import zipfile import lzma import json import base64 import MultiServer import uuid from flask import request, flash, redirect, url_for, session, render_template from pony.orm import flush, select from WebHostLib import app, Seed, Room, Slot from Utils import parse_yaml accepted_zip_contents = {"patches": ".apbp", "spoiler": ".txt", "multidata": ".archipelago"} banned_zip_contents = (".sfc",) def upload_zip_to_db(zfile: zipfile.ZipFile, owner=None, meta={"race": False}, sid=None): if not owner: owner = session["_id"] infolist = zfile.infolist() slots = set() spoiler = "" multidata = None for file in infolist: if file.filename.endswith(banned_zip_contents): return "Uploaded data contained a rom file, which is likely to contain copyrighted material. " \ "Your file was deleted." elif file.filename.endswith(".apbp"): data = zfile.open(file, "r").read() yaml_data = parse_yaml(lzma.decompress(data).decode("utf-8-sig")) if yaml_data["version"] < 2: return "Old format cannot be uploaded (outdated .apbp)", 500 metadata = yaml_data["meta"] slots.add(Slot(data=data, player_name=metadata["player_name"], player_id=metadata["player_id"], game="A Link to the Past")) elif file.filename.endswith(".apmc"): data = zfile.open(file, "r").read() metadata = json.loads(base64.b64decode(data).decode("utf-8")) slots.add(Slot(data=data, player_name=metadata["player_name"], player_id=metadata["player_id"], game="Minecraft")) elif file.filename.endswith(".zip"): # Factorio mods need a specific name or they do not function _, seed_name, slot_id, slot_name = file.filename.rsplit("_", 1)[0].split("-") slots.add(Slot(data=zfile.open(file, "r").read(), player_name=slot_name, player_id=int(slot_id[1:]), game="Factorio")) elif file.filename.endswith(".apz5"): # .apz5 must be named specifically since they don't contain any metadata _, seed_name, slot_id, slot_name = file.filename.split('.')[0].split('_', 3) slots.add(Slot(data=zfile.open(file, "r").read(), player_name=slot_name, player_id=int(slot_id[1:]), game="Ocarina of Time")) elif file.filename.endswith(".txt"): spoiler = zfile.open(file, "r").read().decode("utf-8-sig") elif file.filename.endswith(".archipelago"): try: multidata = zfile.open(file).read() MultiServer.Context._decompress(multidata) except: flash("Could not load multidata. File may be corrupted or incompatible.") else: multidata = zfile.open(file).read() if multidata: flush() # commit slots seed = Seed(multidata=multidata, spoiler=spoiler, slots=slots, owner=owner, meta=json.dumps(meta), id=sid if sid else uuid.uuid4()) flush() # create seed for slot in slots: slot.seed = seed return seed else: flash("No multidata was found in the zip file, which is required.") @app.route('/uploads', methods=['GET', 'POST']) def uploads(): if request.method == 'POST': # check if the post request has the file part if 'file' not in request.files: flash('No file part') else: file = request.files['file'] # if user does not select file, browser also # submit an empty part without filename if file.filename == '': flash('No selected file') elif file and allowed_file(file.filename): if file.filename.endswith(".zip"): with zipfile.ZipFile(file, 'r') as zfile: res = upload_zip_to_db(zfile) if type(res) == str: return res elif res: return redirect(url_for("viewSeed", seed=res.id)) else: try: multidata = file.read() MultiServer.Context._decompress(multidata) except: flash("Could not load multidata. File may be corrupted or incompatible.") raise else: seed = Seed(multidata=multidata, owner=session["_id"]) flush() # place into DB and generate ids return redirect(url_for("viewSeed", seed=seed.id)) else: flash("Not recognized file format. Awaiting a .multidata file.") return render_template("hostGame.html") @app.route('/user-content', methods=['GET']) def user_content(): rooms = select(room for room in Room if room.owner == session["_id"]) seeds = select(seed for seed in Seed if seed.owner == session["_id"]) return render_template("userContent.html", rooms=rooms, seeds=seeds) def allowed_file(filename): return filename.endswith(('.archipelago', ".zip"))