from .texture import FillType_Drawable, FillType_Vec, Texture class FillType_Shape(FillType_Drawable): texture: Texture def __init__(self, *, texture: Texture = ..., pos: FillType_Vec = ..., size: FillType_Vec = ...) -> None: ... class Ellipse(FillType_Shape): pass class Color: def __init__(self, r: float, g: float, b: float, a: float) -> None: ... class Rectangle(FillType_Shape): def __init__(self, *, source: str = ..., texture: Texture = ..., pos: FillType_Vec = ..., size: FillType_Vec = ...) -> None: ...