import unittest from test.general import setup_solo_multiworld from .. import StardewValleyWorld from ..bundle_data import all_bundle_items_except_money from ..logic import MISSING_ITEM, _False class TestAllLogicalItem(unittest.TestCase): multi_world = setup_solo_multiworld(StardewValleyWorld) world = multi_world.worlds[1] logic = world.logic def setUp(self) -> None: for item in self.multi_world.get_items(): self.multi_world.state.collect(item, event=True) def test_given_bundle_item_then_is_available_in_logic(self): for bundle_item in all_bundle_items_except_money: with self.subTest(bundle_item=bundle_item): assert bundle_item.item.name in self.logic.item_rules def test_given_item_rule_then_can_be_resolved(self): for item in self.logic.item_rules.keys(): with self.subTest(item=item): rule = self.logic.item_rules[item] assert MISSING_ITEM not in repr(rule) assert rule == _False() or rule(self.multi_world.state), f"Could not resolve rule for {item} {rule}" def test_given_building_rule_then_can_be_resolved(self): for item in self.logic.building_rules.keys(): with self.subTest(item=item): rule = self.logic.building_rules[item] assert MISSING_ITEM not in repr(rule) assert rule == _False() or rule(self.multi_world.state), f"Could not resolve rule for {item} {rule}" def test_given_quest_rule_then_can_be_resolved(self): for item in self.logic.quest_rules.keys(): with self.subTest(item=item): rule = self.logic.quest_rules[item] assert MISSING_ITEM not in repr(rule) assert rule == _False() or rule(self.multi_world.state), f"Could not resolve rule for {item} {rule}" def test_given_location_rule_then_can_be_resolved(self): for location in self.multi_world.get_locations(1): with self.subTest(location=location): rule = location.access_rule assert MISSING_ITEM not in repr(rule) assert rule == _False() or rule(self.multi_world.state), f"Could not resolve rule for {location} {rule}"