from typing import List from ...Region import Z3Region, RewardType, IReward from ...Config import Config from ...Location import Location, LocationType from ...Item import Progression, ItemType class ThievesTown(Z3Region, IReward): Name = "Thieves' Town" Area = "Thieves' Town" def __init__(self, world, config: Config): super().__init__(world, config) self.RegionItems = [ ItemType.KeyTT, ItemType.BigKeyTT, ItemType.MapTT, ItemType.CompassTT] self.Reward = RewardType.Null self.Locations = [ Location(self, 256+153, 0x1EA01, LocationType.Regular, "Thieves' Town - Map Chest"), Location(self, 256+154, 0x1EA0A, LocationType.Regular, "Thieves' Town - Ambush Chest"), Location(self, 256+155, 0x1EA07, LocationType.Regular, "Thieves' Town - Compass Chest"), Location(self, 256+156, 0x1EA04, LocationType.Regular, "Thieves' Town - Big Key Chest"), Location(self, 256+157, 0x1EA0D, LocationType.Regular, "Thieves' Town - Attic", lambda items: items.BigKeyTT and items.KeyTT), Location(self, 256+158, 0x1EA13, LocationType.Regular, "Thieves' Town - Blind's Cell", lambda items: items.BigKeyTT), Location(self, 256+159, 0x1EA10, LocationType.Regular, "Thieves' Town - Big Chest", lambda items: items.BigKeyTT and items.Hammer and (self.GetLocation("Thieves' Town - Big Chest").ItemIs(ItemType.KeyTT, self.world) or items.KeyTT)) .AlwaysAllow(lambda item, items: item.Is(ItemType.KeyTT, self.world) and items.Hammer), Location(self, 256+160, 0x308156, LocationType.Regular, "Thieves' Town - Blind", lambda items: items.BigKeyTT and items.KeyTT and self.CanBeatBoss(items)), ] def CanBeatBoss(self, items: Progression): return items.Sword or items.Hammer or items.Somaria or items.Byrna def CanEnter(self, items: Progression): return items.MoonPearl and self.world.CanEnter("Dark World North West", items) def CanComplete(self, items: Progression): return self.GetLocation("Thieves' Town - Blind").Available(items)