#!/usr/bin/python3 from Utils import output_path import argparse, os.path, json, sys, shutil, random, copy, requests from .rando.RandoSettings import RandoSettings, GraphSettings from .rando.RandoExec import RandoExec from .graph.graph_utils import GraphUtils, getAccessPoint from .utils.parameters import Controller, easy, medium, hard, harder, hardcore, mania, infinity, text2diff, appDir from .rom.rom_patches import RomPatches from .rom.rompatcher import RomPatcher from .utils.utils import PresetLoader, loadRandoPreset, getDefaultMultiValues, getPresetDir from .utils.version import displayedVersion from .utils.doorsmanager import DoorsManager from .logic.logic import Logic from .utils.objectives import Objectives from .utils.utils import dumpErrorMsg from .utils import log from ..Options import StartLocation # we need to know the logic before doing anything else def getLogic(): # check if --logic is there logic = 'vanilla' for i, param in enumerate(sys.argv): if param == '--logic' and i+1 < len(sys.argv): logic = sys.argv[i+1] return logic Logic.factory(getLogic()) defaultMultiValues = getDefaultMultiValues() speeds = defaultMultiValues['progressionSpeed'] energyQties = defaultMultiValues['energyQty'] progDiffs = defaultMultiValues['progressionDifficulty'] morphPlacements = defaultMultiValues['morphPlacement'] majorsSplits = defaultMultiValues['majorsSplit'] gravityBehaviours = defaultMultiValues['gravityBehaviour'] objectives = defaultMultiValues['objective'] tourians = defaultMultiValues['tourian'] areaRandomizations = defaultMultiValues['areaRandomization'] def randomMulti(args, param, defaultMultiValues): value = args[param] isRandom = False if value == "random": isRandom = True if args[param+"List"] is not None: # use provided list choices = args[param+"List"].split(',') value = random.choice(choices) else: # use default list value = random.choice(defaultMultiValues) return (isRandom, value) def dumpErrorMsgs(outFileName, msgs): dumpErrorMsg(outFileName, joinErrorMsgs(msgs)) def joinErrorMsgs(msgs): return '\n'.join(msgs) def restricted_float(x): x = float(x) if x < 0.0 or x > 9.0: raise argparse.ArgumentTypeError("%r not in range [1.0, 9.0]"%(x,)) return x def to_pascal_case_with_space(snake_str): return snake_str.replace("_", " ").title() class VariaRandomizer: parser = argparse.ArgumentParser(description="Random Metroid Randomizer") parser.add_argument('--param', '-p', help="the input parameters", default=None, dest='paramsFileName') parser.add_argument('--dir', help="output directory for ROM and dot files", dest='directory', nargs='?', default='.') parser.add_argument('--dot', help="generate dot file with area graph", action='store_true',dest='dot', default=False) parser.add_argument('--area', help="area mode", dest='area', nargs='?', const=True, choices=["random"]+areaRandomizations, default='off') parser.add_argument('--areaList', help="list to choose from when random", dest='areaList', nargs='?', default=None) parser.add_argument('--areaLayoutBase', help="use simple layout patch for area mode", action='store_true', dest='areaLayoutBase', default=False) parser.add_argument('--escapeRando', help="Randomize the escape sequence", dest='escapeRando', nargs='?', const=True, default=False) parser.add_argument('--noRemoveEscapeEnemies', help="Do not remove enemies during escape sequence", action='store_true', dest='noRemoveEscapeEnemies', default=False) parser.add_argument('--bosses', help="randomize bosses", dest='bosses', nargs='?', const=True, default=False) parser.add_argument('--minimizer', help="minimizer mode: area and boss mixed together. arg is number of non boss locations", dest='minimizerN', nargs='?', const=35, default=None, choices=[str(i) for i in range(30,101)]+["random"]) parser.add_argument('--startLocation', help="Name of the Access Point to start from", dest='startLocation', nargs='?', default="Landing Site", choices=['random'] + GraphUtils.getStartAccessPointNames()) parser.add_argument('--startLocationList', help="list to choose from when random", dest='startLocationList', nargs='?', default=None) parser.add_argument('--debug', '-d', help="activate debug logging", dest='debug', action='store_true') parser.add_argument('--maxDifficulty', '-t', help="the maximum difficulty generated seed will be for given parameters", dest='maxDifficulty', nargs='?', default=None, choices=['easy', 