[ { "region_name": "Water Temple Lobby", "dungeon": "Water Temple", "events": { # Child can access only falling platform room and L2 pots as the sole entrant into the temple # Use Child_Water_Temple for cases where child assists after the water is lowered "Child Water Temple": "is_child", # Use Raise_Water_Level to ensure the water level can be raised if it were to be lowered. "Raise Water Level": " (is_adult and (Hookshot or Hover_Boots or Bow)) or (has_fire_source_with_torch and can_use_projectile)" }, "locations": { "Water Temple Main Room L2 Pot 1": " at('Water Temple Lowered Water Levels', True) or can_use(Boomerang) or ((can_use(Iron_Boots) or (Progressive_Scale, 2)) and (can_use(Bow) or can_use(Hookshot) or can_use(Slingshot)) and (can_use(Zora_Tunic) or logic_fewer_tunic_requirements))", "Water Temple Main Room L2 Pot 2": " at('Water Temple Lowered Water Levels', True) or can_use(Boomerang) or ((can_use(Iron_Boots) or (Progressive_Scale, 2)) and (can_use(Bow) or can_use(Hookshot) or can_use(Slingshot)) and (can_use(Zora_Tunic) or logic_fewer_tunic_requirements))", "Fairy Pot": "has_bottle and can_use(Longshot)" }, "exits": { "Lake Hylia": "True", "Water Temple Dive": " is_adult and (Zora_Tunic or logic_fewer_tunic_requirements) and ((logic_water_temple_torch_longshot and Longshot) or Iron_Boots)", "Water Temple Falling Platform Room": "Raise_Water_Level and (Small_Key_Water_Temple, 4)", "Water Temple Boss Door": "can_use(Longshot)" } }, { "region_name": "Water Temple Dive", "dungeon": "Water Temple", "locations": { "Water Temple Map Chest": "Raise_Water_Level", "Water Temple Compass Chest": "(can_play(Zeldas_Lullaby) or Iron_Boots) and Hookshot", "Water Temple L1 Torch Pot 1": "(Iron_Boots and Hookshot) or can_play(Zeldas_Lullaby)", "Water Temple L1 Torch Pot 2": "(Iron_Boots and Hookshot) or can_play(Zeldas_Lullaby)", "Water Temple Near Compass Pot 1": "(can_play(Zeldas_Lullaby) or Iron_Boots) and Hookshot", "Water Temple Near Compass Pot 2": "(can_play(Zeldas_Lullaby) or Iron_Boots) and Hookshot", "Water Temple Near Compass Pot 3": "(can_play(Zeldas_Lullaby) or Iron_Boots) and Hookshot" }, "exits": { "Water Temple Lowered Water Levels": "can_play(Zeldas_Lullaby)", "Water Temple North Basement": " (Iron_Boots or can_play(Zeldas_Lullaby)) and (Longshot or (logic_water_boss_key_region and Hover_Boots)) and (Small_Key_Water_Temple, 4)" } }, { "region_name": "Water Temple Lowered Water Levels", "dungeon": "Water Temple", "locations": { "Water Temple Torches Chest": " Bow or can_use(Dins_Fire) or (Child_Water_Temple and Sticks and Kokiri_Sword and Magic_Meter)", "Water Temple GS Central Pillar": " ((Longshot or (logic_water_central_gs_fw and Hookshot and can_use(Farores_Wind))) and ((Small_Key_Water_Temple, 5) or Bow or can_use(Dins_Fire))) or (logic_water_central_gs_irons and Hookshot and Iron_Boots and (Bow or can_use(Dins_Fire))) or (logic_water_central_gs_fw and Child_Water_Temple and Boomerang and can_use(Farores_Wind) and Raise_Water_Level and ((Small_Key_Water_Temple, 5) or Sticks or can_use(Dins_Fire)))" }, "exits": { "Water Temple South Basement": " has_explosives and (Iron_Boots or can_dive) and (Hookshot or Hover_Boots)", "Water Temple Middle Water Level": " Bow or can_use(Dins_Fire) or (Child_Water_Temple and Sticks) or ((Small_Key_Water_Temple, 5) and Hookshot)", "Water Temple Cracked Wall": " Raise_Water_Level and (logic_water_cracked_wall_nothing or (logic_water_cracked_wall_hovers and Hover_Boots))", "Water Temple Central Bow Target": " Progressive_Strength_Upgrade and Bow and (logic_water_central_bow or Hover_Boots or Longshot)", "Water Temple Dragon Statue": " Progressive_Strength_Upgrade