import typing from ..generic.Rules import add_rule from .Regions import connect_regions def _has_trinket_range(state,player,start,end) -> bool: for i in range(start,end): if (not state.has("Trinket " + str(i+1).zfill(2), player)): return False return True def set_rules(world,player): connect_regions(world, player, "Menu", "Laboratory", lambda state: _has_trinket_range(state,player,0,world.DoorCost[player].value)) connect_regions(world, player, "Menu", "The Tower", lambda state: _has_trinket_range(state,player,world.DoorCost[player].value,world.DoorCost[player].value*2)) connect_regions(world, player, "Menu", "Space Station 2", lambda state: _has_trinket_range(state,player,world.DoorCost[player].value*2,world.DoorCost[player].value*3)) connect_regions(world, player, "Menu", "Warp Zone", lambda state: _has_trinket_range(state,player,world.DoorCost[player].value*3,world.DoorCost[player].value*4)) #Special Rule for V add_rule(world.get_location("V",player), lambda state : state.can_reach("Laboratory",'Region',player) and state.can_reach("The Tower",'Region',player) and state.can_reach("Space Station 2",'Region',player) and state.can_reach("Warp Zone",'Region',player)) #Special Rule for NPC Trinket add_rule(world.get_location("NPC Trinket",player), lambda state: state.can_reach("Laboratory",'Region',player) or state.can_reach("Space Station 2",'Region',player)) connect_regions(world, player, "Laboratory", "Menu", lambda state: True) connect_regions(world, player, "The Tower", "Menu", lambda state: True) connect_regions(world, player, "Space Station 2", "Menu", lambda state: True) connect_regions(world, player, "Warp Zone", "Menu", lambda state: True) world.completion_condition[player] = lambda state: state.can_reach("V",'Location',player)