from ..game_content import ContentPack, StardewContent from ...data.artisan import MachineSource from ...data.game_item import ItemTag, CustomRuleSource, GameItem from ...data.harvest import HarvestFruitTreeSource, HarvestCropSource from ...data.skill import Skill from ...strings.artisan_good_names import ArtisanGood from ...strings.craftable_names import WildSeeds from ...strings.crop_names import Fruit, Vegetable from ...strings.flower_names import Flower from ...strings.food_names import Beverage from ...strings.forageable_names import all_edible_mushrooms, Mushroom, Forageable from ...strings.fruit_tree_names import Sapling from ...strings.machine_names import Machine from ...strings.monster_names import Monster from ...strings.season_names import Season from ...strings.seed_names import Seed from ...strings.skill_names import Skill as SkillName all_fruits = ( Fruit.ancient_fruit, Fruit.apple, Fruit.apricot, Fruit.banana, Forageable.blackberry, Fruit.blueberry, Forageable.cactus_fruit, Fruit.cherry, Forageable.coconut, Fruit.cranberries, Forageable.crystal_fruit, Fruit.grape, Fruit.hot_pepper, Fruit.mango, Fruit.melon, Fruit.orange, Fruit.peach, Fruit.pineapple, Fruit.pomegranate, Fruit.powdermelon, Fruit.qi_fruit, Fruit.rhubarb, Forageable.salmonberry, Forageable.spice_berry, Fruit.starfruit, Fruit.strawberry ) all_vegetables = ( Vegetable.amaranth, Vegetable.artichoke, Vegetable.beet, Vegetable.bok_choy, Vegetable.broccoli, Vegetable.carrot, Vegetable.cauliflower, Vegetable.corn, Vegetable.eggplant, Forageable.fiddlehead_fern, Vegetable.garlic, Vegetable.green_bean, Vegetable.hops, Vegetable.kale, Vegetable.parsnip, Vegetable.potato, Vegetable.pumpkin, Vegetable.radish, Vegetable.red_cabbage, Vegetable.summer_squash, Vegetable.taro_root, Vegetable.tea_leaves, Vegetable.tomato, Vegetable.unmilled_rice, Vegetable.wheat, Vegetable.yam ) non_juiceable_vegetables = (Vegetable.hops, Vegetable.tea_leaves, Vegetable.wheat, Vegetable.tea_leaves) # This will hold items, skills and stuff that is available everywhere across the game, but not directly needing pelican town (crops, ore, foraging, etc.) class BaseGameContentPack(ContentPack): def harvest_source_hook(self, content: StardewContent): coffee_starter = content.game_items[Seed.coffee_starter] content.game_items[Seed.coffee_starter] = GameItem(Seed.coffee, sources=coffee_starter.sources, tags=coffee_starter.tags) content.untag_item(WildSeeds.ancient, ItemTag.CROPSANITY_SEED) for fruit in all_fruits: content.tag_item(fruit, ItemTag.FRUIT) for vegetable in all_vegetables: content.tag_item(vegetable, ItemTag.VEGETABLE) for edible_mushroom in all_edible_mushrooms: if edible_mushroom == Mushroom.magma_cap: continue content.tag_item(edible_mushroom, ItemTag.EDIBLE_MUSHROOM) def finalize_hook(self, content: StardewContent): # FIXME I hate this design. A listener design pattern would be more appropriate so artisan good are register at the exact moment a FRUIT tag is added. for fruit in tuple(content.find_tagged_items(ItemTag.FRUIT)): wine = ArtisanGood.specific_wine(fruit.name) content.source_item(wine, MachineSource(item=fruit.name, machine=Machine.keg)) content.source_item(ArtisanGood.wine, MachineSource(item=fruit.name, machine=Machine.keg)) if fruit.name == Fruit.grape: content.source_item(ArtisanGood.raisins, MachineSource(item=fruit.name, machine=Machine.dehydrator)) else: dried_fruit = ArtisanGood.specific_dried_fruit(fruit.name) content.source_item(dried_fruit, MachineSource(item=fruit.name, machine=Machine.dehydrator)) content.source_item(ArtisanGood.dried_fruit, MachineSource(item=fruit.name, machine=Machine.dehydrator)) jelly = ArtisanGood.specific_jelly(fruit.name) content.source_item(jelly, MachineSource(item=fruit.name, machine=Machine.preserves_jar)) content.source_item(ArtisanGood.jelly, MachineSource(item=fruit.name, machine=Machine.preserves_jar)) for vegetable in tuple(content.find_tagged_items(ItemTag.VEGETABLE)): if vegetable.name not in non_juiceable_vegetables: juice = ArtisanGood.specific_juice(vegetable.name) content.source_item(juice, MachineSource(item=vegetable.name, machine=Machine.keg)) content.source_item(ArtisanGood.juice, MachineSource(item=vegetable.name, machine=Machine.keg)) pickles = ArtisanGood.specific_pickles(vegetable.name) content.source_item(pickles, MachineSource(item=vegetable.name, machine=Machine.preserves_jar)) content.source_item(ArtisanGood.pickles, MachineSource(item=vegetable.name, machine=Machine.preserves_jar)) for mushroom in tuple(content.find_tagged_items(ItemTag.EDIBLE_MUSHROOM)): dried_mushroom = ArtisanGood.specific_dried_mushroom(mushroom.name) content.source_item(dried_mushroom, MachineSource(item=mushroom.name, machine=Machine.dehydrator)) content.source_item(ArtisanGood.dried_mushroom, MachineSource(item=mushroom.name, machine=Machine.dehydrator)) # for fish in tuple(content.find_tagged_items(ItemTag.FISH)): # smoked_fish = ArtisanGood.specific_smoked_fish(fish.name) # content.source_item(smoked_fish, MachineSource(item=fish.name, machine=Machine.fish_smoker)) # content.source_item(ArtisanGood.smoked_fish, MachineSource(item=fish.name, machine=Machine.fish_smoker)) base_game = BaseGameContentPack( "Base game (Vanilla)", harvest_sources={ # Fruit tree Fruit.apple: (HarvestFruitTreeSource(sapling=Sapling.apple, seasons=(Season.fall,)),), Fruit.apricot: (HarvestFruitTreeSource(sapling=Sapling.apricot, seasons=(Season.spring,)),), Fruit.cherry: (HarvestFruitTreeSource(sapling=Sapling.cherry, seasons=(Season.spring,)),), Fruit.orange: (HarvestFruitTreeSource(sapling=Sapling.orange, seasons=(Season.summer,)),), Fruit.peach: (HarvestFruitTreeSource(sapling=Sapling.peach, seasons=(Season.summer,)),), Fruit.pomegranate: (HarvestFruitTreeSource(sapling=Sapling.pomegranate, seasons=(Season.fall,)),), # Crops Vegetable.parsnip: (HarvestCropSource(seed=Seed.parsnip, seasons=(Season.spring,)),), Vegetable.green_bean: (HarvestCropSource(seed=Seed.bean, seasons=(Season.spring,)),), Vegetable.cauliflower: (HarvestCropSource(seed=Seed.cauliflower, seasons=(Season.spring,)),), Vegetable.potato: (HarvestCropSource(seed=Seed.potato, seasons=(Season.spring,)),), Flower.tulip: (HarvestCropSource(seed=Seed.tulip, seasons=(Season.spring,)),), Vegetable.kale: (HarvestCropSource(seed=Seed.kale, seasons=(Season.spring,)),), Flower.blue_jazz: (HarvestCropSource(seed=Seed.jazz, seasons=(Season.spring,)),), Vegetable.garlic: (HarvestCropSource(seed=Seed.garlic, seasons=(Season.spring,)),), Vegetable.unmilled_rice: (HarvestCropSource(seed=Seed.rice, seasons=(Season.spring,)),), Fruit.melon: (HarvestCropSource(seed=Seed.melon, seasons=(Season.summer,)),), Vegetable.tomato: (HarvestCropSource(seed=Seed.tomato, seasons=(Season.summer,)),), Fruit.blueberry: (HarvestCropSource(seed=Seed.blueberry, seasons=(Season.summer,)),), Fruit.hot_pepper: (HarvestCropSource(seed=Seed.pepper, seasons=(Season.summer,)),), Vegetable.wheat: (HarvestCropSource(seed=Seed.wheat, seasons=(Season.summer, Season.fall)),), Vegetable.radish: (HarvestCropSource(seed=Seed.radish, seasons=(Season.summer,)),), Flower.poppy: (HarvestCropSource(seed=Seed.poppy, seasons=(Season.summer,)),), Flower.summer_spangle: (HarvestCropSource(seed=Seed.spangle, seasons=(Season.summer,)),), Vegetable.hops: (HarvestCropSource(seed=Seed.hops, seasons=(Season.summer,)),), Vegetable.corn: (HarvestCropSource(seed=Seed.corn, seasons=(Season.summer, Season.fall)),), Flower.sunflower: (HarvestCropSource(seed=Seed.sunflower, seasons=(Season.summer, Season.fall)),), Vegetable.red_cabbage: (HarvestCropSource(seed=Seed.red_cabbage, seasons=(Season.summer,)),), Vegetable.eggplant: (HarvestCropSource(seed=Seed.eggplant, seasons=(Season.fall,)),), Vegetable.pumpkin: (HarvestCropSource(seed=Seed.pumpkin, seasons=(Season.fall,)),), Vegetable.bok_choy: (HarvestCropSource(seed=Seed.bok_choy, seasons=(Season.fall,)),), Vegetable.yam: (HarvestCropSource(seed=Seed.yam, seasons=(Season.fall,)),), Fruit.cranberries: (HarvestCropSource(seed=Seed.cranberry, seasons=(Season.fall,)),), Flower.fairy_rose: (HarvestCropSource(seed=Seed.fairy, seasons=(Season.fall,)),), Vegetable.amaranth: (HarvestCropSource(seed=Seed.amaranth, seasons=(Season.fall,)),), Fruit.grape: (HarvestCropSource(seed=Seed.grape, seasons=(Season.fall,)),), Vegetable.artichoke: (HarvestCropSource(seed=Seed.artichoke, seasons=(Season.fall,)),), Vegetable.broccoli: (HarvestCropSource(seed=Seed.broccoli, seasons=(Season.fall,)),), Vegetable.carrot: (HarvestCropSource(seed=Seed.carrot, seasons=(Season.spring,)),), Fruit.powdermelon: (HarvestCropSource(seed=Seed.powdermelon, seasons=(Season.summer,)),), Vegetable.summer_squash: (HarvestCropSource(seed=Seed.summer_squash, seasons=(Season.summer,)),), Fruit.strawberry: (HarvestCropSource(seed=Seed.strawberry, seasons=(Season.spring,)),), Fruit.sweet_gem_berry: (HarvestCropSource(seed=Seed.rare_seed, seasons=(Season.fall,)),), Fruit.ancient_fruit: (HarvestCropSource(seed=WildSeeds.ancient, seasons=(Season.spring, Season.summer, Season.fall,)),), Seed.coffee_starter: (CustomRuleSource(lambda logic: logic.traveling_merchant.has_days(3) & logic.monster.can_kill_many(Monster.dust_sprite)),), Seed.coffee: (HarvestCropSource(seed=Seed.coffee_starter, seasons=(Season.spring, Season.summer,)),), Vegetable.tea_leaves: (CustomRuleSource(lambda logic: logic.has(Sapling.tea) & logic.time.has_lived_months(2) & logic.season.has_any_not_winter()),), }, artisan_good_sources={ Beverage.beer: (MachineSource(item=Vegetable.wheat, machine=Machine.keg),), # Ingredient.vinegar: (MachineSource(item=Ingredient.rice, machine=Machine.keg),), Beverage.coffee: (MachineSource(item=Seed.coffee, machine=Machine.keg), CustomRuleSource(lambda logic: logic.has(Machine.coffee_maker)), CustomRuleSource(lambda logic: logic.has("Hot Java Ring"))), ArtisanGood.green_tea: (MachineSource(item=Vegetable.tea_leaves, machine=Machine.keg),), ArtisanGood.mead: (MachineSource(item=ArtisanGood.honey, machine=Machine.keg),), ArtisanGood.pale_ale: (MachineSource(item=Vegetable.hops, machine=Machine.keg),), }, skills=( Skill(SkillName.farming, has_mastery=True), Skill(SkillName.foraging, has_mastery=True), Skill(SkillName.fishing, has_mastery=True), Skill(SkillName.mining, has_mastery=True), Skill(SkillName.combat, has_mastery=True), ) )