import typing from BaseClasses import Location from .Names import LocationName class SA2BLocation(Location): game: str = "Sonic Adventure 2: Battle" first_mission_location_table = { LocationName.city_escape_1: 0xFF0000, LocationName.wild_canyon_1: 0xFF0001, LocationName.prison_lane_1: 0xFF0002, LocationName.metal_harbor_1: 0xFF0003, LocationName.green_forest_1: 0xFF0004, LocationName.pumpkin_hill_1: 0xFF0005, LocationName.mission_street_1: 0xFF0006, LocationName.aquatic_mine_1: 0xFF0007, LocationName.route_101_1: 0xFF0008, LocationName.hidden_base_1: 0xFF0009, LocationName.pyramid_cave_1: 0xFF000A, LocationName.death_chamber_1: 0xFF000B, LocationName.eternal_engine_1: 0xFF000C, LocationName.meteor_herd_1: 0xFF000D, LocationName.crazy_gadget_1: 0xFF000E, LocationName.final_rush_1: 0xFF000F, LocationName.iron_gate_1: 0xFF0010, LocationName.dry_lagoon_1: 0xFF0011, LocationName.sand_ocean_1: 0xFF0012, LocationName.radical_highway_1: 0xFF0013, LocationName.egg_quarters_1: 0xFF0014, LocationName.lost_colony_1: 0xFF0015, LocationName.weapons_bed_1: 0xFF0016, LocationName.security_hall_1: 0xFF0017, LocationName.white_jungle_1: 0xFF0018, LocationName.route_280_1: 0xFF0019, LocationName.sky_rail_1: 0xFF001A, LocationName.mad_space_1: 0xFF001B, LocationName.cosmic_wall_1: 0xFF001C, LocationName.final_chase_1: 0xFF001D, LocationName.cannon_core_1: 0xFF001E, } second_mission_location_table = { LocationName.city_escape_2: 0xFF0020, LocationName.wild_canyon_2: 0xFF0021, LocationName.prison_lane_2: 0xFF0022, LocationName.metal_harbor_2: 0xFF0023, LocationName.green_forest_2: 0xFF0024, LocationName.pumpkin_hill_2: 0xFF0025, LocationName.mission_street_2: 0xFF0026, LocationName.aquatic_mine_2: 0xFF0027, LocationName.route_101_2: 0xFF0028, LocationName.hidden_base_2: 0xFF0029, LocationName.pyramid_cave_2: 0xFF002A, LocationName.death_chamber_2: 0xFF002B, LocationName.eternal_engine_2: 0xFF002C, LocationName.meteor_herd_2: 0xFF002D, LocationName.crazy_gadget_2: 0xFF002E, LocationName.final_rush_2: 0xFF002F, LocationName.iron_gate_2: 0xFF0030, LocationName.dry_lagoon_2: 0xFF0031, LocationName.sand_ocean_2: 0xFF0032, LocationName.radical_highway_2: 0xFF0033, LocationName.egg_quarters_2: 0xFF0034, LocationName.lost_colony_2: 0xFF0035, LocationName.weapons_bed_2: 0xFF0036, LocationName.security_hall_2: 0xFF0037, LocationName.white_jungle_2: 0xFF0038, LocationName.route_280_2: 0xFF0039, LocationName.sky_rail_2: 0xFF003A, LocationName.mad_space_2: 0xFF003B, LocationName.cosmic_wall_2: 0xFF003C, LocationName.final_chase_2: 0xFF003D, LocationName.cannon_core_2: 0xFF003E, } third_mission_location_table = { LocationName.city_escape_3: 0xFF0040, LocationName.wild_canyon_3: 0xFF0041, LocationName.prison_lane_3: 0xFF0042, LocationName.metal_harbor_3: 0xFF0043, LocationName.green_forest_3: 0xFF0044, LocationName.pumpkin_hill_3: 0xFF0045, LocationName.mission_street_3: 0xFF0046, LocationName.aquatic_mine_3: 0xFF0047, LocationName.route_101_3: 0xFF0048, LocationName.hidden_base_3: 0xFF0049, LocationName.pyramid_cave_3: 