from BaseClasses import MultiWorld from ..generic.Rules import set_rule, add_rule def set_rules(world: MultiWorld, player: int): total_locations = world.total_locations[player] # total locations for current player event_location_step = 25 # set an event location at these locations for "spheres" divisions = total_locations // event_location_step if divisions: for i in range(1, divisions): # since divisions is the floor of total_locations / 25 event_loc = world.get_location(f"Pickup{i * event_location_step}", player) set_rule(event_loc, lambda state, i=i: state.can_reach(f"ItemPickup{i * event_location_step - 1}", "Location", player)) for n in range(i * event_location_step, (i + 1) * event_location_step): # we want to create a rule for each of the 25 locations per division if n == i * event_location_step: set_rule(world.get_location(f"ItemPickup{n}", player), lambda state, event_item=event_loc.item.name: state.has(event_item, player)) else: set_rule(world.get_location(f"ItemPickup{n}", player), lambda state, n = n: state.can_reach(f"ItemPickup{n - 1}", 'Location', player)) for i in range(divisions * event_location_step, total_locations+1): set_rule(world.get_location(f"ItemPickup{i}", player), lambda state, i=i: state.can_reach(f"ItemPickup{i - 1}", "Location", player)) set_rule(world.get_location("Victory", player), lambda state: state.can_reach(f"ItemPickup{total_locations}", "Location", player)) if world.total_revivals[player] or world.start_with_revive[player]: total_revivals = world.total_revivals[player] * world.total_locations[player] // 100 add_rule(world.get_location("Victory", player), lambda state: state.has("Dio's Best Friend", player, total_revivals + world.start_with_revive[player].value)) world.completion_condition[player] = lambda state: state.has("Victory", player)