import collections from flask import render_template from werkzeug.exceptions import abort import datetime import logging from uuid import UUID import Items import Regions from WebHostLib import app, cache, Room from Utils import Hint def get_id(item_name): return Items.item_table[item_name][2] app.jinja_env.filters["location_name"] = lambda location: Regions.lookup_id_to_name.get(location, location) app.jinja_env.filters['item_name'] = lambda id: Items.lookup_id_to_name.get(id, id) icons = { "Progressive Sword": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/c/cc/ALttP_Master_Sword_Sprite.png?version=55869db2a20e157cd3b5c8f556097725", "Pegasus Boots": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/ed/ALttP_Pegasus_Shoes_Sprite.png?version=405f42f97240c9dcd2b71ffc4bebc7f9", "Progressive Glove": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/5/53/ALttP_Titan's_Mitt_Sprite.png?version=6ac54c3016a23b94413784881fcd3c75", "Flippers": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/8/88/ALttP_Zora's_Flippers_Sprite.png?version=b9d7521bb3a5a4d986879f70a70bc3da", "Moon Pearl": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/6/63/ALttP_Moon_Pearl_Sprite.png?version=d601542d5abcc3e006ee163254bea77e", "Progressive Bow": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/b/bc/ALttP_Bow_%26_Arrows_Sprite.png?version=cfb7648b3714cccc80e2b17b2adf00ed", "Blue Boomerang": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/c/c3/ALttP_Boomerang_Sprite.png?version=96127d163759395eb510b81a556d500e", "Red Boomerang": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/b/b9/ALttP_Magical_Boomerang_Sprite.png?version=47cddce7a07bc3e4c2c10727b491f400", "Hookshot": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/2/24/Hookshot.png?version=c90bc8e07a52e8090377bd6ef854c18b", "Mushroom": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/3/35/ALttP_Mushroom_Sprite.png?version=1f1acb30d71bd96b60a3491e54bbfe59", "Magic Powder": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/e5/ALttP_Magic_Powder_Sprite.png?version=c24e38effbd4f80496d35830ce8ff4ec", "Fire Rod": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/d/d6/FireRod.png?version=6eabc9f24d25697e2c4cd43ddc8207c0", "Ice Rod": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/d/d7/ALttP_Ice_Rod_Sprite.png?version=1f944148223d91cfc6a615c92286c3bc", "Bombos": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/8/8c/ALttP_Bombos_Medallion_Sprite.png?version=f4d6aba47fb69375e090178f0fc33b26", "Ether": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/3/3c/Ether.png?version=34027651a5565fcc5a83189178ab17b5", "Quake": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/5/56/ALttP_Quake_Medallion_Sprite.png?version=efd64d451b1831bd59f7b7d6b61b5879", "Lamp": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/6/63/ALttP_Lantern_Sprite.png?version=e76eaa1ec509c9a5efb2916698d5a4ce", "Hammer": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/d/d1/ALttP_Hammer_Sprite.png?version=e0adec227193818dcaedf587eba34500", "Shovel": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/c/c4/ALttP_Shovel_Sprite.png?version=e73d1ce0115c2c70eaca15b014bd6f05", "Flute": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/d/db/Flute.png?version=ec4982b31c56da2c0c010905c5c60390", "Bug Catching Net": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/5/54/Bug-CatchingNet.png?version=4d40e0ee015b687ff75b333b968d8be6", "Book of Mudora": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/2/22/ALttP_Book_of_Mudora_Sprite.png?version=11e4632bba54f6b9bf921df06ac93744", "Bottle": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/ef/ALttP_Magic_Bottle_Sprite.png?version=fd98ab04db775270cbe79fce0235777b", "Cane of Somaria": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/e1/ALttP_Cane_of_Somaria_Sprite.png?version=8cc1900dfd887890badffc903bb87943", "Cane of