'medium', 'hard', 'harder', 'hardcore', 'mania', 'random']) parser.add_argument('--minDifficulty', help="the minimum difficulty generated seed will be for given parameters (speedrun prog speed required)", dest='minDifficulty', nargs='?', default=None, choices=['easy', 'medium', 'hard', 'harder', 'hardcore', 'mania']) parser.add_argument('--seed', '-s', help="randomization seed to use", dest='seed', nargs='?', default=0, type=int) parser.add_argument('--rom', '-r', help="the vanilla ROM", dest='rom', nargs='?', default=None) parser.add_argument('--output', help="to choose the name of the generated json (for the webservice)", dest='output', nargs='?', default=None) parser.add_argument('--preset', help="the name of the preset (for the webservice)", dest='preset', nargs='?', default=None) parser.add_argument('--patch', '-c', help="optional patches to add", dest='patches', nargs='?', default=[], action='append', choices=['itemsounds.ips', 'random_music.ips', 'fast_doors.ips', 'elevators_speed.ips', 'spinjumprestart.ips', 'rando_speed.ips', 'No_Music', 'AimAnyButton.ips', 'max_ammo_display.ips', 'supermetroid_msu1.ips', 'Infinite_Space_Jump', 'refill_before_save.ips', 'relaxed_round_robin_cf.ips']) parser.add_argument('--missileQty', '-m', help="quantity of missiles", dest='missileQty', nargs='?', default=3, type=restricted_float) parser.add_argument('--superQty', '-q', help="quantity of super missiles", dest='superQty', nargs='?', default=2, type=restricted_float) parser.add_argument('--powerBombQty', '-w', help="quantity of power bombs", dest='powerBombQty', nargs='?', default=1, type=restricted_float) parser.add_argument('--minorQty', '-n', help="quantity of minors", dest='minorQty', nargs='?', default=100, choices=[str(i) for i in range(0,101)]) parser.add_argument('--energyQty', '-g', help="quantity of ETanks/Reserve Tanks", dest='energyQty', nargs='?', default='vanilla', choices=energyQties + ['random']) parser.add_argument('--energyQtyList', help="list to choose from when random", dest='energyQtyList', nargs='?', default=None) parser.add_argument('--strictMinors', help="minors quantities values will be strictly followed instead of being probabilities", dest='strictMinors', nargs='?', const=True, default=False) parser.add_argument('--majorsSplit', help="how to split majors/minors: Full, FullWithHUD, Major, Chozo, Scavenger", dest='majorsSplit', nargs='?', choices=majorsSplits + ['random'], default='Full') parser.add_argument('--majorsSplitList', help="list to choose from when random", dest='majorsSplitList', nargs='?', default=None) parser.add_argument('--scavNumLocs', help="For Scavenger split, number of major locations in the mandatory route", dest='scavNumLocs', nargs='?', default=10, choices=["0"]+[str(i) for i in range(4,17)]) parser.add_argument('--scavRandomized', help="For Scavenger split, decide whether mandatory major locs will have non-vanilla items", dest='scavRandomized', nargs='?', const=True, default=False) parser.add_argument('--suitsRestriction', help="no suits in early game", dest='suitsRestriction', nargs='?', const=True, default=False) parser.add_argument('--morphPlacement', help="morph placement", dest='morphPlacement', nargs='?', default='early', choices=morphPlacements + ['random']) parser.add_argument('--morphPlacementList', help="list to choose from when random", dest='morphPlacementList', nargs='?', default=None) parser.add_argument('--hideItems', help="Like in dessy's rando hide half of the items", dest="hideItems", nargs='?', const=True, default=False) parser.add_argument('--progressionSpeed', '-i', help="progression speed, from " + str(speeds) + ". 'random' picks a random speed from these. Pick a random speed from a subset using comma-separated values, like 'slow,medium,fast'.", dest='progressionSpeed', nargs='?', default='medium', choices=speeds+['random']) parser.add_argument('--progressionSpeedList', help="list to choose from when random", dest='progressionSpeedList', nargs='?', default=None) parser.add_argument('--progressionDifficulty', help="", dest='progressionDifficulty', nargs='?', default='normal', choices=progDiffs + ['random']) parser.add_argument('--progressionDifficultyList', help="list to choose from when random", dest='progressionDifficultyList', nargs='?', default=None) parser.add_argument('--superFun', help="randomly remove