import typing import unittest from unittest import TestCase, SkipTest from BaseClasses import MultiWorld from . import RuleAssertMixin, setup_solo_multiworld, allsanity_mods_6_x_x, minimal_locations_maximal_items from .. import StardewValleyWorld from ..data.bundle_data import all_bundle_items_except_money from ..logic.logic import StardewLogic from ..options import BundleRandomization def collect_all(mw): for item in mw.get_items(): mw.state.collect(item, prevent_sweep=True) class LogicTestBase(RuleAssertMixin, TestCase): options: typing.Dict[str, typing.Any] = {} multiworld: MultiWorld logic: StardewLogic world: StardewValleyWorld @classmethod def setUpClass(cls) -> None: if cls is LogicTestBase: raise SkipTest("Not running test on base class.") def setUp(self) -> None: self.multiworld = setup_solo_multiworld(self.options, _cache={}) collect_all(self.multiworld) self.world = typing.cast(StardewValleyWorld, self.multiworld.worlds[1]) self.logic = self.world.logic def test_given_bundle_item_then_is_available_in_logic(self): for bundle_item in all_bundle_items_except_money: if not bundle_item.can_appear(self.world.content, self.world.options): continue with self.subTest(msg=bundle_item.item_name): self.assertIn(bundle_item.get_item(), self.logic.registry.item_rules) def test_given_item_rule_then_can_be_resolved(self): for item in self.logic.registry.item_rules.keys(): with self.subTest(msg=item): rule = self.logic.registry.item_rules[item] self.assert_rule_can_be_resolved(rule, self.multiworld.state) def test_given_building_rule_then_can_be_resolved(self): for building in self.logic.registry.building_rules.keys(): with self.subTest(msg=building): rule = self.logic.registry.building_rules[building] self.assert_rule_can_be_resolved(rule, self.multiworld.state) def test_given_quest_rule_then_can_be_resolved(self): for quest in self.logic.registry.quest_rules.keys(): with self.subTest(msg=quest): rule = self.logic.registry.quest_rules[quest] self.assert_rule_can_be_resolved(rule, self.multiworld.state) def test_given_special_order_rule_then_can_be_resolved(self): for special_order in self.logic.registry.special_order_rules.keys(): with self.subTest(msg=special_order): rule = self.logic.registry.special_order_rules[special_order] self.assert_rule_can_be_resolved(rule, self.multiworld.state) def test_given_crop_rule_then_can_be_resolved(self): for crop in self.logic.registry.crop_rules.keys(): with self.subTest(msg=crop): rule = self.logic.registry.crop_rules[crop] self.assert_rule_can_be_resolved(rule, self.multiworld.state) def test_given_fish_rule_then_can_be_resolved(self): for fish in self.logic.registry.fish_rules.keys(): with self.subTest(msg=fish): rule = self.logic.registry.fish_rules[fish] self.assert_rule_can_be_resolved(rule, self.multiworld.state) def test_given_museum_rule_then_can_be_resolved(self): for donation in self.logic.registry.museum_rules.keys(): with self.subTest(msg=donation): rule = self.logic.registry.museum_rules[donation] self.assert_rule_can_be_resolved(rule, self.multiworld.state) def test_given_cooking_rule_then_can_be_resolved(self): for cooking_rule in self.logic.registry.cooking_rules.keys(): with self.subTest(msg=cooking_rule): rule = self.logic.registry.cooking_rules[cooking_rule] self.assert_rule_can_be_resolved(rule, self.multiworld.state) def test_given_location_rule_then_can_be_resolved(self): for location in self.multiworld.get_locations(1): with self.subTest(msg=location.name): rule = location.access_rule self.assert_rule_can_be_resolved(rule, self.multiworld.state) class TestAllSanityLogic(LogicTestBase): options = allsanity_mods_6_x_x() @unittest.skip("This test does not pass because some content is still not in content packs.") class TestMinLocationsMaxItemsLogic(LogicTestBase): options = minimal_locations_maximal_items() options[BundleRandomization.internal_name] = BundleRandomization.default