from worlds.generic.Rules import forbid_items_for_player, add_rule from .Options import Goal, GoldenFeatherProgression, MinShopCheckLogic, ShopCheckLogic def create_rules(self, location_table): multiworld = self.multiworld player = self.player options = self.options # Shovel Rules for loc in location_table: if loc["needsShovel"]: forbid_items_for_player(multiworld.get_location(loc["name"], player), self.item_name_groups['Maps'], player) add_rule(multiworld.get_location(loc["name"], player), lambda state: state.has("Shovel", player)) # Shop Rules if loc["purchase"] and not options.coins_in_shops: forbid_items_for_player(multiworld.get_location(loc["name"], player), self.item_name_groups['Coins'], player) if loc["purchase"] >= get_min_shop_logic_cost(self) and options.shop_check_logic != ShopCheckLogic.option_nothing: if options.shop_check_logic in {ShopCheckLogic.option_fishing_rod, ShopCheckLogic.option_fishing_rod_and_shovel}: add_rule(multiworld.get_location(loc["name"], player), lambda state: state.has("Progressive Fishing Rod", player)) if options.shop_check_logic in {ShopCheckLogic.option_golden_fishing_rod, ShopCheckLogic.option_golden_fishing_rod_and_shovel}: add_rule(multiworld.get_location(loc["name"], player), lambda state: state.has("Progressive Fishing Rod", player, 2)) if options.shop_check_logic in {ShopCheckLogic.option_shovel, ShopCheckLogic.option_fishing_rod_and_shovel, ShopCheckLogic.option_golden_fishing_rod_and_shovel}: add_rule(multiworld.get_location(loc["name"], player), lambda state: state.has("Shovel", player)) # Minimum Feather Rules if options.golden_feather_progression != GoldenFeatherProgression.option_hard: min_feathers = get_min_feathers(self, loc["minGoldenFeathers"], loc["minGoldenFeathersEasy"]) if options.buckets > 0 and loc["minGoldenFeathersBucket"] < min_feathers: add_rule(multiworld.get_location(loc["name"], player), lambda state, loc=loc, min_feathers=min_feathers: state.has("Golden Feather", player, min_feathers) or (state.has("Bucket", player) and state.has("Golden Feather", player, loc["minGoldenFeathersBucket"]))) elif min_feathers > 0: add_rule(multiworld.get_location(loc["name"], player), lambda state, min_feathers=min_feathers: state.has("Golden Feather", player, min_feathers)) add_rule(multiworld.get_location("Shovel Kid Trade", player), lambda state: state.has("Toy Shovel", player)) add_rule(multiworld.get_location("Sand Castle Golden Feather", player), lambda state: state.has("Toy Shovel", player)) # Fishing Rules add_rule(multiworld.get_location("Catch 3 Fish Reward", player), lambda state: state.has("Progressive Fishing Rod", player)) add_rule(multiworld.get_location("Catch Fish with Permit", player), lambda state: state.has("Progressive Fishing Rod", player)) add_rule(multiworld.get_location("Catch All Fish Reward", player), lambda state: state.has("Progressive Fishing Rod", player, 2)) # Misc Rules add_rule(multiworld.get_location("Return Camping Permit", player), lambda state: state.has("Camping Permit", player)) add_rule(multiworld.get_location("Boat Challenge Reward", player), lambda state: state.has("Motorboat Key", player)) add_rule(multiworld.get_location("Collect 15 Seashells", player), lambda state: state.has("Seashell", player, 15)) add_rule(multiworld.get_location("Wristwatch Trade", player), lambda state: state.has("Wristwatch", player)) add_rule(multiworld.get_location("Sue the Rabbit Shoes Reward", player), lambda state: state.has("Headband", player)) add_rule(multiworld.get_location("Return to Shell Kid", player), lambda state: state.has("Shell Necklace", player) and state.has("Seashell", player, 15)) add_rule(multiworld.get_location("Ranger May Shell Necklace Golden Feather", player), lambda state: state.has("Shell Necklace", player)) add_rule(multiworld.get_location("Beachstickball (10 Hits)", player), lambda state: state.has("Stick", player)) add_rule(multiworld.get_location("Beachstickball (20 Hits)", player), lambda state: state.has("Stick", player)) add_rule(multiworld.get_location("Beachstickball (30 Hits)", player), lambda state: state.has("Stick", player)) # Race Rules if options.easier_races: add_rule(multiworld.get_location("Lighthouse Race Reward", player), lambda state: state.has("Running Shoes", player)) add_rule(multiworld.get_location("Old Building Race Reward", player), lambda state: state.has("Running Shoes", player)) add_rule(multiworld.get_location("Hawk Peak Race Reward", player), lambda state: state.has("Running Shoes", player)) def get_min_feathers(self, min_golden_feathers, min_golden_feathers_easy): options = self.options min_feathers = min_golden_feathers if options.golden_feather_progression == GoldenFeatherProgression.option_easy: min_feathers = min_golden_feathers_easy if min_feathers > options.golden_feathers: if options.goal not in {Goal.option_help_everyone, Goal.option_photo}: min_feathers = options.golden_feathers return min_feathers def get_min_shop_logic_cost(self): options = self.options if options.min_shop_check_logic == MinShopCheckLogic.option_40_coins: return 40 elif options.min_shop_check_logic == MinShopCheckLogic.option_100_coins: return 100 elif options.min_shop_check_logic == MinShopCheckLogic.option_400_coins: return 400