import typing from ..generic.Rules import add_rule from .Regions import connect_regions, v6areas def _has_trinket_range(state, player, start, end) -> bool: for i in range(start, end): if not state.has("Trinket " + str(i + 1).zfill(2), player): return False return True def set_rules(world, player, area_connections: typing.Dict[int, int], area_cost_map: typing.Dict[int, int]): areashuffle = list(range(len(v6areas))) if world.AreaRandomizer[player].value: world.random.shuffle(areashuffle) area_connections.update({(index + 1): (value + 1) for index, value in enumerate(areashuffle)}) area_connections.update({0: 0}) if world.AreaCostRandomizer[player].value: world.random.shuffle(areashuffle) area_cost_map.update({(index + 1): (value + 1) for index, value in enumerate(areashuffle)}) area_cost_map.update({0: 0}) for i in range(1, 5): connect_regions(world, player, "Menu", v6areas[area_connections[i] - 1], lambda state, i=i: _has_trinket_range(state, player, world.DoorCost[player].value * (area_cost_map[i] - 1), world.DoorCost[player].value * area_cost_map[i])) # Special Rule for V add_rule(world.get_location("V", player), lambda state: state.can_reach("Laboratory", 'Region', player) and state.can_reach("The Tower", 'Region', player) and state.can_reach("Space Station 2", 'Region', player) and state.can_reach("Warp Zone", 'Region', player)) # Special Rule for NPC Trinket add_rule(world.get_location("NPC Trinket", player), lambda state: state.can_reach("Laboratory", 'Region', player) or (state.can_reach("The Tower", 'Region', player) and state.can_reach("Space Station 2", 'Region', player) and state.can_reach("Warp Zone", 'Region', player))) world.completion_condition[player] = lambda state: state.can_reach("V", 'Location', player)