from .pelican_town import pelican_town as pelican_town_content_pack from ..game_content import ContentPack from ...data import fish_data, villagers_data from ...data.harvest import ForagingSource, HarvestCropSource from ...data.shop import ShopSource from ...strings.crop_names import Fruit, Vegetable from ...strings.forageable_names import Forageable, Mushroom from ...strings.region_names import Region from ...strings.season_names import Season from ...strings.seed_names import Seed the_desert = ContentPack( "The Desert (Vanilla)", dependencies=( pelican_town_content_pack.name, ), harvest_sources={ Forageable.cactus_fruit: ( ForagingSource(regions=(Region.desert,)), HarvestCropSource(seed=Seed.cactus, seasons=()) ), Forageable.coconut: ( ForagingSource(regions=(Region.desert,)), ), Mushroom.purple: ( ForagingSource(regions=(Region.skull_cavern_25,)), ), Fruit.rhubarb: (HarvestCropSource(seed=Seed.rhubarb, seasons=(Season.spring,)),), Fruit.starfruit: (HarvestCropSource(seed=Seed.starfruit, seasons=(Season.summer,)),), Vegetable.beet: (HarvestCropSource(seed=Seed.beet, seasons=(Season.fall,)),), }, shop_sources={ Seed.cactus: (ShopSource(money_price=150, shop_region=Region.oasis),), Seed.rhubarb: (ShopSource(money_price=100, shop_region=Region.oasis, seasons=(Season.spring,)),), Seed.starfruit: (ShopSource(money_price=400, shop_region=Region.oasis, seasons=(Season.summer,)),), Seed.beet: (ShopSource(money_price=20, shop_region=Region.oasis, seasons=(Season.fall,)),), }, fishes=( fish_data.sandfish, fish_data.scorpion_carp, ), villagers=( villagers_data.sandy, ), )