0xFF004A, LocationName.death_chamber_3: 0xFF004B, LocationName.eternal_engine_3: 0xFF004C, LocationName.meteor_herd_3: 0xFF004D, LocationName.crazy_gadget_3: 0xFF004E, LocationName.final_rush_3: 0xFF004F, LocationName.iron_gate_3: 0xFF0050, LocationName.dry_lagoon_3: 0xFF0051, LocationName.sand_ocean_3: 0xFF0052, LocationName.radical_highway_3: 0xFF0053, LocationName.egg_quarters_3: 0xFF0054, LocationName.lost_colony_3: 0xFF0055, LocationName.weapons_bed_3: 0xFF0056, LocationName.security_hall_3: 0xFF0057, LocationName.white_jungle_3: 0xFF0058, LocationName.route_280_3: 0xFF0059, LocationName.sky_rail_3: 0xFF005A, LocationName.mad_space_3: 0xFF005B, LocationName.cosmic_wall_3: 0xFF005C, LocationName.final_chase_3: 0xFF005D, LocationName.cannon_core_3: 0xFF005E, } fourth_mission_location_table = { LocationName.city_escape_4: 0xFF0060, LocationName.wild_canyon_4: 0xFF0061, LocationName.prison_lane_4: 0xFF0062, LocationName.metal_harbor_4: 0xFF0063, LocationName.green_forest_4: 0xFF0064, LocationName.pumpkin_hill_4: 0xFF0065, LocationName.mission_street_4: 0xFF0066, LocationName.aquatic_mine_4: 0xFF0067, LocationName.route_101_4: 0xFF0068, LocationName.hidden_base_4: 0xFF0069, LocationName.pyramid_cave_4: 0xFF006A, LocationName.death_chamber_4: 0xFF006B, LocationName.eternal_engine_4: 0xFF006C, LocationName.meteor_herd_4: 0xFF006D, LocationName.crazy_gadget_4: 0xFF006E, LocationName.final_rush_4: 0xFF006F, LocationName.iron_gate_4: 0xFF0070, LocationName.dry_lagoon_4: 0xFF0071, LocationName.sand_ocean_4: 0xFF0072, LocationName.radical_highway_4: 0xFF0073, LocationName.egg_quarters_4: 0xFF0074, LocationName.lost_colony_4: 0xFF0075, LocationName.weapons_bed_4: 0xFF0076, LocationName.security_hall_4: 0xFF0077, LocationName.white_jungle_4: 0xFF0078, LocationName.route_280_4: 0xFF0079, LocationName.sky_rail_4: 0xFF007A, LocationName.mad_space_4: 0xFF007B, LocationName.cosmic_wall_4: 0xFF007C, LocationName.final_chase_4: 0xFF007D, LocationName.cannon_core_4: 0xFF007E, } fifth_mission_location_table = { LocationName.city_escape_5: 0xFF0080, LocationName.wild_canyon_5: 0xFF0081, LocationName.prison_lane_5: 0xFF0082, LocationName.metal_harbor_5: 0xFF0083, LocationName.green_forest_5: 0xFF0084, LocationName.pumpkin_hill_5: 0xFF0085, LocationName.mission_street_5: 0xFF0086, LocationName.aquatic_mine_5: 0xFF0087, LocationName.route_101_5: 0xFF0088, LocationName.hidden_base_5: 0xFF0089, LocationName.pyramid_cave_5: 0xFF008A, LocationName.death_chamber_5: 0xFF008B, LocationName.eternal_engine_5: 0xFF008C, LocationName.meteor_herd_5: 0xFF008D, LocationName.crazy_gadget_5: 0xFF008E, LocationName.final_rush_5: 0xFF008F, LocationName.iron_gate_5: 0xFF0090, LocationName.dry_lagoon_5: 0xFF0091, LocationName.sand_ocean_5: 0xFF0092, LocationName.radical_highway_5: 0xFF0093, LocationName.egg_quarters_5: 0xFF0094, LocationName.lost_colony_5: 0xFF0095, LocationName.weapons_bed_5: 0xFF0096, LocationName.security_hall_5: 0xFF0097, LocationName.white_jungle_5: 0xFF0098, LocationName.route_280_5: 