# Copyright (c) 2022 FelicitusNeko # # This software is released under the MIT License. # https://opensource.org/licenses/MIT from BaseClasses import MultiWorld, Region, Entrance from .Locations import BumpStikLocation, level1_locs, level2_locs, level3_locs, level4_locs, level5_locs, location_table def _generate_entrances(player: int, entrance_list: [str], parent: Region): return [Entrance(player, entrance, parent) for entrance in entrance_list] def create_regions(multiworld: MultiWorld, player: int): region_map = { "Menu": level1_locs + ["Bonus Booster 1"] + [f"Treasure Bumper {i + 1}" for i in range(8)], "Level 1": level2_locs + ["Bonus Booster 2"] + [f"Treasure Bumper {i + 9}" for i in range(8)], "Level 2": level3_locs + ["Bonus Booster 3"] + [f"Treasure Bumper {i + 17}" for i in range(8)], "Level 3": level4_locs + [f"Bonus Booster {i + 4}" for i in range(2)] + [f"Treasure Bumper {i + 25}" for i in range(8)], "Level 4": level5_locs } entrance_map = { "Level 1": lambda state: state.has("Booster Bumper", player, 1) and state.has("Treasure Bumper", player, 8), "Level 2": lambda state: state.has("Booster Bumper", player, 2) and state.has("Treasure Bumper", player, 16), "Level 3": lambda state: state.has("Booster Bumper", player, 3) and state.has("Treasure Bumper", player, 24), "Level 4": lambda state: state.has("Booster Bumper", player, 5) and state.has("Treasure Bumper", player, 32) } for x, region_name in enumerate(region_map): region_list = region_map[region_name] region = Region(region_name, player, multiworld) for location_name in region_list: region.locations += [BumpStikLocation( player, location_name, location_table[location_name], region)] if x < 4: region.exits += _generate_entrances(player, [f"To Level {x + 1}"], region) multiworld.regions += [region] for entrance in entrance_map: connection = multiworld.get_entrance(f"To {entrance}", player) connection.access_rule = entrance_map[entrance] connection.connect(multiworld.get_region(entrance, player))