Byrna": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/b/bc/ALttP_Cane_of_Byrna_Sprite.png?version=758b607c8cbe2cf1900d42a0b3d0fb54", "Cape": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/1/1c/ALttP_Magic_Cape_Sprite.png?version=6b77f0d609aab0c751307fc124736832", "Magic Mirror": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/e5/ALttP_Magic_Mirror_Sprite.png?version=e035dbc9cbe2a3bd44aa6d047762b0cc", "Triforce": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/4/4e/TriforceALttPTitle.png?version=dc398e1293177581c16303e4f9d12a48", "Small Key": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/f/f1/ALttP_Small_Key_Sprite.png?version=4f35d92842f0de39d969181eea03774e", "Big Key": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/3/33/ALttP_Big_Key_Sprite.png?version=136dfa418ba76c8b4e270f466fc12f4d", "Chest": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/7/73/ALttP_Treasure_Chest_Sprite.png?version=5f530ecd98dcb22251e146e8049c0dda", "Light World": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/e7/ALttP_Soldier_Green_Sprite.png?version=d650d417934cd707a47e496489c268a6", "Dark World": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/9/94/ALttP_Moblin_Sprite.png?version=ebf50e33f4657c377d1606bcc0886ddc", "Hyrule Castle": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/d/d3/ALttP_Ball_and_Chain_Trooper_Sprite.png?version=1768a87c06d29cc8e7ddd80b9fa516be", "Agahnims Tower": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/1/1e/ALttP_Agahnim_Sprite.png?version=365956e61b0c2191eae4eddbe591dab5", "Desert Palace": r"https://www.zeldadungeon.net/wiki/images/2/25/Lanmola-ALTTP-Sprite.png", "Eastern Palace": r"https://www.zeldadungeon.net/wiki/images/d/dc/RedArmosKnight.png", "Tower of Hera": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/3/3c/ALttP_Moldorm_Sprite.png?version=c588257bdc2543468e008a6b30f262a7", "Palace of Darkness": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/ed/ALttP_Helmasaur_King_Sprite.png?version=ab8a4a1cfd91d4fc43466c56cba30022", "Swamp Palace": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/7/73/ALttP_Arrghus_Sprite.png?version=b098be3122e53f751b74f4a5ef9184b5", "Skull Woods": r"https://alttp-wiki.net/images/6/6a/Mothula.png", "Thieves Town": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/8/86/ALttP_Blind_the_Thief_Sprite.png?version=3833021bfcd112be54e7390679047222", "Ice Palace": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/3/33/ALttP_Kholdstare_Sprite.png?version=e5a1b0e8b2298e550d85f90bf97045c0", "Misery Mire": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/8/85/ALttP_Vitreous_Sprite.png?version=92b2e9cb0aa63f831760f08041d8d8d8", "Turtle Rock": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/9/91/ALttP_Trinexx_Sprite.png?version=0cc867d513952aa03edd155597a0c0be", "Ganons Tower": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/b/b9/ALttP_Ganon_Sprite.png?version=956f51f054954dfff53c1a9d4f929c74" } links = {"Bow": "Progressive Bow", "Silver Arrows": "Progressive Bow", "Silver Bow": "Progressive Bow", "Progressive Bow (Alt)": "Progressive Bow", "Bottle (Red Potion)": "Bottle", "Bottle (Green Potion)": "Bottle", "Bottle (Blue Potion)": "Bottle", "Bottle (Fairy)": "Bottle", "Bottle (Bee)": "Bottle", "Bottle (Good Bee)": "Bottle", "Fighter Sword": "Progressive Sword", "Master Sword": "Progressive Sword", "Tempered Sword": "Progressive Sword", "Golden Sword": "Progressive Sword", "Power Glove": "Progressive Glove", "Titans Mitts": "Progressive Glove" } levels = {"Fighter Sword": 1, "Master Sword": 2, "Tempered Sword": 3, "Golden Sword": 4, "Power Glove": 1, "Titans Mitts": 2, "Bow": 1, "Silver Bow": 2} multi_items = {get_id(name) for name in ("Progressive Sword", "Progressive Bow", "Bottle", "Progressive Glove")} links = {get_id(key): get_id(value) for key, value in links.items()} levels = {get_id(key): value for key, value in levels.items()} tracking_names = ["Progressive Sword", "Progressive Bow", "Book of Mudora", "Hammer", "Hookshot", "Magic Mirror", "Flute", "Pegasus Boots", "Progressive