from BaseClasses import Entrance, Item, ItemClassification, Location, MultiWorld, Region, Tutorial from worlds.AutoWorld import WebWorld, World from worlds.generic.Rules import set_rule from .Options import clique_options class CliqueItem(Item): game = "Clique" class CliqueLocation(Location): game = "Clique" class CliqueWebWorld(WebWorld): theme = "partyTime" tutorials = [ Tutorial( tutorial_name="Start Guide", description="A guide to playing Clique.", language="English", file_name="guide_en.md", link="guide/en", authors=["Phar"] ) ] class CliqueWorld(World): """The greatest game ever designed. Full of exciting gameplay!""" game = "Clique" data_version = 2 web = CliqueWebWorld() option_definitions = clique_options # Yes, I'm like 12 for this. location_name_to_id = { "The Big Red Button": 69696969, "The Item on the Desk": 69696968, } item_name_to_id = { "Feeling of Satisfaction": 69696969, "Button Activation": 69696968, } def create_item(self, name: str) -> CliqueItem: return CliqueItem(name, ItemClassification.progression, self.item_name_to_id[name], self.player) def create_items(self) -> None: self.multiworld.itempool.append(self.create_item("Feeling of Satisfaction")) self.multiworld.priority_locations[self.player].value.add("The Big Red Button") if self.multiworld.hard_mode[self.player]: self.multiworld.itempool.append(self.create_item("Button Activation")) def create_regions(self) -> None: if self.multiworld.hard_mode[self.player]: self.multiworld.regions += [ create_region(self.multiworld, self.player, "Menu", None, ["The entrance to the button."]), create_region(self.multiworld, self.player, "The realm of the button.", self.location_name_to_id) ] else: self.multiworld.regions += [ create_region(self.multiworld, self.player, "Menu", None, ["The entrance to the button."]), create_region(self.multiworld, self.player, "The realm of the button.", { "The Big Red Button": 69696969 })] self.multiworld.get_entrance("The entrance to the button.", self.player) \ .connect(self.multiworld.get_region("The realm of the button.", self.player)) def get_filler_item_name(self) -> str: return self.multiworld.random.choice(self.item_name_to_id) def set_rules(self) -> None: if self.multiworld.hard_mode[self.player]: set_rule( self.multiworld.get_location("The Big Red Button", self.player), lambda state: state.has("Button Activation", self.player)) self.multiworld.completion_condition[self.player] = lambda state: \ state.has("Feeling of Satisfaction", self.player) def create_region(world: MultiWorld, player: int, name: str, locations=None, exits=None): region = Region(name, player, world) if locations: for location_name in locations.keys(): region.locations.append(CliqueLocation(player, location_name, locations[location_name], region)) if exits: for _exit in exits: region.exits.append(Entrance(player, _exit, region)) return region