from typing import TYPE_CHECKING, Optional from BaseClasses import Region, Location, Item, ItemClassification, CollectionState from .Constants import NOTES, PROG_ITEMS, PHOBEKINS, USEFUL_ITEMS from .Options import Goal from .Regions import REGIONS, SEALS, MEGA_SHARDS from .Shop import SHOP_ITEMS, PROG_SHOP_ITEMS, USEFUL_SHOP_ITEMS, FIGURINES if TYPE_CHECKING: from . import MessengerWorld else: MessengerWorld = object class MessengerRegion(Region): def __init__(self, name: str, world: MessengerWorld) -> None: super().__init__(name, world.player, world.multiworld) locations = [loc for loc in REGIONS[self.name]] if self.name == "The Shop": if self.multiworld.goal[self.player] > Goal.option_open_music_box: locations.append("Shop Chest") shop_locations = {f"The Shop - {shop_loc}": world.location_name_to_id[f"The Shop - {shop_loc}"] for shop_loc in SHOP_ITEMS} shop_locations.update(**{figurine: world.location_name_to_id[figurine] for figurine in FIGURINES}) self.add_locations(shop_locations, MessengerShopLocation) elif self.name == "Tower HQ": locations.append("Money Wrench") if self.multiworld.shuffle_seals[self.player] and self.name in SEALS: locations += [seal_loc for seal_loc in SEALS[self.name]] if self.multiworld.shuffle_shards[self.player] and self.name in MEGA_SHARDS: locations += [shard for shard in MEGA_SHARDS[self.name]] loc_dict = {loc: world.location_name_to_id[loc] if loc in world.location_name_to_id else None for loc in locations} self.add_locations(loc_dict, MessengerLocation) world.multiworld.regions.append(self) class MessengerLocation(Location): game = "The Messenger" def __init__(self, player: int, name: str, loc_id: Optional[int], parent: MessengerRegion) -> None: super().__init__(player, name, loc_id, parent) if loc_id is None: self.place_locked_item(MessengerItem(name, parent.player, None)) class MessengerShopLocation(MessengerLocation): def cost(self) -> int: name = self.name.replace("The Shop - ", "") # TODO use `remove_prefix` when 3.8 finally gets dropped world: MessengerWorld = self.parent_region.multiworld.worlds[self.player] return world.shop_prices.get(name, world.figurine_prices.get(name)) def can_afford(self, state: CollectionState) -> bool: world: MessengerWorld = state.multiworld.worlds[self.player] cost = self.cost() * 2 if cost >= 1000: cost *= 2 can_afford = state.has("Shards", self.player, min(cost, world.total_shards)) if "Figurine" in self.name: return state.has("Money Wrench", self.player) and can_afford\ and state.can_reach("Money Wrench", "Location", self.player) return can_afford class MessengerItem(Item): game = "The Messenger" def __init__(self, name: str, player: int, item_id: Optional[int] = None, override_progression: bool = False, count: int = 0) -> None: if count: item_class = ItemClassification.progression_skip_balancing elif item_id is None or override_progression or name in {*NOTES, *PROG_ITEMS, *PHOBEKINS, *PROG_SHOP_ITEMS}: item_class = ItemClassification.progression elif name in {*USEFUL_ITEMS, *USEFUL_SHOP_ITEMS}: item_class = ItemClassification.useful else: item_class = ItemClassification.filler super().__init__(name, item_class, item_id, player)