import unittest from BaseClasses import CollectionState from Items import ItemFactory class TestBase(unittest.TestCase): _state_cache = {} def get_state(self, items): if (self.world, tuple(items)) in self._state_cache: return self._state_cache[self.world, tuple(items)] state = CollectionState(self.world) for item in items: item.advancement = True state.collect(item) state.sweep_for_events() self._state_cache[self.world, tuple(items)] = state return state def run_location_tests(self, access_pool): for location, access, *item_pool in access_pool: items = item_pool[0] all_except = item_pool[1] if len(item_pool) > 1 else None with self.subTest(location=location, access=access, items=items, all_except=all_except): if all_except and len(all_except) > 0: items = self.world.itempool[:] items = [item for item in items if item.name not in all_except and not ("Bottle" in item.name and "AnyBottle" in all_except)] items.extend(ItemFactory(item_pool[0], 1)) else: items = ItemFactory(items, 1) state = self.get_state(items) self.assertEqual(self.world.get_location(location, 1).can_reach(state), access) def run_entrance_tests(self, access_pool): for entrance, access, *item_pool in access_pool: items = item_pool[0] all_except = item_pool[1] if len(item_pool) > 1 else None with self.subTest(entrance=entrance, access=access, items=items, all_except=all_except): if all_except and len(all_except) > 0: items = self.world.itempool[:] items = [item for item in items if item.name not in all_except and not ("Bottle" in item.name and "AnyBottle" in all_except)] items.extend(ItemFactory(item_pool[0], 1)) else: items = ItemFactory(items, 1) state = self.get_state(items) self.assertEqual(self.world.get_entrance(entrance, 1).can_reach(state), access)