import os import json from base64 import b64encode, b64decode from math import ceil from .Items import MinecraftItem, item_table, required_items, junk_weights from .Locations import MinecraftAdvancement, advancement_table, exclusion_table, get_postgame_advancements from .Regions import mc_regions, link_minecraft_structures, default_connections from .Rules import set_advancement_rules, set_completion_rules from worlds.generic.Rules import exclusion_rules from BaseClasses import Region, Entrance, Item, Tutorial from .Options import minecraft_options from ..AutoWorld import World, WebWorld client_version = 7 class MinecraftWebWorld(WebWorld): theme = "jungle" bug_report_page = "https://github.com/KonoTyran/Minecraft_AP_Randomizer/issues/new?assignees=&labels=bug&template=bug_report.yaml&title=%5BBug%5D%3A+Brief+Description+of+bug+here" setup = Tutorial( "Multiworld Setup Tutorial", "A guide to setting up the Archipelago Minecraft software on your computer. This guide covers" "single-player, multiworkd, and related software.", "English", "minecraft_en.md", "minecraft/en", ["Kono Tyran"] ) setup_es = Tutorial( setup.tutorial_name, setup.description, "EspaƱol", "minecraft_es.md", "minecraft/es", ["Edos"] ) setup_sv = Tutorial( setup.tutorial_name, setup.description, "Swedish", "minecraft_sv.md", "minecraft/sv", ["Albinum"] ) tutorials = [setup, setup_es, setup_sv] class MinecraftWorld(World): """ Minecraft is a game about creativity. In a world made entirely of cubes, you explore, discover, mine, craft, and try not to explode. Delve deep into the earth and discover abandoned mines, ancient structures, and materials to create a portal to another world. Defeat the Ender Dragon, and claim victory! """ game: str = "Minecraft" options = minecraft_options topology_present = True web = MinecraftWebWorld() item_name_to_id = {name: data.code for name, data in item_table.items()} location_name_to_id = {name: data.id for name, data in advancement_table.items()} data_version = 4 def _get_mc_data(self): exits = [connection[0] for connection in default_connections] return { 'world_seed': self.world.slot_seeds[self.player].getrandbits(32), 'seed_name': self.world.seed_name, 'player_name': self.world.get_player_name(self.player), 'player_id': self.player, 'client_version': client_version, 'structures': {exit: self.world.get_entrance(exit, self.player).connected_region.name for exit in exits}, 'advancement_goal': self.world.advancement_goal[self.player].value, 'egg_shards_required': min(self.world.egg_shards_required[self.player].value, self.world.egg_shards_available[self.player].value), 'egg_shards_available': self.world.egg_shards_available[self.player].value, 'required_bosses': self.world.required_bosses[self.player].current_key, 'MC35': bool(self.world.send_defeated_mobs[self.player].value), 'death_link': bool(self.world.death_link[self.player].value), 'starting_items': str(self.world.starting_items[self.player].value), 'race': self.world.is_race, } def generate_basic(self): # Generate item pool itempool = [] junk_pool = junk_weights.copy() # Add all required progression items for (name, num) in required_items.items(): itempool += [name] * num # Add structure compasses if desired if self.world.structure_compasses[self.player]: structures = [connection[1] for connection in default_connections] for struct_name in structures: itempool.append(f"Structure Compass ({struct_name})") # Add dragon egg shards if self.world.egg_shards_required[self.player] > 0: itempool += ["Dragon Egg Shard"] * self.world.egg_shards_available[self.player] # Add bee traps if desired bee_trap_quantity = ceil(self.world.bee_traps[self.player] * (len(self.location_names)-len(itempool)) * 0.01) itempool += ["Bee Trap (Minecraft)"] * bee_trap_quantity # Fill remaining items with randomly generated junk itempool += self.world.random.choices(list(junk_pool.keys()), weights=list(junk_pool.values()), k=len(self.location_names)-len(itempool)) # Convert itempool into real items itempool = [item for item in map(lambda name: self.create_item(name), itempool)] # Choose locations to automatically exclude based on settings exclusion_pool = set() exclusion_types = ['hard', 'unreasonable'] for key in exclusion_types: if not getattr(self.world, f"include_{key}_advancements")[self.player]: exclusion_pool.update(exclusion_table[key]) # For postgame advancements, check with the boss goal exclusion_pool.update(get_postgame_advancements(self.world.required_bosses[self.player].current_key)) exclusion_rules(self.world, self.player, exclusion_pool) # Prefill event locations with their events self.world.get_location("Blaze Spawner", self.player).place_locked_item(self.create_item("Blaze Rods")) self.world.get_location("Ender Dragon", self.player).place_locked_item(self.create_item("Defeat Ender Dragon")) self.world.get_location("Wither", self.player).place_locked_item(self.create_item("Defeat Wither")) self.world.itempool += itempool def set_rules(self): set_advancement_rules(self.world, self.player) set_completion_rules(self.world, self.player) def create_regions(self): def MCRegion(region_name: str, exits=[]): ret = Region(region_name, None, region_name, self.player, self.world) ret.locations = [MinecraftAdvancement(self.player, loc_name, loc_data.id, ret) for loc_name, loc_data in advancement_table.items() if loc_data.region == region_name] for exit in exits: ret.exits.append(Entrance(self.player, exit, ret)) return ret self.world.regions += [MCRegion(*r) for r in mc_regions] link_minecraft_structures(self.world, self.player) def generate_output(self, output_directory: str): data = self._get_mc_data() filename = f"AP_{self.world.seed_name}_P{self.player}_{self.world.get_file_safe_player_name(self.player)}.apmc" with open(os.path.join(output_directory, filename), 'wb') as f: f.write(b64encode(bytes(json.dumps(data), 'utf-8'))) def fill_slot_data(self): slot_data = self._get_mc_data() for option_name in minecraft_options: option = getattr(self.world, option_name)[self.player] if slot_data.get(option_name, None) is None and type(option.value) in {str, int}: slot_data[option_name] = int(option.value) return slot_data def create_item(self, name: str) -> Item: item_data = item_table[name] item = MinecraftItem(name, item_data.progression, item_data.code, self.player) nonexcluded_items = ["Sharpness III Book", "Infinity Book", "Looting III Book"] if name in nonexcluded_items: # prevent books from going on excluded locations item.never_exclude = True return item def mc_update_output(raw_data, server, port): data = json.loads(b64decode(raw_data)) data['server'] = server data['port'] = port return b64encode(bytes(json.dumps(data), 'utf-8'))