from unittest import TestCase from worlds.AutoWorld import AutoWorldRegister class TestNameGroups(TestCase): def test_item_name_groups_not_empty(self) -> None: """ Test that there are no empty item name groups, which is likely a bug. """ for game_name, world_type in AutoWorldRegister.world_types.items(): if not world_type.item_id_to_name: continue # ignore worlds without items with self.subTest(game=game_name): for name, group in world_type.item_name_groups.items(): self.assertTrue(group, f"Item name group \"{name}\" of \"{game_name}\" is empty") def test_location_name_groups_not_empty(self) -> None: """ Test that there are no empty location name groups, which is likely a bug. """ for game_name, world_type in AutoWorldRegister.world_types.items(): if not world_type.location_id_to_name: continue # ignore worlds without locations with self.subTest(game=game_name): for name, group in world_type.location_name_groups.items(): self.assertTrue(group, f"Location name group \"{name}\" of \"{game_name}\" is empty")