and ((Iron_Boots and Hookshot) or (logic_water_dragon_adult and (has_bombchus or Bow or Hookshot) and (can_dive or Iron_Boots)) or (logic_water_dragon_child and Child_Water_Temple and (has_bombchus or Slingshot or Boomerang) and can_dive))" } }, { "region_name": "Water Temple South Basement", "dungeon": "Water Temple", "locations": { "Water Temple Behind Gate Pot 1": "True", "Water Temple Behind Gate Pot 2": "True", "Water Temple Behind Gate Pot 3": "True", "Water Temple Behind Gate Pot 4": "True", "Water Temple GS Behind Gate": "True" } }, { "region_name": "Water Temple Middle Water Level", "dungeon": "Water Temple", "locations": { "Water Temple Central Pillar Chest": " ((Small_Key_Water_Temple, 5) or Bow or can_use(Dins_Fire)) and Iron_Boots and Zora_Tunic and Hookshot" }, "exits": { "Water Temple Cracked Wall": "True", "Water Temple Central Bow Target": " Progressive_Strength_Upgrade and logic_water_central_bow and Child_Water_Temple and Slingshot" } }, { "region_name": "Water Temple Cracked Wall", "dungeon": "Water Temple", "locations": { "Water Temple Cracked Wall Chest": "has_explosives" } }, { "region_name": "Water Temple Central Bow Target", "dungeon": "Water Temple", "locations": { "Water Temple Central Bow Target Chest": "True", "Water Temple Central Bow Target Pot 1": "True", "Water Temple Central Bow Target Pot 2": "True" } }, { "region_name": "Water Temple North Basement", "dungeon": "Water Temple", "locations": { "Water Temple North Basement Block Puzzle Pot 1": "True", "Water Temple North Basement Block Puzzle Pot 2": "True", # Longshot reaches without the need to actually go near # Otherwise you have Hovers and can you hover over and collect with a jumpslash "Water Temple GS Near Boss Key Chest": "True" }, "exits": { "Water Temple Boss Key Chest Room": " (Small_Key_Water_Temple, 5) and (logic_water_bk_jump_dive or Iron_Boots) and (logic_water_north_basement_ledge_jump or Hover_Boots or (has_explosives and Progressive_Strength_Upgrade))" } }, { "region_name": "Water Temple Boss Key Chest Room", "dungeon": "Water Temple", "locations": { "Water Temple Boss Key Chest": "True", "Fairy Pot": "has_bottle" } }, { "region_name": "Water Temple Falling Platform Room", "dungeon": "Water Temple", "locations": { "Water Temple GS Falling Platform Room": " can_use(Longshot) or (logic_water_falling_platform_gs_hookshot and can_use(Hookshot)) or (logic_water_falling_platform_gs_boomerang and can_use(Boomerang))" }, "exits": { "Water Temple Dark Link Region": "can_use(Hookshot) and (Small_Key_Water_Temple, 5)" } }, { "region_name": "Water Temple Dark Link Region", "dungeon": "Water Temple", "locations": { "Water Temple Longshot Chest": "True", "Water Temple Like Like Pot 1": "True", "Water Temple Like Like Pot 2": "True" }, "exits": { "Water Temple River": "can_play(Song_of_Time)" } }, { "region_name": "Water Temple River", "dungeon": "Water Temple", "locations": { "Water Temple River Chest": "Bow", "Water Temple River Recovery Heart 1": "True", "Water Temple River Recovery Heart 2": "True", "Water Temple River Recovery Heart 3": "True", "Water Temple River Recovery Heart 4": "True", "Water Temple River Pot 1": "True", "Water Temple GS River": " (Iron_Boots and (Zora_Tunic or logic_fewer_tunic_requirements)) or (logic_water_river_gs and Longshot and (Bow or has_bombchus))", "Fairy Pot": "has_bottle" }, "exits": { "Water Temple Dragon Statue": " Bow and (Zora_Tunic or logic_fewer_tunic_requirements) and (Iron_Boots or logic_water_dragon_jump_dive or logic_water_dragon_adult)" } }, { "region_name": "Water Temple Dragon Statue", "dungeon": "Water Temple", "locations": { "Water Temple Dragon Chest": "True" } } ]