from typing import TYPE_CHECKING from BaseClasses import Location from .data.hint_source import HINT_SOURCES_JSON if TYPE_CHECKING: from random import Random from . import LandstalkerWorld def generate_blurry_location_hint(location: Location, random: "Random"): cleaned_location_name = location.hint_text.lower().translate({ord(c): None for c in "(),:"}) cleaned_location_name.replace("-", " ") cleaned_location_name.replace("/", " ") cleaned_location_name.replace(".", " ") location_name_words = [w for w in cleaned_location_name.split(" ") if len(w) > 3] random_word_1 = "mysterious" random_word_2 = "place" if location_name_words: random_word_1 = random.choice(location_name_words) location_name_words.remove(random_word_1) if location_name_words: random_word_2 = random.choice(location_name_words) return [random_word_1, random_word_2] def generate_lithograph_hint(world: "LandstalkerWorld"): hint_text = "It's barely readable:\n" jewel_items = world.jewel_items for item in jewel_items: if item.location is None: continue # Jewel hints are composed of 4 'words' shuffled randomly: # - the name of the player whose world contains said jewel (if not ours) # - the color of the jewel (if relevant) # - two random words from the location name words = generate_blurry_location_hint(item.location, world.random) words[0] = words[0].upper() words[1] = words[1].upper() if len(jewel_items) < 6: # Add jewel color if we are not using generic jewels because jewel count is 6 or more words.append(item.name.split(" ")[0].upper()) if item.location.player != world.player: # Add player name if it's not in our own world player_name = world.multiworld.get_player_name(world.player) words.append(player_name.upper()) world.random.shuffle(words) hint_text += " ".join(words) + "\n" return hint_text.rstrip("\n") def generate_random_hints(world: "LandstalkerWorld"): hints = {} hint_texts = [] random = world.random multiworld = world.multiworld this_player = world.player # Exclude Life Stock from the hints as some of them are considered as progression for Fahl, but isn't really # exciting when hinted excluded_items = ["Life Stock", "EkeEke"] progression_items = [item for item in multiworld.itempool if item.advancement and item.name not in excluded_items and item.location is not None] local_own_progression_items = [item for item in progression_items if item.player == this_player and item.location.player == this_player] remote_own_progression_items = [item for item in progression_items if item.player == this_player and item.location.player != this_player] local_unowned_progression_items = [item for item in progression_items if item.player != this_player and item.location.player == this_player] remote_unowned_progression_items = [item for item in progression_items if item.player != this_player and item.location.player != this_player] # Hint-type #1: Own progression item in own world for item in local_own_progression_items: region_hint = item.location.parent_region.hint_text hint_texts.append(f"I can sense {item.name} {region_hint}.") # Hint-type #2: Remote progression item in own world for item in local_unowned_progression_items: other_player = multiworld.get_player_name(item.player) own_local_region = item.location.parent_region.hint_text hint_texts.append(f"You might find something useful for {other_player} {own_local_region}. " f"It is a {item.name}, to be precise.") # Hint-type #3: Own progression item in remote location for item in remote_own_progression_items: other_player = multiworld.get_player_name(item.location.player) if item.location.game == "Landstalker - The Treasures of King Nole": region_hint_name = item.location.parent_region.hint_text hint_texts.append(f"If you need {item.name}, tell {other_player} to look {region_hint_name}.") else: [word_1, word_2] = generate_blurry_location_hint(item.location, random) if word_1 == "mysterious" and word_2 == "place": continue hint_texts.append(f"Looking for {item.name}? I read something about {other_player}'s world... " f"Does \"{word_1} {word_2}\" remind you anything?") # Hint-type #4: Remote progression item in remote location for item in remote_unowned_progression_items: owner_name = multiworld.get_player_name(item.player) if item.location.player == item.player: world_name = "their own world" else: world_name = f"{multiworld.get_player_name(item.location.player)}'s world" [word_1, word_2] = generate_blurry_location_hint(item.location, random) if word_1 == "mysterious" and word_2 == "place": continue hint_texts.append(f"I once found {owner_name}'s {item.name} in {world_name}. " f"I remember \"{word_1} {word_2}\"... Does that make any sense?") # Hint-type #5: Jokes other_player_names = [multiworld.get_player_name(player) for player in multiworld.player_ids if player != this_player] if other_player_names: random_player_name = random.choice(other_player_names) hint_texts.append(f"{random_player_name}'s world is objectively better than yours.") hint_texts.append(f"Have you found all of the {len(multiworld.itempool)} items in this universe?") local_progression_item_count = len(local_own_progression_items) + len(local_unowned_progression_items) remote_progression_item_count = len(remote_own_progression_items) + len(remote_unowned_progression_items) percent = (local_progression_item_count / (local_progression_item_count + remote_progression_item_count)) * 100 hint_texts.append(f"Did you know that your world contains {int(percent)} percent of all progression items?") # Shuffle hint texts and hint source names, and pair the two of those together hint_texts = list(set(hint_texts)) random.shuffle(hint_texts) hint_count = world.options.hint_count.value del hint_texts[hint_count:] hint_source_names = [source["description"] for source in HINT_SOURCES_JSON if source["description"].startswith("Foxy")] random.shuffle(hint_source_names) for i in range(hint_count): hints[hint_source_names[i]] = hint_texts[i] return hints