from BaseClasses import ItemClassification from . import SVTestBase from .. import locations, items, location_table, options from ..items import items_by_group, Group from ..locations import LocationTags class TestBaseItemGeneration(SVTestBase): def test_all_progression_items_are_added_to_the_pool(self): for classification in [ItemClassification.progression, ItemClassification.useful]: with self.subTest(classification=classification): all_classified_items = {self.world.create_item(item) for item in items.items_by_group[items.Group.COMMUNITY_REWARD] if item.classification is classification} for item in all_classified_items: assert item in self.multiworld.itempool def test_creates_as_many_item_as_non_event_locations(self): non_event_locations = [location for location in self.multiworld.get_locations(self.player) if not location.event] assert len(non_event_locations), len(self.multiworld.itempool) class TestGivenProgressiveBackpack(SVTestBase): options = {options.BackpackProgression.internal_name: options.BackpackProgression.option_progressive} def test_when_generate_world_then_two_progressive_backpack_are_added(self): assert self.multiworld.itempool.count(self.world.create_item("Progressive Backpack")) == 2 def test_when_generate_world_then_backpack_locations_are_added(self): created_locations = {location.name for location in self.multiworld.get_locations(1)} assert all(location.name in created_locations for location in locations.locations_by_tag[LocationTags.BACKPACK]) class TestRemixedMineRewards(SVTestBase): def test_when_generate_world_then_one_reward_is_added_per_chest(self): # assert self.world.create_item("Rusty Sword") in self.multiworld.itempool assert any(self.world.create_item(item) in self.multiworld.itempool for item in items_by_group[Group.MINES_FLOOR_10]) assert any(self.world.create_item(item) in self.multiworld.itempool for item in items_by_group[Group.MINES_FLOOR_20]) assert self.world.create_item("Slingshot") in self.multiworld.itempool assert any(self.world.create_item(item) in self.multiworld.itempool for item in items_by_group[Group.MINES_FLOOR_50]) assert any(self.world.create_item(item) in self.multiworld.itempool for item in items_by_group[Group.MINES_FLOOR_60]) assert self.world.create_item("Master Slingshot") in self.multiworld.itempool assert any(self.world.create_item(item) in self.multiworld.itempool for item in items_by_group[Group.MINES_FLOOR_80]) assert any(self.world.create_item(item) in self.multiworld.itempool for item in items_by_group[Group.MINES_FLOOR_90]) assert self.world.create_item("Stardrop") in self.multiworld.itempool assert any(self.world.create_item(item) in self.multiworld.itempool for item in items_by_group[Group.MINES_FLOOR_110]) assert self.world.create_item("Skull Key") in self.multiworld.itempool # This test as 1 over 90,000 changes to fail... Sorry in advance def test_when_generate_world_then_rewards_are_not_all_vanilla(self): assert not all(self.world.create_item(item) in self.multiworld.itempool for item in ["Leather Boots", "Steel Smallsword", "Tundra Boots", "Crystal Dagger", "Firewalker Boots", "Obsidian Edge", "Space Boots"]) class TestProgressiveElevator(SVTestBase): options = { options.TheMinesElevatorsProgression.internal_name: options.TheMinesElevatorsProgression.option_progressive, options.ToolProgression.internal_name: options.ToolProgression.option_progressive, options.SkillProgression.internal_name: options.SkillProgression.option_progressive, } def test_given_access_to_floor_115_when_find_another_elevator_then_has_access_to_floor_120(self): self.collect([self.get_item_by_name("Progressive Pickaxe")] * 2) self.collect([self.get_item_by_name("Progressive Mine Elevator")] * 22) self.collect(self.multiworld.create_item("Bone Sword", self.player)) self.collect([self.get_item_by_name("Combat Level")] * 4) self.collect(self.get_item_by_name("Adventurer's Guild")) assert not self.multiworld.get_region("The Mines - Floor 120", self.player).can_reach(self.multiworld.state) self.collect(self.get_item_by_name("Progressive Mine Elevator")) assert self.multiworld.get_region("The Mines - Floor 120", self.player).can_reach(self.multiworld.state) def test_given_access_to_floor_115_when_find_another_pickaxe_and_sword_then_has_access_to_floor_120(self): self.collect([self.get_item_by_name("Progressive Pickaxe")] * 2) self.collect([self.get_item_by_name("Progressive Mine Elevator")] * 22) self.collect(self.multiworld.create_item("Bone Sword", self.player)) self.collect([self.get_item_by_name("Combat Level")] * 4) self.collect(self.get_item_by_name("Adventurer's Guild")) assert not self.multiworld.get_region("The Mines - Floor 120", self.player).can_reach(self.multiworld.state) self.collect(self.get_item_by_name("Progressive Pickaxe")) self.collect(self.multiworld.create_item("Steel Falchion", self.player)) self.collect(self.get_item_by_name("Combat Level")) self.collect(self.get_item_by_name("Combat Level")) assert self.multiworld.get_region("The Mines - Floor 120", self.player).can_reach(self.multiworld.state) class TestLocationGeneration(SVTestBase): def test_all_location_created_are_in_location_table(self): for location in self.multiworld.get_locations(self.player): if not location.event: assert location.name in location_table class TestLocationAndItemCount(SVTestBase): options = { options.BackpackProgression.internal_name: options.BackpackProgression.option_vanilla, options.ToolProgression.internal_name: options.ToolProgression.option_vanilla, options.TheMinesElevatorsProgression.internal_name: options.TheMinesElevatorsProgression.option_vanilla, options.SkillProgression.internal_name: options.SkillProgression.option_vanilla, options.BuildingProgression.internal_name: options.BuildingProgression.option_vanilla, options.ArcadeMachineLocations.internal_name: options.ArcadeMachineLocations.option_disabled, options.HelpWantedLocations.internal_name: 0, options.NumberOfPlayerBuffs.internal_name: 12, } def test_minimal_location_maximal_items_still_valid(self): assert len(self.multiworld.get_locations()) >= len(self.multiworld.get_items())