[ { "region_name": "Spirit Temple Lobby", "dungeon": "Spirit Temple", "locations": { "Spirit Temple Lobby Pot 1": "True", "Spirit Temple Lobby Pot 2": "True", "Spirit Temple Lobby Flying Pot 1": "True", "Spirit Temple Lobby Flying Pot 2": "True" }, "exits": { "Desert Colossus From Spirit Lobby": "True", "Child Spirit Temple": " is_child and (Sticks or has_explosives or ((Nuts or Boomerang) and (Kokiri_Sword or Slingshot))) and (Boomerang or Slingshot or (has_bombchus and logic_spirit_child_bombchu))", "Child Spirit Before Locked Door": "is_child", "Early Adult Spirit Temple": "can_use(Silver_Gauntlets)", "Spirit Temple Central Chamber": "is_adult and spirit_temple_shortcuts" } }, { "region_name": "Child Spirit Temple", "dungeon": "Spirit Temple", "locations": { "Spirit Temple Child Bridge Chest": "True", "Spirit Temple Child Early Torches Chest": "Sticks or can_use(Dins_Fire)", "Spirit Temple Child Bridge Flying Pot": "True", "Spirit Temple Child Anubis Pot": "True", "Spirit Temple GS Metal Fence": "True", "Deku Shield Pot": "fix_broken_drops" } }, { "region_name": "Child Spirit Before Locked Door", "dungeon": "Spirit Temple", "locations": { "Spirit Temple Before Child Climb Small Wooden Crate 1": "True", "Spirit Temple Before Child Climb Small Wooden Crate 2": "True", "Nut Crate": "True" }, "exits": { "Child Spirit Temple Climb": "(Small_Key_Spirit_Temple, 1)" } }, { "region_name": "Early Adult Spirit Temple", "dungeon": "Spirit Temple", "locations": { "Spirit Temple Compass Chest": "Hookshot and can_play(Zeldas_Lullaby)", # The mid-air silver rupee can be collected with a jumpslash. "Spirit Temple Early Adult Right Chest": " Bow or Hookshot or has_bombchus or (Bombs and logic_spirit_lower_adult_switch)", "Spirit Temple GS Boulder Room": " can_play(Song_of_Time) and (Bow or Hookshot or has_bombchus or (Bombs and logic_spirit_lower_adult_switch))" }, "exits": { "Spirit Temple Central Chamber": "(Small_Key_Spirit_Temple, 1)", "Adult Spirit Temple Climb": "(Small_Key_Spirit_Temple, 3)" } }, # In the following two regions, child and adult reachability actually means age-unknown, but with # the caveat that that age can potentially enter the area. Routes must be anded with 5 keys for # child or 3 keys (or shortcuts on) for adult before they can use only items specific to that age. # Age-unknown routes do not specify age and must include the necessary items for both ages, so # that the checks can be collected regardless of which age actually has entered the area. # Routes that use two keys are age-unknown, where the checks are expected to be collected as # adult, but child might collect them instead if out-of-logic explosives have been found. Checking # bombchus_in_logic on and entrance_shuffle off ensures that those explosives cannot be exhausted. # Age-unknown logic is not deadend-proof in rare cases where some non-repeatable access is used # to reach the temple (only possible with Entrance Randomizer). This trade-off is worth it to # increase item placement variety, particularly when keys are shuffled within their own dungeons. { "region_name": "Child Spirit Temple Climb", "dungeon": "Spirit Temple", "locations": { "Spirit Temple Child Climb North Chest": " (is_child and has_projectile(child) and (Small_Key_Spirit_Temple, 5)) or (is_adult and has_projectile(adult) and ((Small_Key_Spirit_Temple, 3) or spirit_temple_shortcuts or ((Small_Key_Spirit_Temple, 2) and