-- this file gets written automatically by the Archipelago Randomizer and is in its raw form a Jinja2 Template local technologies = data.raw["technology"] local original_tech local new_tree_copy local template_tech = table.deepcopy(technologies["automation"]) {#- ensure the copy unlocks nothing #} template_tech.unlocks = {} template_tech.upgrade = false template_tech.effects = {} {# each randomized tech gets set to be invisible, with new nodes added that trigger those #} {%- for original_tech_name, item_name, receiving_player in locations %} original_tech = technologies["{{original_tech_name}}"] {#- the tech researched by the local player #} new_tree_copy = table.deepcopy(template_tech) new_tree_copy.name = "ap-{{ tech_table[original_tech_name] }}-"{# use AP ID #} {#- hide and disable original tech; which will be shown, unlocked and enabled by AP Client #} original_tech.enabled = false {#- copy original tech costs #} new_tree_copy.unit = table.deepcopy(original_tech.unit) {% if item_name in tech_table %} {#- copy Factorio Technology Icon #} new_tree_copy.icon = table.deepcopy(technologies["{{ item_name }}"].icon) new_tree_copy.icons = table.deepcopy(technologies["{{ item_name }}"].icons) new_tree_copy.icon_size = table.deepcopy(technologies["{{ item_name }}"].icon_size) {% else %} {#- use default AP icon if no Factorio graphics exist #} new_tree_copy.icon = "__{{ mod_name }}__/graphics/icons/ap.png" new_tree_copy.icons = nil new_tree_copy.icon_size = 512 {% endif %} {#- add new technology to game #} data:extend{new_tree_copy} {% endfor %}