major items from the pool for maximum enjoyment", dest='superFun', nargs='?', default=[], action='append', choices=['Movement', 'Combat', 'Suits', 'MovementRandom', 'CombatRandom', 'SuitsRandom']) parser.add_argument('--animals', help="randomly change the save the animals room", dest='animals', action='store_true', default=False) parser.add_argument('--nolayout', help="do not include total randomizer layout patches", dest='noLayout', action='store_true', default=False) parser.add_argument('--gravityBehaviour', help="varia/gravity suits behaviour", dest='gravityBehaviour', nargs='?', default='Balanced', choices=gravityBehaviours+['random']) parser.add_argument('--gravityBehaviourList', help="list to choose from when random", dest='gravityBehaviourList', nargs='?', default=None) parser.add_argument('--nerfedCharge', help="apply nerfed charge patch", dest='nerfedCharge', action='store_true', default=False) parser.add_argument('--novariatweaks', help="do not include VARIA randomizer tweaks", dest='noVariaTweaks', action='store_true', default=False) parser.add_argument('--controls', help="specify controls, comma-separated, in that order: Shoot,Jump,Dash,ItemSelect,ItemCancel,AngleUp,AngleDown. Possible values: A,B,X,Y,L,R,Select,None", dest='controls') parser.add_argument('--moonwalk', help="Enables moonwalk by default", dest='moonWalk', action='store_true', default=False) parser.add_argument('--runtime', help="Maximum runtime limit in seconds. If 0 or negative, no runtime limit. Default is 30.", dest='runtimeLimit_s', nargs='?', default=30, type=int) parser.add_argument('--race', help="Race mode magic number, between 1 and 65535", dest='raceMagic', type=int) parser.add_argument('--vcr', help="Generate VCR output file", dest='vcr', action='store_true') parser.add_argument('--ext_stats', help="dump extended stats SQL", nargs='?', default=None, dest='extStatsFilename') parser.add_argument('--randoPreset', help="rando preset file", dest="randoPreset", nargs='?', default=None) parser.add_argument('--fakeRandoPreset', help="for prog speed stats", dest="fakeRandoPreset", nargs='?', default=None) parser.add_argument('--plandoRando', help="json string with already placed items/locs", dest="plandoRando", nargs='?', default=None) parser.add_argument('--jm,', help="display data used by jm for its stats", dest='jm', action='store_true', default=False) parser.add_argument('--doorsColorsRando', help='randomize color of colored doors', dest='doorsColorsRando', nargs='?', const=True, default=False) parser.add_argument('--allowGreyDoors', help='add grey color in doors colors pool', dest='allowGreyDoors', nargs='?', const=True, default=False) parser.add_argument('--logic', help='logic to use', dest='logic', nargs='?', default="varia", choices=["varia", "rotation"]) parser.add_argument('--hud', help='Enable VARIA hud', dest='hud', nargs='?', const=True, default=False) parser.add_argument('--objective', help="objectives to open G4", dest='objective', nargs='?', default=[], action='append', choices=Objectives.getAllGoals()+["random"]+[str(i) for i in range(6)]) parser.add_argument('--objectiveList', help="list to choose from when random", dest='objectiveList', nargs='?', default=None) parser.add_argument('--tourian', help="Tourian mode", dest='tourian', nargs='?', default='Vanilla', choices=tourians+['random']) parser.add_argument('--tourianList', help="list to choose from when random", dest='tourianList', nargs='?', default=None) def __init__(self, world, rom, player): # parse args self.args = copy.deepcopy(VariaRandomizer.parser.parse_args(["--logic", "varia"])) #dummy custom args to skip parsing _sys.argv while still get default values self.player = player args = self.args args.rom = rom # args.startLocation = to_pascal_case_with_space(world.startLocation[player].current_key) if args.output is None and args.rom is None: raise Exception("Need --output or --rom parameter") elif args.output is not None and args.rom is not None: raise Exception("Can't have both --output and --rom parameters") if args.plandoRando is not None and args.output is None: raise Exception("plandoRando param requires output param") log.init(args.debug) logger = log.get('Rando') Logic.factory(args.logic) # service to force an argument value and notify it argDict = vars(args) self.forcedArgs = {} self.optErrMsgs = [ ] optErrMsgs = self.optErrMsgs