from ...options import SeasonRandomization, Friendsanity, FriendsanityHeartSize from ...test import SVTestBase class TestFriendsanityDatingRules(SVTestBase): options = { SeasonRandomization.internal_name: SeasonRandomization.option_randomized_not_winter, Friendsanity.internal_name: Friendsanity.option_all_with_marriage, FriendsanityHeartSize.internal_name: 3 } def test_earning_dating_heart_requires_dating(self): self.collect_all_the_money() self.multiworld.state.collect(self.create_item("Fall"), prevent_sweep=False) self.multiworld.state.collect(self.create_item("Beach Bridge"), prevent_sweep=False) self.multiworld.state.collect(self.create_item("Progressive House"), prevent_sweep=False) for i in range(3): self.multiworld.state.collect(self.create_item("Progressive Pickaxe"), prevent_sweep=False) self.multiworld.state.collect(self.create_item("Progressive Weapon"), prevent_sweep=False) self.multiworld.state.collect(self.create_item("Progressive Axe"), prevent_sweep=False) self.multiworld.state.collect(self.create_item("Progressive Barn"), prevent_sweep=False) for i in range(10): self.multiworld.state.collect(self.create_item("Foraging Level"), prevent_sweep=False) self.multiworld.state.collect(self.create_item("Farming Level"), prevent_sweep=False) self.multiworld.state.collect(self.create_item("Mining Level"), prevent_sweep=False) self.multiworld.state.collect(self.create_item("Combat Level"), prevent_sweep=False) self.multiworld.state.collect(self.create_item("Progressive Mine Elevator"), prevent_sweep=False) self.multiworld.state.collect(self.create_item("Progressive Mine Elevator"), prevent_sweep=False) npc = "Abigail" heart_name = f"{npc} <3" step = 3 self.assert_can_reach_heart_up_to(npc, 3, step) self.multiworld.state.collect(self.create_item(heart_name), prevent_sweep=False) self.assert_can_reach_heart_up_to(npc, 6, step) self.multiworld.state.collect(self.create_item(heart_name), prevent_sweep=False) self.assert_can_reach_heart_up_to(npc, 8, step) self.multiworld.state.collect(self.create_item(heart_name), prevent_sweep=False) self.assert_can_reach_heart_up_to(npc, 10, step) self.multiworld.state.collect(self.create_item(heart_name), prevent_sweep=False) self.assert_can_reach_heart_up_to(npc, 14, step) def assert_can_reach_heart_up_to(self, npc: str, max_reachable: int, step: int): prefix = "Friendsanity: " suffix = " <3" for i in range(1, max_reachable + 1): if i % step != 0 and i != 14: continue location = f"{prefix}{npc} {i}{suffix}" can_reach = self.world.logic.region.can_reach_location(location)(self.multiworld.state) self.assertTrue(can_reach, f"Should be able to earn relationship up to {i} hearts") for i in range(max_reachable + 1, 14 + 1): if i % step != 0 and i != 14: continue location = f"{prefix}{npc} {i}{suffix}" can_reach = self.world.logic.region.can_reach_location(location)(self.multiworld.state) self.assertFalse(can_reach, f"Should not be able to earn relationship up to {i} hearts")