy Climb", # riviere turquoise "Fairy Bottle", "Riviere Turquoise Seal - Flower Power", # elemental skylands "Elemental Skylands Seal - Air", "Elemental Skylands Seal - Water", "Elemental Skylands Seal - Fire", # phantom "Rescue Phantom", ] items = [["Wingsuit", "Rope Dart"]] self.assertAccessDependency(locations, items) def testWindmill(self) -> None: """Windmill Shuriken isn't progression on normal difficulty, so test it's marked correctly and required.""" self.assertEqual(ItemClassification.progression, self.get_item_by_name("Windmill Shuriken").classification) windmill_locs = [ "Key of Strength", "Key of Symbiosis", "Underworld Seal - Fireball Wave", ] for loc in windmill_locs: with self.subTest("can't reach location with nothing", location=loc): self.assertFalse(self.can_reach_location(loc)) items = self.get_items_by_name(["Windmill Shuriken", "Ninja Tabi", "Fairy Bottle"]) self.collect(items) for loc in windmill_locs: with self.subTest("can reach with Windmill", location=loc): self.assertTrue(self.can_reach_location(loc)) special_loc = "Autumn Hills Seal - Spike Ball Darts" item = self.get_item_by_name("Wingsuit") self.collect(item) self.assertTrue(self.can_reach_location(special_loc)) self.remove(item) item = self.get_item_by_name("Rope Dart") self.collect(item) self.assertTrue(self.can_reach_location(special_loc)) class ChallengingLogicTest(MessengerTestBase): options = { "shuffle_seals": "false", "logic_level": "challenging", } class NoLogicTest(MessengerTestBase): options = { "logic_level": "oob", } def testAccess(self) -> None: """Test the locations with rules still require things.""" all_locations = [ "Claustro", "Key of Strength", "Key of Symbiosis", "Key of Love", "Pyro", "Key of Chaos", "Key of Courage", "Autumn Hills Seal - Spike Ball Darts", "Ninja Village Seal - Tree House", "Underworld Seal - Fireball Wave", "Tower of Time Seal - Time Waster Seal", "Rescue Phantom", "Elemental Skylands Seal - Air", "Elemental Skylands Seal - Water", "Elemental Skylands Seal - Fire", ] for loc in all_locations: with self.subTest("Default unreachables", location=loc): self.assertFalse(self.can_reach_location(loc)) def testNoLogic(self) -> None: """Test some funny locations to make sure they aren't reachable, but we can still win""" self.assertEqual(self.can_reach_location("Pyro"), False) self.assertEqual(self.can_reach_location("Rescue Phantom"), False) self.assertBeatable(True)