Glove", "Flippers", "Moon Pearl", "Blue Boomerang", "Red Boomerang", "Bug Catching Net", "Cape", "Shovel", "Lamp", "Mushroom", "Magic Powder", "Cane of Somaria", "Cane of Byrna", "Fire Rod", "Ice Rod", "Bombos", "Ether", "Quake", "Bottle", "Triforce"] # TODO make sure this list has what we need and sort it better default_locations = { 'Light World': {1572864, 1572865, 60034, 1572867, 1572868, 60037, 1572869, 1572866, 60040, 59788, 60046, 60175, 1572880, 60049, 60178, 1572883, 60052, 60181, 1572885, 60055, 60184, 191256, 60058, 60187, 1572884, 1572886, 1572887, 1572906, 60202, 60205, 59824, 166320, 1010170, 60208, 60211, 60214, 60217, 59836, 60220, 60223, 59839, 1573184, 60226, 975299, 1573188, 1573189, 188229, 60229, 60232, 1573193, 1573194, 60235, 1573187, 59845, 59854, 211407, 60238, 59857, 1573185, 1573186, 1572882, 212328, 59881, 59761, 59890, 59770, 193020, 212605}, 'Dark World': {59776, 59779, 975237, 1572870, 60043, 1572881, 60190, 60193, 60196, 60199, 60840, 1573190, 209095, 1573192, 1573191, 60241, 60244, 60247, 60250, 59884, 59887, 60019, 60022, 60028, 60031}, 'Desert Palace': {1573216, 59842, 59851, 59791, 1573201, 59830}, 'Eastern Palace': {1573200, 59827, 59893, 59767, 59833, 59773}, 'Hyrule Castle': {60256, 60259, 60169, 60172, 59758, 59764, 60025, 60253}, 'Agahnims Tower': {60082, 60085}, 'Tower of Hera': {1573218, 59878, 59821, 1573202, 59896, 59899}, 'Swamp Palace': {60064, 60067, 60070, 59782, 59785, 60073, 60076, 60079, 1573204, 60061}, 'Thieves Town': {59905, 59908, 59911, 59914, 59917, 59920, 59923, 1573206}, 'Skull Woods': {59809, 59902, 59848, 59794, 1573205, 59800, 59803, 59806}, 'Ice Palace': {59872, 59875, 59812, 59818, 59860, 59797, 1573207, 59869}, 'Misery Mire': {60001, 60004, 60007, 60010, 60013, 1573208, 59866, 59998}, 'Turtle Rock': {59938, 59941, 59944, 1573209, 59947, 59950, 59953, 59956, 59926, 59929, 59932, 59935}, 'Palace of Darkness': {59968, 59971, 59974, 59977, 59980, 59983, 59986, 1573203, 59989, 59959, 59992, 59962, 59995, 59965}, 'Ganons Tower': {60160, 60163, 60166, 60088, 60091, 60094, 60097, 60100, 60103, 60106, 60109, 60112, 60115, 60118, 60121, 60124, 60127, 1573217, 60130, 60133, 60136, 60139, 60142, 60145, 60148, 60151, 60157}, 'Total': set()} key_only_locations = { 'Light World': set(), 'Dark World': set(), 'Desert Palace': {0x140031, 0x14002b, 0x140061, 0x140028}, 'Eastern Palace': {0x14005b, 0x140049}, 'Hyrule Castle': {0x140037, 0x140034, 0x14000d, 0x14003d}, 'Agahnims Tower': {0x140061, 0x140052}, 'Tower of Hera': set(), 'Swamp Palace': {0x140019, 0x140016, 0x140013, 0x140010, 0x14000a}, 'Thieves Town': {0x14005e, 0x14004f}, 'Skull Woods': {0x14002e, 0x14001c}, 'Ice Palace': {0x140004, 0x140022, 0x140025, 0x140046}, 'Misery Mire': {0x140055, 0x14004c, 0x140064}, 'Turtle Rock': {0x140058, 0x140007}, 'Palace of Darkness': set(), 'Ganons Tower': {0x140040, 0x140043, 0x14003a, 0x14001f}, 'Total': set() } key_locations = {"Desert Palace", "Eastern Palace", "Hyrule Castle", "Agahnims Tower", "Tower of Hera", "Swamp Palace", "Thieves Town", "Skull Woods", "Ice Palace", "Misery Mire", "Turtle Rock", "Palace of Darkness", "Ganons Tower"} big_key_locations = {"Desert Palace", "Eastern Palace", "Tower of Hera", "Swamp Palace", "Thieves Town", "Skull Woods", "Ice Palace", "Misery Mire", "Turtle Rock", "Palace of Darkness", "Ganons Tower"} location_to_area = {} for area, locations in default_locations.items(): for location in locations: location_to_area[location] = area for area, locations in key_only_locations.items(): for location in locations: location_to_area[location] = area checks_in_area = {area: len(checks) for area, checks in default_locations.items()} checks_in_area["Total"] = 216 ordered_areas = ('Light World', 'Dark World', 'Hyrule Castle', 'Agahnims Tower', 'Eastern Palace', 'Desert Palace', 'Tower of Hera', 'Palace of Darkness', 'Swamp Palace', 'Skull Woods', 'Thieves Town', 'Ice Palace', 'Misery Mire', 'Turtle Rock', 'Ganons Tower', "Total") tracking_ids = [] for item