from typing import List from ...Region import Z3Region, RewardType, IReward from ...Config import Config from ...Location import Location, LocationType from ...Item import Progression, ItemType class PalaceOfDarkness(Z3Region, IReward): Name = "Palace of Darkness" Area = "Dark Palace" def __init__(self, world, config: Config): super().__init__(world, config) self.RegionItems = [ ItemType.KeyPD, ItemType.BigKeyPD, ItemType.MapPD, ItemType.CompassPD] self.Reward = RewardType.Null self.Locations = [ Location(self, 256+121, 0x1EA5B, LocationType.Regular, "Palace of Darkness - Shooter Room"), Location(self, 256+122, 0x1EA37, LocationType.Regular, "Palace of Darkness - Big Key Chest", lambda items: items.KeyPD >= (1 if self.GetLocation("Palace of Darkness - Big Key Chest").ItemIs(ItemType.KeyPD, self.world) else 6 if (items.Hammer and items.Bow and items.Lamp) or config.Keysanity else 5)) .AlwaysAllow(lambda item, items: item.Is(ItemType.KeyPD, self.world) and items.KeyPD >= 5), Location(self, 256+123, 0x1EA49, LocationType.Regular, "Palace of Darkness - Stalfos Basement", lambda items: items.KeyPD >= 1 or items.Bow and items.Hammer), Location(self, 256+124, 0x1EA3D, LocationType.Regular, "Palace of Darkness - The Arena - Bridge", lambda items: items.KeyPD >= 1 or items.Bow and items.Hammer), Location(self, 256+125, 0x1EA3A, LocationType.Regular, "Palace of Darkness - The Arena - Ledge", lambda items: items.Bow), Location(self, 256+126, 0x1EA52, LocationType.Regular, "Palace of Darkness - Map Chest", lambda items: items.Bow), Location(self, 256+127, 0x1EA43, LocationType.Regular, "Palace of Darkness - Compass Chest", lambda items: items.KeyPD >= (4 if (items.Hammer and items.Bow and items.Lamp) or config.Keysanity else 3)), Location(self, 256+128, 0x1EA46, LocationType.Regular, "Palace of Darkness - Harmless Hellway", lambda items: items.KeyPD >= ((4 if (items.Hammer and items.Bow and items.Lamp) or config.Keysanity else 3) if self.GetLocation("Palace of Darkness - Harmless Hellway").ItemIs(ItemType.KeyPD, self.world) else 6 if (items.Hammer and items.Bow and items.Lamp) or config.Keysanity else 5)) .AlwaysAllow(lambda item, items: item.Is(ItemType.KeyPD, self.world) and items.KeyPD >= 5), Location(self, 256+129, 0x1EA4C, LocationType.Regular, "Palace of Darkness - Dark Basement - Left", lambda items: items.Lamp and items.KeyPD >= (4 if (items.Hammer and items.Bow) or config.Keysanity else 3)), Location(self, 256+130, 0x1EA4F, LocationType.Regular, "Palace of Darkness - Dark Basement - Right", lambda items: items.Lamp and items.KeyPD >= (4 if (items.Hammer and items.Bow) or config.Keysanity else 3)), Location(self, 256+131, 0x1EA55, LocationType.Regular, "Palace of Darkness - Dark Maze - Top", lambda items: items.Lamp and items.KeyPD >= (6 if (items.Hammer and items.Bow) or config.Keysanity else 5)), Location(self, 256+132, 0x1EA58, LocationType.Regular, "Palace of Darkness - Dark Maze - Bottom", lambda items: items.Lamp and items.KeyPD >= (6 if(items.Hammer and items.Bow) or config.Keysanity else 5)), Location(self, 256+133, 0x1EA40, LocationType.Regular, "Palace of Darkness - Big Chest", lambda items: items.BigKeyPD and items.Lamp and items.KeyPD >= (6 if (items.Hammer and items.Bow) or config.Keysanity else 5)), Location(self, 256+134, 0x308153, LocationType.Regular, "Palace of Darkness - Helmasaur King", lambda items: items.Lamp and items.Hammer and items.Bow and items.BigKeyPD and items.KeyPD >= 6), ] def CanEnter(self, items: Progression): return items.MoonPearl and self.world.CanEnter("Dark World North East", items) def CanComplete(self, items: Progression): return self.GetLocation("Palace of Darkness - Helmasaur King").Available(items)