def forceArg(arg, value, msg, altValue=None, webArg=None, webValue=None): okValues = [value] if altValue is not None: okValues.append(altValue) if argDict[arg] not in okValues: argDict[arg] = value self.forcedArgs[webArg if webArg is not None else arg] = webValue if webValue is not None else value # print(msg) # optErrMsgs.append(msg) preset = loadRandoPreset(world, self.player, args) # use the skill preset from the rando preset if preset is not None and preset != 'custom' and preset != 'varia_custom' and args.paramsFileName is None: args.paramsFileName = "/".join((appDir, getPresetDir(preset), preset+".json")) # if diff preset given, load it if args.paramsFileName is not None: PresetLoader.factory(args.paramsFileName).load(self.player) preset = os.path.splitext(os.path.basename(args.paramsFileName))[0] if args.preset is not None: preset = args.preset else: if preset == 'custom': PresetLoader.factory(world.custom_preset[player].value).load(self.player) elif preset == 'varia_custom': if len(world.varia_custom_preset[player].value) == 0: raise Exception("varia_custom was chosen but varia_custom_preset is missing.") url = 'https://randommetroidsolver.pythonanywhere.com/presetWebService' preset_name = next(iter(world.varia_custom_preset[player].value)) payload = '{{"preset": "{}"}}'.format(preset_name) headers = {'content-type': 'application/json', 'Accept-Charset': 'UTF-8'} response = requests.post(url, data=payload, headers=headers) if response.ok: PresetLoader.factory(json.loads(response.text)).load(self.player) else: raise Exception("Got error {} {} {} from trying to fetch varia custom preset named {}".format(response.status_code, response.reason, response.text, preset_name)) else: preset = 'default' PresetLoader.factory("/".join((appDir, getPresetDir('casual'), 'casual.json'))).load(self.player) logger.debug("preset: {}".format(preset)) # if no seed given, choose one if args.seed == 0: self.seed = random.randrange(sys.maxsize) else: self.seed = args.seed logger.debug("seed: {}".format(self.seed)) if args.raceMagic is not None: if args.raceMagic <= 0 or args.raceMagic >= 0x10000: raise Exception("Invalid magic") # if no max diff, set it very high if args.maxDifficulty: if args.maxDifficulty == 'random': diffs = ['easy', 'medium', 'hard', 'harder', 'hardcore', 'mania'] self.maxDifficulty = text2diff[random.choice(diffs)] else: self.maxDifficulty = text2diff[args.maxDifficulty] else: self.maxDifficulty = infinity # same as solver, increase max difficulty threshold = self.maxDifficulty epsilon = 0.001 if self.maxDifficulty <= easy: threshold = medium - epsilon elif self.maxDifficulty <= medium: threshold = hard - epsilon elif self.maxDifficulty <= hard: threshold = harder - epsilon elif self.maxDifficulty <= harder: threshold = hardcore - epsilon elif self.maxDifficulty <= hardcore: threshold = mania - epsilon maxDifficulty = threshold logger.debug("maxDifficulty: {}".format(self.maxDifficulty)) # handle random parameters with dynamic pool of values (_, progSpeed) = randomMulti(args.__dict__, "progressionSpeed", speeds) (_, progDiff) = randomMulti(args.__dict__, "progressionDifficulty", progDiffs) (majorsSplitRandom, args.majorsSplit) = randomMulti(args.__dict__, "majorsSplit", majorsSplits) (_, self.gravityBehaviour) = randomMulti(args.__dict__, "gravityBehaviour", gravityBehaviours) (_, args.tourian) = randomMulti(args.__dict__, "tourian", tourians) (areaRandom, args.area) = randomMulti(args.__dict__, "area", areaRandomizations) areaRandomization = args.area in ['light', 'full'] lightArea = args.area == 'light' if args.minDifficulty: minDifficulty = text2diff[args.minDifficulty] if progSpeed != "speedrun": optErrMsgs.append("Minimum difficulty setting ignored, as prog speed is not speedrun") else: minDifficulty = 0 if areaRandomization == True and args.bosses == True and args.minimizerN is not None: forceArg('majorsSplit', 'Full', "'Majors Split' forced to Full", altValue='FullWithHUD') if args.minimizerN == "random": self.minimizerN = random.randint(30, 60) logger.debug("minimizerN: {}".format(self.minimizerN)) else: self.minimizerN = int(args.minimizerN) else: self.minimizerN = None doorsColorsRandom = False if args.doorsColorsRando == 'random': doorsColorsRandom = True args.doorsColorsRando = bool(random.getrandbits(1)) logger.debug("doorsColorsRando: {}".format(args.doorsColorsRando)) bossesRandom = False if args.bosses == 'random': bossesRandom = True args.bosses = bool(random.getrandbits(1)) logger.debug("bosses: {}".format(args.bosses)) if args.escapeRando == 'random': args.escapeRando = bool(random.getrandbits(1)) logger.debug("escapeRando: {}".format(args.escapeRando)) if args.suitsRestriction != False and self.minimizerN is not None: forceArg('suitsRestriction', False, "'Suits restriction' forced to off", webValue='off') if args.suitsRestriction == 'random': if args.morphPlacement == 'late' and areaRandomization == True: forceArg('suitsRestriction', False, "'Suits restriction' forced to off", webValue='off') else: args.suitsRestriction = bool(random.getrandbits(1)) logger.debug("suitsRestriction: {}".format(args.suitsRestriction)) if args.hideItems == 'random': args.hideItems = bool(random.getrandbits(1)) if args.morphPlacement == 'random': if args.morphPlacementList is not None: morphPlacements = args.morphPlacementList.split(',') args.morphPlacement = random.choice(morphPlacements) # Scavenger Hunt constraints if args.majorsSplit == 'Scavenger': forceArg('progressionSpeed', 'speedrun', "'Progression speed' forced to speedrun") progSpeed = "speedrun" forceArg('hud', True, "'VARIA HUD' forced to on", webValue='on') if not GraphUtils.isStandardStart(args.startLocation): forceArg('startLocation', "Landing Site", "Start Location forced to Landing Site because of Scavenger mode") if args.morphPlacement == 'late': forceArg('morphPlacement', 'normal', "'Morph Placement' forced to normal instead of late") # use escape rando for auto escape trigger if args.tourian == 'Disabled': forceArg('escapeRando', True, "'Escape randomization' forced to on", webValue='on') forceArg('noRemoveEscapeEnemies', True, "Enemies enabled during escape sequence", webArg='removeEscapeEnemies', webValue='off') # random fill makes certain options unavailable if (progSpeed == 'speedrun' or progSpeed == 'basic') and args.majorsSplit != 'Scavenger': forceArg('progressionDifficulty', 'normal', "'Progression difficulty' forced to normal") progDiff = args.progressionDifficulty logger.debug("progressionDifficulty: {}".format(progDiff)) if args.strictMinors == 'random': args.strictMinors = bool(random.getrandbits(1)) # in plando rando we know that the start ap is ok if not GraphUtils.isStandardStart(args.startLocation) and args.plandoRando is None: if args.majorsSplit in ['Major', "Chozo"]: forceArg('hud', True, "'VARIA HUD' forced to on", webValue='on') forceArg('noVariaTweaks', False, "'VARIA tweaks' forced to on", webValue='on') forceArg('noLayout', False, "'Anti-softlock layout patches' forced to on", webValue='on') forceArg('suitsRestriction', False, "'Suits restriction' forced to off", webValue='off') forceArg('areaLayoutBase', False, "'Additional layout patches for easier navigation' forced to on", webValue='on') possibleStartAPs, reasons = GraphUtils.getPossibleStartAPs(areaRandomization, self.maxDifficulty, args.morphPlacement, self.player) if args.startLocation == 'random': if args.startLocationList is not None: startLocationList = args.startLocationList.split(',') # intersection between user whishes and reality possibleStartAPs = sorted(list(set(possibleStartAPs).intersection(set(startLocationList)))) if len(possibleStartAPs) == 0: #optErrMsgs += ["%s : %s" % (apName, cause) for apName, cause in reasons.items() if apName in startLocationList] raise Exception("Invalid start locations list with your settings." + "%s : %s" % (apName, cause) for apName, cause in reasons.items() if apName in startLocationList) #dumpErrorMsgs(args.output, optErrMsgs) args.startLocation = random.choice(possibleStartAPs) elif args.startLocation not in possibleStartAPs: args.startLocation = 'Landing Site' world.start_location[player] = StartLocation(StartLocation.default) #optErrMsgs.append('Invalid start location: {}. {}'.format(args.startLocation, reasons[args.startLocation])) #optErrMsgs.append('Possible start locations with these settings: {}'.format(possibleStartAPs)) #dumpErrorMsgs(args.output, optErrMsgs) ap = getAccessPoint(args.startLocation) if 'forcedEarlyMorph' in ap.Start and ap.Start['forcedEarlyMorph'] == True: forceArg('morphPlacement', 'early', "'Morph Placement' forced to early for custom start location") else: if progSpeed == 'speedrun': if args.morphPlacement == 'late': forceArg('morphPlacement', 