window.addEventListener('load', () => {
const gameSettings = document.getElementById('game-settings');
new Promise((resolve, reject) => {
const ajax = new XMLHttpRequest();
ajax.onreadystatechange = () => {
if (ajax.readyState !== 4) { return; }
if (ajax.status !== 200) {
reject("Unable to fetch source yaml file.");
return;
}
resolve(ajax.responseText);
};
ajax.open('GET', `${window.location.origin}/static/static/easy.yaml` ,true);
ajax.send();
}).then((results) => {
// Load YAML into object
const sourceData = jsyaml.load(results);
// Update localStorage with three settings objects. Preserve original objects if present.
for (let i=1; i<=3; i++) {
const localSettings = JSON.parse(localStorage.getItem(`gameSettings${i}`));
const updatedObj = localSettings ? Object.assign(sourceData, localSettings) : sourceData;
localStorage.setItem(`gameSettings${i}`, JSON.stringify(updatedObj));
}
populateSettings();
document.getElementById('preset-number').addEventListener('change', populateSettings);
gameSettings.addEventListener('change', handleOptionChange);
gameSettings.addEventListener('keyup', handleOptionChange);
}).catch((error) => {
gameSettings.innerHTML = `
Something went wrong while loading your game settings page.
${error}
`
});
});
const handleOptionChange = (event) => {
if(!event.target.matches('.setting')) { return; }
const presetNumber = document.getElementById('preset-number').value;
const settings = JSON.parse(localStorage.getItem(`gameSettings${presetNumber}`))
const settingString = event.target.getAttribute('data-setting');
document.getElementById(settingString).innerText = event.target.value;
if(getSettingValue(settings, settingString) !== false){
const keys = settingString.split('.');
switch (keys.length) {
case 1:
settings[keys[0]] = event.target.value;
break;
case 2:
settings[keys[0]][keys[1]] = event.target.value;
break;
case 3:
settings[keys[0]][keys[1]][keys[2]] = event.target.value;
break;
default:
console.warn(`Unknown setting string received: ${settingString}`)
return;
}
// Save the updated settings object bask to localStorage
localStorage.setItem(`gameSettings${presetNumber}`, JSON.stringify(settings));
}else{
console.warn(`Unknown setting string received: ${settingString}`)
}
};
const populateSettings = () => {
const presetNumber = document.getElementById('preset-number').value;
const settings = JSON.parse(localStorage.getItem(`gameSettings${presetNumber}`))
const settingsInputs = Array.from(document.querySelectorAll('.setting'));
settingsInputs.forEach((input) => {
const settingString = input.getAttribute('data-setting');
const settingValue = getSettingValue(settings, settingString);
console.info(`${settingString}: ${settingValue}`);
if(settingValue !== false){
input.value = settingValue;
document.getElementById(settingString).innerText = settingValue;
}
});
};
/**
* Returns the value of the settings object, or false if the settings object does not exist
* @param settings
* @param keyString
* @returns {string} | bool
*/
const getSettingValue = (settings, keyString) => {
const keys = keyString.split('.');
let currentVal = settings;
keys.forEach((key) => {
if(typeof(key) === 'string' && currentVal.hasOwnProperty(key)){
currentVal = currentVal[key];
}else{
return false;
}
});
return currentVal;
};