0xFF0099, LocationName.sky_rail_5: 0xFF009A, LocationName.mad_space_5: 0xFF009B, LocationName.cosmic_wall_5: 0xFF009C, LocationName.final_chase_5: 0xFF009D, LocationName.cannon_core_5: 0xFF009E, } upgrade_location_table = { LocationName.city_escape_upgrade: 0xFF00A0, LocationName.wild_canyon_upgrade: 0xFF00A1, LocationName.prison_lane_upgrade: 0xFF00A2, LocationName.metal_harbor_upgrade: 0xFF00A3, LocationName.green_forest_upgrade: 0xFF00A4, LocationName.pumpkin_hill_upgrade: 0xFF00A5, LocationName.mission_street_upgrade: 0xFF00A6, LocationName.aquatic_mine_upgrade: 0xFF00A7, LocationName.hidden_base_upgrade: 0xFF00A9, LocationName.pyramid_cave_upgrade: 0xFF00AA, LocationName.death_chamber_upgrade: 0xFF00AB, LocationName.eternal_engine_upgrade: 0xFF00AC, LocationName.meteor_herd_upgrade: 0xFF00AD, LocationName.crazy_gadget_upgrade: 0xFF00AE, LocationName.final_rush_upgrade: 0xFF00AF, LocationName.iron_gate_upgrade: 0xFF00B0, LocationName.dry_lagoon_upgrade: 0xFF00B1, LocationName.sand_ocean_upgrade: 0xFF00B2, LocationName.radical_highway_upgrade: 0xFF00B3, LocationName.egg_quarters_upgrade: 0xFF00B4, LocationName.lost_colony_upgrade: 0xFF00B5, LocationName.weapons_bed_upgrade: 0xFF00B6, LocationName.security_hall_upgrade: 0xFF00B7, LocationName.white_jungle_upgrade: 0xFF00B8, LocationName.sky_rail_upgrade: 0xFF00BA, LocationName.mad_space_upgrade: 0xFF00BB, LocationName.cosmic_wall_upgrade: 0xFF00BC, LocationName.final_chase_upgrade: 0xFF00BD, } chao_garden_location_table = { LocationName.chao_beginner_race: 0xFF00C0, LocationName.chao_jewel_race: 0xFF00C1, LocationName.chao_challenge_race: 0xFF00C2, LocationName.chao_hero_race: 0xFF00C3, LocationName.chao_dark_race: 0xFF00C4, LocationName.chao_beginner_karate: 0xFF00C5, LocationName.chao_standard_karate: 0xFF00C6, LocationName.chao_expert_karate: 0xFF00C7, LocationName.chao_super_karate: 0xFF00C8, } other_location_table = { # LocationName.green_hill: 0xFF001F, LocationName.biolizard: 0xFF003F, } all_locations = { **first_mission_location_table, **second_mission_location_table, **third_mission_location_table, **fourth_mission_location_table, **fifth_mission_location_table, **upgrade_location_table, **chao_garden_location_table, **other_location_table, } location_table = {} def setup_locations(world, player: int): location_table = {**first_mission_location_table} if world.include_missions[player].value >= 2: location_table.update({**second_mission_location_table}) if world.include_missions[player].value >= 3: location_table.update({**third_mission_location_table}) if world.include_missions[player].value >= 4: location_table.update({**fourth_mission_location_table}) if world.include_missions[player].value >= 5: location_table.update({**fifth_mission_location_table}) location_table.update({**upgrade_location_table}) # location_table.update(**chao_garden_location_table}) location_table.update({**other_location_table}) return location_table lookup_id_to_name: typing.Dict[int, str] = {id: name for name, _ in all_locations.items()}