import functools from typing import Union, Any, Iterable from .artisan_logic import ArtisanLogicMixin from .base_logic import BaseLogicMixin, BaseLogic from .grind_logic import GrindLogicMixin from .harvesting_logic import HarvestingLogicMixin from .has_logic import HasLogicMixin from .money_logic import MoneyLogicMixin from .received_logic import ReceivedLogicMixin from .region_logic import RegionLogicMixin from .requirement_logic import RequirementLogicMixin from .tool_logic import ToolLogicMixin from ..data.artisan import MachineSource from ..data.game_item import GenericSource, ItemSource, GameItem, CustomRuleSource from ..data.harvest import ForagingSource, FruitBatsSource, MushroomCaveSource, SeasonalForagingSource, \ HarvestCropSource, HarvestFruitTreeSource, ArtifactSpotSource from ..data.shop import ShopSource, MysteryBoxSource, ArtifactTroveSource, PrizeMachineSource, FishingTreasureChestSource class SourceLogicMixin(BaseLogicMixin): def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.source = SourceLogic(*args, **kwargs) class SourceLogic(BaseLogic[Union[SourceLogicMixin, HasLogicMixin, ReceivedLogicMixin, HarvestingLogicMixin, MoneyLogicMixin, RegionLogicMixin, ArtisanLogicMixin, ToolLogicMixin, RequirementLogicMixin, GrindLogicMixin]]): def has_access_to_item(self, item: GameItem): rules = [] if self.content.features.cropsanity.is_included(item): rules.append(self.logic.received(item.name)) rules.append(self.logic.source.has_access_to_any(item.sources)) return self.logic.and_(*rules) def has_access_to_any(self, sources: Iterable[ItemSource]): return self.logic.or_(*(self.logic.source.has_access_to(source) & self.logic.requirement.meet_all_requirements(source.other_requirements) for source in sources)) @functools.singledispatchmethod def has_access_to(self, source: Any): raise ValueError(f"Sources of type{type(source)} have no rule registered.") @has_access_to.register def _(self, source: GenericSource): return self.logic.region.can_reach_any(source.regions) if source.regions else self.logic.true_ @has_access_to.register def _(self, source: CustomRuleSource): return source.create_rule(self.logic) @has_access_to.register def _(self, source: ForagingSource): return self.logic.harvesting.can_forage_from(source) @has_access_to.register def _(self, source: SeasonalForagingSource): # Implementation could be different with some kind of "calendar shuffle" return self.logic.harvesting.can_forage_from(source.as_foraging_source()) @has_access_to.register def _(self, _: FruitBatsSource): return self.logic.harvesting.can_harvest_from_fruit_bats @has_access_to.register def _(self, _: MushroomCaveSource): return self.logic.harvesting.can_harvest_from_mushroom_cave @has_access_to.register def _(self, source: ShopSource): return self.logic.money.can_shop_from(source) @has_access_to.register def _(self, source: HarvestFruitTreeSource): return self.logic.harvesting.can_harvest_tree_from(source) @has_access_to.register def _(self, source: HarvestCropSource): return self.logic.harvesting.can_harvest_crop_from(source) @has_access_to.register def _(self, source: MachineSource): return self.logic.artisan.can_produce_from(source) @has_access_to.register def _(self, source: MysteryBoxSource): return self.logic.grind.can_grind_mystery_boxes(source.amount) @has_access_to.register def _(self, source: ArtifactTroveSource): return self.logic.grind.can_grind_artifact_troves(source.amount) @has_access_to.register def _(self, source: PrizeMachineSource): return self.logic.grind.can_grind_prize_tickets(source.amount) @has_access_to.register def _(self, source: FishingTreasureChestSource): return self.logic.grind.can_grind_fishing_treasure_chests(source.amount) @has_access_to.register def _(self, source: ArtifactSpotSource): return self.logic.grind.can_grind_artifact_spots(source.amount)