from typing import Set, TYPE_CHECKING, Optional, Dict from BaseClasses import Region, Location, Item, ItemClassification, Entrance, CollectionState from .Constants import NOTES, PROG_ITEMS, PHOBEKINS, USEFUL_ITEMS from .Options import Goal from .Regions import REGIONS, SEALS, MEGA_SHARDS from .Shop import SHOP_ITEMS, PROG_SHOP_ITEMS, USEFUL_SHOP_ITEMS, FIGURINES if TYPE_CHECKING: from . import MessengerWorld else: MessengerWorld = object class MessengerRegion(Region): def __init__(self, name: str, world: MessengerWorld) -> None: super().__init__(name, world.player, world.multiworld) self.add_locations(self.multiworld.worlds[self.player].location_name_to_id) world.multiworld.regions.append(self) def add_locations(self, name_to_id: Dict[str, int]) -> None: for loc in REGIONS[self.name]: self.locations.append(MessengerLocation(loc, self, name_to_id.get(loc, None))) if self.name == "The Shop": if self.multiworld.goal[self.player] > Goal.option_open_music_box: self.locations.append(MessengerLocation("Shop Chest", self, None)) self.locations += [MessengerShopLocation(f"The Shop - {shop_loc}", self, name_to_id[f"The Shop - {shop_loc}"]) for shop_loc in SHOP_ITEMS] self.locations += [MessengerShopLocation(figurine, self, name_to_id[figurine]) for figurine in FIGURINES] elif self.name == "Tower HQ": self.locations.append(MessengerLocation("Money Wrench", self, name_to_id["Money Wrench"])) if self.multiworld.shuffle_seals[self.player] and self.name in SEALS: self.locations += [MessengerLocation(seal_loc, self, name_to_id[seal_loc]) for seal_loc in SEALS[self.name]] if self.multiworld.shuffle_shards[self.player] and self.name in MEGA_SHARDS: self.locations += [MessengerLocation(shard, self, name_to_id[shard]) for shard in MEGA_SHARDS[self.name]] def add_exits(self, exits: Set[str]) -> None: for exit in exits: ret = Entrance(self.player, f"{self.name} -> {exit}", self) self.exits.append(ret) ret.connect(self.multiworld.get_region(exit, self.player)) class MessengerLocation(Location): game = "The Messenger" def __init__(self, name: str, parent: MessengerRegion, loc_id: Optional[int]) -> None: super().__init__(parent.player, name, loc_id, parent) if loc_id is None: self.place_locked_item(MessengerItem(name, parent.player, None)) class MessengerShopLocation(MessengerLocation): def cost(self) -> int: name = self.name.replace("The Shop - ", "") # TODO use `remove_prefix` when 3.8 finally gets dropped world: MessengerWorld = self.parent_region.multiworld.worlds[self.player] return world.shop_prices.get(name, world.figurine_prices.get(name)) def can_afford(self, state: CollectionState) -> bool: world: MessengerWorld = state.multiworld.worlds[self.player] cost = self.cost() * 2 if cost >= 1000: cost *= 2 can_afford = state.has("Shards", self.player, min(cost, world.total_shards)) if "Figurine" in self.name: return state.has("Money Wrench", self.player) and can_afford\ and state.can_reach("Money Wrench", "Location", self.player) return can_afford class MessengerItem(Item): game = "The Messenger" def __init__(self, name: str, player: int, item_id: Optional[int] = None, override_progression: bool = False, count: int = 0) -> None: if count: item_class = ItemClassification.progression_skip_balancing elif item_id is None or override_progression or name in {*NOTES, *PROG_ITEMS, *PHOBEKINS, *PROG_SHOP_ITEMS}: item_class = ItemClassification.progression elif name in {*USEFUL_ITEMS, *USEFUL_SHOP_ITEMS}: item_class = ItemClassification.useful else: item_class = ItemClassification.filler super().__init__(name, item_class, item_id, player)