in tracking_names: tracking_ids.append(get_id(item)) small_key_ids = {} big_key_ids = {} for item_name, data in Items.item_table.items(): if "Key" in item_name: area = item_name.split("(")[1][:-1] if "Small" in item_name: small_key_ids[area] = data[2] else: big_key_ids[area] = data[2] from MultiServer import get_item_name_from_id def attribute_item(inventory, team, recipient, item): target_item = links.get(item, item) if item in levels: # non-progressive inventory[team][recipient][target_item] = max(inventory[team][recipient][target_item], levels[item]) else: inventory[team][recipient][target_item] += 1 def attribute_item_solo(inventory, item): target_item = links.get(item, item) if item in levels: # non-progressive inventory[target_item] = max(inventory[target_item], levels[item]) else: inventory[target_item] += 1 @app.template_filter() def render_timedelta(delta: datetime.timedelta): hours, minutes = divmod(delta.total_seconds() / 60, 60) hours = str(int(hours)) minutes = str(int(minutes)).zfill(2) return f"{hours}:{minutes}" _multidata_cache = {} def get_location_table(checks_table: dict) -> dict: loc_to_area = {} for area, locations in checks_table.items(): if area == "Total": continue for location in locations: loc_to_area[location] = area return loc_to_area def get_static_room_data(room: Room): result = _multidata_cache.get(room.seed.id, None) if result: return result multidata = room.seed.multidata # in > 100 players this can take a bit of time and is the main reason for the cache locations = {tuple(k): tuple(v) for k, v in multidata['locations']} names = multidata["names"] seed_checks_in_area = checks_in_area.copy() use_door_tracker = False if "tags" in multidata: use_door_tracker = "DR" in multidata["tags"] if use_door_tracker: for area, checks in key_only_locations.items(): seed_checks_in_area[area] += len(checks) seed_checks_in_area["Total"] = 249 if "checks_in_area" not in multidata: player_checks_in_area = {playernumber: (seed_checks_in_area if use_door_tracker and (0x140031, playernumber) in locations else checks_in_area) for playernumber in range(1, len(names[0]) + 1)} player_location_to_area = {playernumber: location_to_area for playernumber in range(1, len(names[0]) + 1)} else: player_checks_in_area = {playernumber: {areaname: len(multidata["checks_in_area"][f'{playernumber}'][areaname]) if areaname != "Total" else multidata["checks_in_area"][f'{playernumber}']["Total"] for areaname in ordered_areas} for playernumber in range(1, len(names[0]) + 1)} player_location_to_area = {playernumber: get_location_table(multidata["checks_in_area"][f'{playernumber}']) for playernumber in range(1, len(names[0]) + 1)} result = locations, names, use_door_tracker, player_checks_in_area, player_location_to_area _multidata_cache[room.seed.id] = result return result @app.route('/tracker///') @cache.memoize(timeout=15) def getPlayerTracker(tracker: UUID, team: int, player: int): # Team and player must be positive and greater than zero if team < 1 or player < 1: abort(404) room = Room.get(tracker=tracker) if not room: abort(404) # Collect seed information and pare it down to a single player locations, names, use_door_tracker, seed_checks_in_area, player_location_to_area = get_static_room_data(room) player_name = names[team - 1][player - 1] seed_checks_in_area = seed_checks_in_area[player] player_location_to_area = player_location_to_area[player] inventory = collections.Counter() checks_done = {loc_name: 0 for loc_name in default_locations} # Add starting items to inventory starting_items = room.seed.multidata.get("precollected_items", None)[player - 1] if starting_items: for item_id in starting_items: attribute_item_solo(inventory, item_id) # Add items to player inventory for (ms_team, ms_player), locations_checked in room.multisave.get("location_checks", {}): # Skip teams and players not matching the request if ms_team != (team - 1) or ms_player != player: continue # If the player does not have the item, do nothing for