bombchus_in_logic and not entrance_shuffle))) or has_projectile(both)", "Spirit Temple Child Climb East Chest": " (is_child and has_projectile(child) and (Small_Key_Spirit_Temple, 5)) or (is_adult and has_projectile(adult) and ((Small_Key_Spirit_Temple, 3) or spirit_temple_shortcuts or ((Small_Key_Spirit_Temple, 2) and bombchus_in_logic and not entrance_shuffle))) or has_projectile(both)", "Spirit Temple Child Climb Pot": "True", "Spirit Temple GS Sun on Floor Room": " (is_child and has_projectile(child) and (Small_Key_Spirit_Temple, 5)) or (is_adult and (has_projectile(adult) or can_take_damage) and ((Small_Key_Spirit_Temple, 3) or spirit_temple_shortcuts or ((Small_Key_Spirit_Temple, 2) and bombchus_in_logic and not entrance_shuffle))) or has_projectile(both) or can_use(Dins_Fire) or (can_take_damage and (Sticks or Kokiri_Sword or has_projectile(child)))" }, "exits": { "Spirit Temple Central Chamber": "has_explosives", "Child Spirit Before Locked Door": "(Small_Key_Spirit_Temple, 5)" } }, { "region_name": "Spirit Temple Central Chamber", "dungeon": "Spirit Temple", "locations": { "Spirit Temple Map Chest": " (is_child and Sticks and (Small_Key_Spirit_Temple, 5)) or (is_adult and (has_fire_source or (logic_spirit_map_chest and Bow)) and ((Small_Key_Spirit_Temple, 3) or spirit_temple_shortcuts)) or ((can_use(Dins_Fire) or (((Magic_Meter and Fire_Arrows) or logic_spirit_map_chest) and Bow and Sticks)) and (has_explosives or ((Small_Key_Spirit_Temple, 2) and bombchus_in_logic and not entrance_shuffle)))", "Spirit Temple Sun Block Room Chest": " (is_child and Sticks and (Small_Key_Spirit_Temple, 5)) or (is_adult and (has_fire_source or (logic_spirit_sun_chest and Bow)) and ((Small_Key_Spirit_Temple, 3) or spirit_temple_shortcuts)) or ((can_use(Dins_Fire) or (((Magic_Meter and Fire_Arrows) or logic_spirit_sun_chest) and Bow and Sticks)) and (has_explosives or ((Small_Key_Spirit_Temple, 2) and bombchus_in_logic and not entrance_shuffle)))", # With longshot and explosives, right hand is reachable as adult after opening either # upper door. Because some of the keys cannot be spent without adult accessing the # main body of the dungeon, this route is able to be age-unknown, where child can be # expected to reach it as long as adult cannot enter. Because we cannot truly know # whether adult can enter, child must still possess the items that adult would use. "Spirit Temple Silver Gauntlets Chest": " (Small_Key_Spirit_Temple, 5) or (has_explosives and Longshot and (Small_Key_Spirit_Temple, 3))", "Spirit Temple Central Chamber Flying Pot 1": " (Small_Key_Spirit_Temple, 3) or spirit_temple_shortcuts or has_explosives or ((Small_Key_Spirit_Temple, 2) and bombchus_in_logic and not entrance_shuffle)", "Spirit Temple Central Chamber Flying Pot 2": " (Small_Key_Spirit_Temple, 3) or spirit_temple_shortcuts or has_explosives or ((Small_Key_Spirit_Temple, 2) and bombchus_in_logic and not entrance_shuffle)", "Spirit Temple Hall After Sun Block Room Pot 1": " (Small_Key_Spirit_Temple, 3) or spirit_temple_shortcuts or has_explosives or ((Small_Key_Spirit_Temple, 2) and bombchus_in_logic and not entrance_shuffle)", "Spirit Temple Hall After Sun Block Room Pot 2": " (Small_Key_Spirit_Temple, 3) or spirit_temple_shortcuts or has_explosives or ((Small_Key_Spirit_Temple, 2) and bombchus_in_logic and not entrance_shuffle)", "Spirit Temple GS Lobby": " (is_child and logic_spirit_lobby_gs