'normal', "'Morph Placement' forced to normal instead of late") elif (not GraphUtils.isStandardStart(args.startLocation)) and args.morphPlacement != 'normal': forceArg('morphPlacement', 'normal', "'Morph Placement' forced to normal for custom start location") if args.majorsSplit == 'Chozo' and args.morphPlacement == "late": forceArg('morphPlacement', 'normal', "'Morph Placement' forced to normal for Chozo") #print("SEED: " + str(self.seed)) # fill restrictions dict restrictions = { 'Suits' : args.suitsRestriction, 'Morph' : args.morphPlacement, "doors": "normal" if not args.doorsColorsRando else "late" } restrictions['MajorMinor'] = 'Full' if args.majorsSplit == 'FullWithHUD' else args.majorsSplit if restrictions["MajorMinor"] == "Scavenger": scavNumLocs = int(args.scavNumLocs) if scavNumLocs == 0: scavNumLocs = random.randint(4,16) restrictions["ScavengerParams"] = {'numLocs':scavNumLocs, 'vanillaItems':not args.scavRandomized} restrictions["EscapeTrigger"] = args.tourian == 'Disabled' seedCode = 'X' if majorsSplitRandom == False: if restrictions['MajorMinor'] == 'Full': seedCode = 'FX' elif restrictions['MajorMinor'] == 'Chozo': seedCode = 'ZX' elif restrictions['MajorMinor'] == 'Major': seedCode = 'MX' elif restrictions['MajorMinor'] == 'Scavenger': seedCode = 'SX' if args.bosses == True and bossesRandom == False: seedCode = 'B'+seedCode if args.doorsColorsRando == True and doorsColorsRandom == False: seedCode = 'D'+seedCode if areaRandomization == True and areaRandom == False: seedCode = 'A'+seedCode #fileName = 'VARIA_Randomizer_' + seedCode + str(seed) + '_' + preset #if args.progressionSpeed != "random": # fileName += "_" + args.progressionSpeed self.fileName = output_path seedName = self.fileName if args.directory != '.': self.fileName = args.directory + '/' + self.fileName if args.noLayout == True: RomPatches.ActivePatches[self.player] = RomPatches.TotalBase.copy() else: RomPatches.ActivePatches[self.player] = RomPatches.Total.copy() RomPatches.ActivePatches[self.player].remove(RomPatches.BlueBrinstarBlueDoor) RomPatches.ActivePatches[self.player] += GraphUtils.getGraphPatches(args.startLocation) if self.gravityBehaviour != "Balanced": RomPatches.ActivePatches[self.player].remove(RomPatches.NoGravityEnvProtection) if self.gravityBehaviour == "Progressive": RomPatches.ActivePatches[self.player].append(RomPatches.ProgressiveSuits) if args.nerfedCharge == True: RomPatches.ActivePatches[self.player].append(RomPatches.NerfedCharge) if args.noVariaTweaks == False: RomPatches.ActivePatches[self.player] += RomPatches.VariaTweaks if self.minimizerN is not None: RomPatches.ActivePatches[self.player].append(RomPatches.NoGadoras) if args.tourian == 'Fast': RomPatches.ActivePatches[self.player] += RomPatches.MinimizerTourian elif args.tourian == 'Disabled': RomPatches.ActivePatches[self.player].append(RomPatches.NoTourian) if 'relaxed_round_robin_cf.ips' in args.patches: RomPatches.ActivePatches[self.player].append(RomPatches.RoundRobinCF) missileQty = float(args.missileQty) superQty = float(args.superQty) powerBombQty = float(args.powerBombQty) minorQty = int(args.minorQty) self.energyQty = args.energyQty if missileQty < 1: missileQty = random.randint(1, 9) if superQty < 1: superQty = random.randint(1, 9) if powerBombQty < 1: powerBombQty = random.randint(1, 9) if minorQty < 1: minorQty = random.randint(25, 100) if self.energyQty == 'random': if args.energyQtyList is not None: energyQties = args.energyQtyList.split(',') self.energyQty = random.choice(energyQties) if self.energyQty == 'ultra sparse': # add nerfed rainbow beam patch RomPatches.ActivePatches[self.player].append(RomPatches.NerfedRainbowBeam) qty = {'energy': self.energyQty, 'minors': minorQty, 'ammo': { 'Missile': missileQty, 'Super': superQty, 'PowerBomb': powerBombQty }, 'strictMinors' : args.strictMinors } logger.debug("quantities: {}".format(qty)) if len(args.superFun) > 0: superFun = [] for fun in args.superFun: if fun.find('Random') != -1: if bool(random.getrandbits(1)) == True: superFun.append(fun[0:fun.find('Random')]) else: superFun.append(fun) args.superFun = superFun logger.debug("superFun: {}".format(args.superFun)) ctrlButton = ["A", "B", "X", "Y", "L", "R", "Select"] ctrl = Controller.ControllerDict[self.player] self.ctrlDict = { getattr(ctrl, button) : button for button in ctrlButton } args.moonWalk = ctrl.Moonwalk plandoSettings = None if args.plandoRando is not None: plandoRando = json.loads(args.plandoRando) forceArg('progressionSpeed', 'speedrun', "'Progression Speed' forced to speedrun") progSpeed = 'speedrun' forceArg('majorsSplit', 'Full', "'Majors Split' forced to Full") forceArg('morphPlacement', 'normal', "'Morph Placement' forced to normal") forceArg('progressionDifficulty', 'normal', "'Progression difficulty' forced to normal") progDiff = 'normal' RomPatches.ActivePatches = plandoRando["patches"] DoorsManager.unserialize(plandoRando["doors"]) plandoSettings = {"locsItems": plandoRando['locsItems'], "forbiddenItems": plandoRando['forbiddenItems']} randoSettings = RandoSettings(self.maxDifficulty, progSpeed, progDiff, qty, restrictions, args.superFun, args.runtimeLimit_s, plandoSettings, minDifficulty) dotFile = None if areaRandomization == True: if args.dot == True: dotFile = args.directory + '/' + seedName + '.dot' RomPatches.ActivePatches[self.player] += RomPatches.AreaBaseSet if args.areaLayoutBase == False: RomPatches.ActivePatches[self.player] += RomPatches.AreaComfortSet if args.doorsColorsRando == True: RomPatches.ActivePatches[self.player].append(RomPatches.RedDoorsMissileOnly) graphSettings = GraphSettings(self.player, args.startLocation, areaRandomization, lightArea, args.bosses, args.escapeRando, self.minimizerN, dotFile, args.doorsColorsRando, args.allowGreyDoors, args.tourian, plandoRando["transitions"] if plandoSettings is not None else None) if plandoSettings is None: DoorsManager.setDoorsColor(self.player) self.escapeAttr = None if plandoSettings is None: self.objectivesManager = Objectives(self.player, args.tourian != 'Disabled', randoSettings) addedObjectives = 0 if args.majorsSplit == "Scavenger": self.objectivesManager.setScavengerHunt() addedObjectives = 1 if args.objective: try: nbObjectives = int(args.objective[0]) except: nbObjectives = 0 if "random" in args.objective else None if nbObjectives is not None: availableObjectives = args.objectiveList.split(',') if args.objectiveList is not None else objectives if nbObjectives == 0: nbObjectives = random.randint(1, min(Objectives.maxActiveGoals, len(availableObjectives))) self.objectivesManager.setRandom(nbObjectives, availableObjectives) else: maxActiveGoals = Objectives.maxActiveGoals - addedObjectives if len(args.objective) > maxActiveGoals: args.objective = args.objective[0:maxActiveGoals] for goal in args.objective: self.objectivesManager.addGoal(goal) self.objectivesManager.expandGoals() else: if not (args.majorsSplit == "Scavenger" and args.tourian == 'Disabled'): self.objectivesManager.setVanilla() if len(self.objectivesManager.activeGoals) == 0: self.objectivesManager.addGoal('nothing') if any(goal for goal in self.objectivesManager.activeGoals if goal.area is not None): forceArg('hud', True, "'VARIA HUD' forced to on", webValue='on') else: args.tourian = plandoRando["tourian"] self.objectivesManager = Objectives(self.player, args.tourian != 'Disabled') for goal in plandoRando["objectives"]: self.objectivesManager.addGoal(goal) # print some parameters for jm's stats #if args.jm == True: # print("startLocation:{}".format(args.startLocation)) # print("progressionSpeed:{}".format(progSpeed)) # print("majorsSplit:{}".format(args.majorsSplit)) # print("morphPlacement:{}".format(args.morphPlacement)) # print("gravity:{}".format(gravityBehaviour)) # print("maxDifficulty:{}".format(maxDifficulty)) # print("tourian:{}".format(args.tourian)) # print("objectives:{}".format([g.name for g in Objectives.activeGoals])) # print("energyQty:{}".format(energyQty)) #try: self.randoExec = RandoExec(seedName, args.vcr, randoSettings, graphSettings, self.player) self.container = self.randoExec.randomize() # if we couldn't find an area layout then the escape graph is not created either # and getDoorConnections will crash if random escape is activated. stuck = False if not stuck or args.vcr == True: self.escapeAttr = self.randoExec.areaGraph.EscapeAttributes if args.escapeRando else None if self.escapeAttr is not None: self.escapeAttr['patches'] = [] if args.noRemoveEscapeEnemies == True: self.escapeAttr['patches'].append("Escape_Rando_Enable_Enemies") #except Exception as e: # import traceback # traceback.print_exc(file=sys.stdout) # dumpErrorMsg(args.output, "Error: {}".format(e)) if stuck == True: #dumpErrorMsg(args.output, self.randoExec.errorMsg) raise Exception("Can't generate " + self.fileName + " with the given parameters: {}".format(self.randoExec.errorMsg)) def PatchRom(self, outputFilename, customPrePatchApply = None, customPostPatchApply = None): args = self.args optErrMsgs = self.optErrMsgs # choose on animal patch if args.animals == True: animalsPatches = ['animal_enemies.ips', 'animals.ips', 'draygonimals.ips', 'escapimals.ips', 'gameend.ips', 'grey_door_animals.ips', 'low_timer.ips', 'metalimals.ips', 'phantoonimals.ips', 'ridleyimals.ips'] if args.escapeRando == False: args.patches.append(random.choice(animalsPatches)) args.patches.append("Escape_Animals_Change_Event") else: optErrMsgs.append("Ignored animals surprise because of escape randomization") # # transform itemLocs in our usual dict(location, item), exclude minors, we'll get them with the solver # locsItems = {} # for itemLoc in itemLocs: # locName = itemLoc.Location.Name # itemType = itemLoc.Item.Type # if itemType in ['Missile', 'Super', 'PowerBomb']: # continue # locsItems[locName] = itemType # if args.debug == True: # for loc in sorted(locsItems.keys()): # print('{:>50}: {:>16} '.format(loc, locsItems[loc])) # if plandoSettings is not None: # with open(args.output, 'w') as jsonFile: # json.dump({"itemLocs": [il.json() for il in itemLocs], "errorMsg": randoExec.errorMsg}, jsonFile) # # generate extended stats # if args.extStatsFilename is not None: # with open(args.extStatsFilename, 'a') as extStatsFile: # skillPreset = os.path.splitext(os.path.basename(args.paramsFileName))[0] # if args.fakeRandoPreset is not None: # randoPreset = args.fakeRandoPreset # else: # randoPreset = os.path.splitext(os.path.basename(args.randoPreset))[0] # db.DB.dumpExtStatsItems(skillPreset, randoPreset, locsItems, extStatsFile) try: if args.hud == True or args.majorsSplit == "FullWithHUD": args.patches.append("varia_hud.ips") if args.debug == True: args.patches.append("Disable_Clear_Save_Boot") patcherSettings = { "isPlando": False, "majorsSplit": args.majorsSplit, "startLocation": args.startLocation, "optionalPatches": args.patches, "layout": not args.noLayout, "suitsMode": args.gravityBehaviour, "area": args.area in ['light', 'full'], "boss": args.bosses, "areaLayout": not args.areaLayoutBase, "variaTweaks": not args.noVariaTweaks, "nerfedCharge": args.nerfedCharge, "nerfedRainbowBeam": args.energyQty == 'ultra sparse', "escapeAttr": self.escapeAttr, "minimizerN": None, #minimizerN, "tourian": args.tourian, "doorsColorsRando": args.doorsColorsRando, "vanillaObjectives": self.objectivesManager.isVanilla(), "ctrlDict": self.ctrlDict, "moonWalk": args.moonWalk, "seed": self.seed, "randoSettings": self.randoExec.randoSettings, "doors": self.doors, "displayedVersion": displayedVersion, #"itemLocs": itemLocs, #"progItemLocs": progItemLocs, } # args.rom is not None: generate local rom named filename.sfc with args.rom as source # args.output is not None: generate local json named args.output if args.rom is not None: # patch local rom romFileName = args.rom shutil.copyfile(romFileName, outputFilename) romPatcher = RomPatcher(settings=patcherSettings, romFileName=outputFilename, magic=args.raceMagic, player=self.player) else: romPatcher = RomPatcher(settings=patcherSettings, magic=args.raceMagic) if customPrePatchApply != None: customPrePatchApply(romPatcher) romPatcher.patchRom() if customPostPatchApply != None: customPostPatchApply(romPatcher) if len(optErrMsgs) > 0: #optErrMsgs.append(randoExec.errorMsg) msg = joinErrorMsgs(optErrMsgs) else: #msg = randoExec.errorMsg msg = '' if args.rom is None: # web mode data = romPatcher.romFile.data self.fileName = '{}.sfc'.format(self.fileName) data["fileName"] = self.fileName # error msg in json to be displayed by the web site data["errorMsg"] = msg # replaced parameters to update stats in database if len(self.forcedArgs) > 0: data["forcedArgs"] = self.forcedArgs with open(outputFilename, 'w') as jsonFile: json.dump(data, jsonFile) else: # CLI mode if msg != "": print(msg) except Exception as e: import traceback traceback.print_exc(file=sys.stdout) raise Exception("Error patching {}: ({}: {})".format(outputFilename, type(e).__name__, e)) #dumpErrorMsg(args.output, msg) # if stuck == True: # print("Rom generated for debug purpose: {}".format(self.fileName)) # else: # print("Rom generated: {}".format(self.fileName))