from BaseClasses import CollectionState, ItemClassification from worlds.alttp.Dungeons import get_dungeon_item_pool from worlds.alttp.EntranceShuffle import mandatory_connections, connect_simple from worlds.alttp.ItemPool import difficulties from worlds.alttp.Items import item_factory from worlds.alttp.Regions import create_regions from worlds.alttp.Shops import create_shops from worlds.alttp.test import LTTPTestBase class TestDungeon(LTTPTestBase): def setUp(self): self.world_setup() self.starting_regions = [] # Where to start exploring self.remove_exits = [] # Block dungeon exits self.multiworld.worlds[1].difficulty_requirements = difficulties['normal'] self.multiworld.bombless_start[1].value = True self.multiworld.shuffle_capacity_upgrades[1].value = 2 create_regions(self.multiworld, 1) self.multiworld.worlds[1].create_dungeons() create_shops(self.multiworld, 1) for exitname, regionname in mandatory_connections: connect_simple(self.multiworld, exitname, regionname, 1) connect_simple(self.multiworld, 'Big Bomb Shop', 'Big Bomb Shop', 1) self.multiworld.get_region('Menu', 1).exits = [] self.multiworld.worlds[1].swamp_patch_required = True self.world.set_rules() self.world.create_items() self.multiworld.itempool.extend(get_dungeon_item_pool(self.multiworld)) self.multiworld.itempool.extend(item_factory(['Green Pendant', 'Red Pendant', 'Blue Pendant', 'Beat Agahnim 1', 'Beat Agahnim 2', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7'], self.world)) def run_tests(self, access_pool): for exit in self.remove_exits: self.multiworld.get_entrance(exit, 1).connected_region = self.multiworld.get_region('Menu', 1) for location, access, *item_pool in access_pool: items = item_pool[0] all_except = item_pool[1] if len(item_pool) > 1 else None with self.subTest(location=location, access=access, items=items, all_except=all_except): if all_except and len(all_except) > 0: items = self.multiworld.itempool[:] items = [item for item in items if item.name not in all_except and not ("Bottle" in item.name and "AnyBottle" in all_except)] items.extend(item_factory(item_pool[0], self.world)) else: items = item_factory(items, self.world) state = CollectionState(self.multiworld) state.reachable_regions[1].add(self.multiworld.get_region('Menu', 1)) for region_name in self.starting_regions: region = self.multiworld.get_region(region_name, 1) state.reachable_regions[1].add(region) for exit in region.exits: if exit.connected_region is not None: state.blocked_connections[1].add(exit) for item in items: item.classification = ItemClassification.progression state.collect(item, event=True) # event=True prevents running sweep_for_events() and picking up state.sweep_for_events() # key drop keys repeatedly self.assertEqual(self.multiworld.get_location(location, 1).can_reach(state), access, f"failed {self.multiworld.get_location(location, 1)} with: {item_pool}")