import typing speed_characters_1 = "Sonic vs Shadow 1" speed_characters_2 = "Sonic vs Shadow 2" mech_characters_1 = "Tails vs Eggman 1" mech_characters_2 = "Tails vs Eggman 2" hunt_characters_1 = "Knuckles vs Rouge 1" big_foot = "F-6t BIG FOOT" hot_shot = "B-3x HOT SHOT" flying_dog = "R-1/A FLYING DOG" egg_golem_sonic = "Egg Golem (Sonic)" egg_golem_eggman = "Egg Golem (Eggman)" king_boom_boo = "King Boom Boo" gate_bosses_no_requirements_table = { speed_characters_1: 0, speed_characters_2: 1, mech_characters_1: 2, mech_characters_2: 3, hunt_characters_1: 4, big_foot: 5, hot_shot: 6, flying_dog: 7, egg_golem_sonic: 8, egg_golem_eggman: 9, } gate_bosses_with_requirements_table = { king_boom_boo: 10, } all_gate_bosses_table = { **gate_bosses_no_requirements_table, **gate_bosses_with_requirements_table, } def get_boss_name(boss: int): for key, value in gate_bosses_no_requirements_table.items(): if value == boss: return key for key, value in gate_bosses_with_requirements_table.items(): if value == boss: return key def boss_has_requirement(boss: int): return boss >= len(gate_bosses_no_requirements_table) def get_gate_bosses(world, player: int): selected_bosses: typing.List[int] = [] boss_gates: typing.List[int] = [] available_bosses: typing.List[str] = list(gate_bosses_no_requirements_table.keys()) world.random.shuffle(available_bosses) halfway = False for x in range(world.number_of_level_gates[player]): if (not halfway) and ((x + 1) / world.number_of_level_gates[player]) > 0.5: available_bosses.extend(gate_bosses_with_requirements_table) world.random.shuffle(available_bosses) halfway = True selected_bosses.append(all_gate_bosses_table[available_bosses[0]]) boss_gates.append(x + 1) available_bosses.remove(available_bosses[0]) bosses: typing.Dict[int, int] = dict(zip(boss_gates, selected_bosses)) return bosses