location in locations_checked: if (location, ms_player) not in locations or location not in player_location_to_area: continue item, recipient = locations[location, ms_player] attribute_item_solo(inventory, item) checks_done[player_location_to_area[location]] += 1 checks_done["Total"] += 1 # Not the presence of the triforce item for (ms_team, ms_player), game_state in room.multisave.get("client_game_state", []): # Skip teams and players not matching the request if ms_team != (team - 1) or ms_player != player: continue if game_state: inventory[106] = 1 # Triforce return render_template("playerTracker.html", inventory=inventory, get_item_name_from_id=get_item_name_from_id, lookup_id_to_name=Items.lookup_id_to_name, player_name=player_name, tracking_names=tracking_names, tracking_ids=tracking_ids, room=room, icons=icons, multi_items=multi_items, checks_done=checks_done, ordered_areas=ordered_areas, checks_in_area=seed_checks_in_area, key_locations=key_locations, small_key_ids=small_key_ids, big_key_ids=big_key_ids, big_key_locations=key_locations if use_door_tracker else big_key_locations) @app.route('/tracker/') @cache.memoize(timeout=30) # update every 30 seconds def getTracker(tracker: UUID): room = Room.get(tracker=tracker) if not room: abort(404) locations, names, use_door_tracker, seed_checks_in_area, player_location_to_area = get_static_room_data(room) inventory = {teamnumber: {playernumber: collections.Counter() for playernumber in range(1, len(team) + 1)} for teamnumber, team in enumerate(names)} checks_done = {teamnumber: {playernumber: {loc_name: 0 for loc_name in default_locations} for playernumber in range(1, len(team) + 1)} for teamnumber, team in enumerate(names)} precollected_items = room.seed.multidata.get("precollected_items", None) hints = {team: set() for team in range(len(names))} if "hints" in room.multisave: for key, hintdata in room.multisave["hints"]: for hint in hintdata: hints[key[0]].add(Hint(*hint)) for (team, player), locations_checked in room.multisave.get("location_checks", {}): if precollected_items: precollected = precollected_items[player - 1] for item_id in precollected: attribute_item(inventory, team, player, item_id) for location in locations_checked: if (location, player) not in locations or location not in player_location_to_area[player]: continue item, recipient = locations[location, player] attribute_item(inventory, team, recipient, item) checks_done[team][player][player_location_to_area[player][location]] += 1 checks_done[team][player]["Total"] += 1 for (team, player), game_state in room.multisave.get("client_game_state", []): if game_state: inventory[team][player][106] = 1 # Triforce activity_timers = {} now = datetime.datetime.utcnow() for (team, player), timestamp in room.multisave.get("client_activity_timers", []): activity_timers[team, player] = now - datetime.datetime.utcfromtimestamp(timestamp) player_names = {} for team, names in enumerate(names): for player, name in enumerate(names, 1): player_names[(team, player)] = name long_player_names = player_names.copy() for (team, player), alias in room.multisave.get("name_aliases", []): player_names[(team, player)] = alias long_player_names[(team, player)] = f"{alias} ({long_player_names[(team, player)]})" video = {} for (team, player), data in room.multisave.get("video", []): video[(team, player)] = data return render_template("tracker.html", inventory=inventory, get_item_name_from_id=get_item_name_from_id, lookup_id_to_name=Items.lookup_id_to_name, player_names=player_names, tracking_names=tracking_names, tracking_ids=tracking_ids, room=room, icons=icons, multi_items=multi_items, checks_done=checks_done, ordered_areas=ordered_areas, checks_in_area=seed_checks_in_area, activity_timers=activity_timers, key_locations=key_locations, small_key_ids=small_key_ids, big_key_ids=big_key_ids, video=video, big_key_locations=key_locations if use_door_tracker else big_key_locations, hints=hints, long_player_names = long_player_names)