and Boomerang and (Small_Key_Spirit_Temple, 5)) or (is_adult and (Hookshot or Hover_Boots or logic_spirit_lobby_jump) and ((Small_Key_Spirit_Temple, 3) or spirit_temple_shortcuts)) or (logic_spirit_lobby_gs and Boomerang and (Hookshot or Hover_Boots or logic_spirit_lobby_jump) and (has_explosives or ((Small_Key_Spirit_Temple, 2) and bombchus_in_logic and not entrance_shuffle)))", "Spirit Temple GS Hall After Sun Block Room": " (is_child and Boomerang and (Small_Key_Spirit_Temple, 5)) or (is_adult and Hookshot and ((Small_Key_Spirit_Temple, 3) or spirit_temple_shortcuts)) or (Boomerang and Hookshot and (has_explosives or ((Small_Key_Spirit_Temple, 2) and bombchus_in_logic and not entrance_shuffle)))" }, "exits": { "Child Spirit Temple Climb": "True", "Adult Spirit Temple Climb": "spirit_temple_shortcuts and can_use(Hookshot)", "Spirit Temple Boss Door": " is_adult and spirit_temple_shortcuts and (Longshot or (logic_spirit_platform_hookshot and Hookshot))", # Age-unknown logic is incompatible with the rest of the world. # Because adult might unlock all doors, child must require all 5 keys to pass. "Desert Colossus": " (Small_Key_Spirit_Temple, 5) or (is_adult and has_explosives and (Small_Key_Spirit_Temple, 3))" } }, { "region_name": "Adult Spirit Temple Climb", "dungeon": "Spirit Temple", "locations": { "Spirit Temple First Mirror Left Chest": "True", "Spirit Temple First Mirror Right Chest": "True", "Spirit Temple Statue Room Hand Chest": "can_play(Zeldas_Lullaby)", "Spirit Temple Statue Room Northeast Chest": " can_play(Zeldas_Lullaby) and (Hookshot or Hover_Boots or logic_spirit_lobby_jump)", "Spirit Temple Adult Climb Flying Pot 1": "True", "Spirit Temple Adult Climb Flying Pot 2": "True" }, "exits": { "Early Adult Spirit Temple": "(Small_Key_Spirit_Temple, 5)", "Spirit Temple Anubis Room": "(Small_Key_Spirit_Temple, 4)" } }, { "region_name": "Spirit Temple Anubis Room", "dungeon": "Spirit Temple", "locations": { "Spirit Temple Beamos Hall Pot": "True" }, "exits": { "Spirit Temple Beyond Anubis Room": "has_explosives", "Spirit Temple Big Mirror Room": " (Small_Key_Spirit_Temple, 5) and (logic_spirit_wall or Longshot or has_bombchus or ((Bombs or Nuts or can_use(Dins_Fire)) and (Bow or Hookshot or Megaton_Hammer)))" } }, { "region_name": "Spirit Temple Beyond Anubis Room", "dungeon": "Spirit Temple", "locations": { "Spirit Temple Near Four Armos Chest": "Mirror_Shield", "Spirit Temple Hallway Left Invisible Chest": " logic_lens_spirit or can_use(Lens_of_Truth)", "Spirit Temple Hallway Right Invisible Chest": " logic_lens_spirit or can_use(Lens_of_Truth)", "Spirit Temple Mirror Shield Chest": "True" } }, { "region_name": "Spirit Temple Big Mirror Room", "dungeon": "Spirit Temple", "locations": { "Spirit Temple Boss Key Chest": " can_play(Zeldas_Lullaby) and Bow and Hookshot", "Spirit Temple Topmost Chest": "Mirror_Shield", "Spirit Temple Shifting Wall Recovery Heart 1": "Hookshot", "Spirit Temple Shifting Wall Recovery Heart 2": "Hookshot", "Spirit Temple Big Mirror Flying Pot 1": "True", "Spirit Temple Big Mirror Flying Pot 2": "True", "Spirit Temple Big Mirror Flying Pot 3": "True", "Spirit Temple Big Mirror Flying Pot 4": "True", "Spirit Temple Big Mirror Flying Pot 5": "True", "Spirit Temple Big Mirror Flying Pot 6": "True" }, "exits": { "Spirit Temple Boss Door": " (spirit_temple_shortcuts or (has_explosives and Mirror_Shield)) and Hookshot" } } ]