known_logic_tricks = { 'Fewer Tunic Requirements': { 'name' : 'logic_fewer_tunic_requirements', 'tags' : ("General", "Fire Temple", "Water Temple", "Gerudo Training Grounds", "Zora's Fountain",), 'tooltip' : '''\ Allows the following possible without Tunics: - Enter Water Temple. The key below the center pillar still requires Zora Tunic. - Enter Fire Temple. Only the first floor is accessible, and not Volvagia. - Zora's Fountain Bottom Freestanding PoH. Might not have enough health to resurface. - Gerudo Training Grounds Underwater Silver Rupee Chest. May need to make multiple trips. '''}, 'Hidden Grottos without Stone of Agony': { 'name' : 'logic_grottos_without_agony', 'tags' : ("General", "Entrance",), 'tooltip' : '''\ Allows entering hidden grottos without the Stone of Agony. '''}, 'Pass Through Visible One-Way Collisions': { 'name' : 'logic_visible_collisions', 'tags' : ("Entrance", "Kakariko Village",), 'tooltip' : '''\ Allows climbing through the platform to reach Impa's House Back as adult with no items and going through the Kakariko Village Gate as child when coming from the Mountain Trail side. '''}, 'Child Deadhand without Kokiri Sword': { 'name' : 'logic_child_deadhand', 'tags' : ("Bottom of the Well",), 'tooltip' : '''\ Requires 9 sticks or 5 jump slashes. '''}, 'Second Dampe Race as Child': { 'name' : 'logic_child_dampe_race_poh', 'tags' : ("the Graveyard", "Entrance",), 'tooltip' : '''\ It is possible to complete the second dampe race as child in under a minute, but it is a strict time limit. '''}, 'Man on Roof without Hookshot': { 'name' : 'logic_man_on_roof', 'tags' : ("Kakariko Village",), 'tooltip' : '''\ Can be reached by side-hopping off the watchtower. '''}, 'Dodongo\'s Cavern Staircase with Bow': { 'name' : 'logic_dc_staircase', 'tags' : ("Dodongo's Cavern",), 'tooltip' : '''\ The Bow can be used to knock down the stairs with two well-timed shots. '''}, 'Dodongo\'s Cavern Spike Trap Room Jump without Hover Boots': { 'name' : 'logic_dc_jump', 'tags' : ("Dodongo's Cavern",), 'tooltip' : '''\ Jump is adult only. '''}, 'Dodongo\'s Cavern Vines GS from Below with Longshot': { 'name' : 'logic_dc_vines_gs', 'tags' : ("Dodongo's Cavern", "Skulltulas",), 'tooltip' : '''\ The vines upon which this Skulltula rests are one- sided collision. You can use the Longshot to get it from below, by shooting it through the vines, bypassing the need to lower the staircase. '''}, 'Gerudo Fortress "Kitchen" with No Additional Items': { 'name' : 'logic_gerudo_kitchen', 'tags' : ("Gerudo's Fortress",), 'tooltip' : '''\ The logic normally guarantees one of Bow, Hookshot, or Hover Boots. '''}, 'Deku Tree Basement Vines GS with Jump Slash': { 'name' : 'logic_deku_basement_gs', 'tags' : ("Deku Tree", "Skulltulas",), 'tooltip' : '''\ Can be defeated by doing a precise jump slash. '''}, 'Deku Tree Basement Web to Gohma with Bow': { 'name' : 'logic_deku_b1_webs_with_bow', 'tags' : ("Deku Tree", "Entrance",), 'tooltip' : '''\ All spider web walls in the Deku Tree basement can be burnt as adult with just a bow by shooting through torches. This trick only applies to the circular web leading to Gohma; the two vertical webs are always in logic. Backflip onto the chest near the torch at the bottom of the vine wall. With precise positioning you can shoot through the torch to the right edge of the circular web. This allows completion of adult Deku Tree with no fire source. '''}, 'Deku Tree MQ Roll Under the Spiked Log': { 'name' : 'logic_deku_mq_log', 'tags' : ("Deku Tree",), 'tooltip' : '''\ You can get past the spiked log by rolling to briefly shrink your hitbox. As adult, the timing is a bit more precise. '''}, 'Hammer Rusted Switches Through Walls': { 'name' : 'logic_rusted_switches', 'tags' : ("Fire Temple", "Ganon's Castle",), 'tooltip' : '''\ Applies to: - Fire Temple Highest Goron Chest. - MQ Fire Temple Lizalfos Maze. - MQ Spirit Trial. '''}, 'Bottom of the Well Map Chest with Strength & Sticks': { 'name' : 'logic_botw_basement', 'tags' : ("Bottom of the Well",), 'tooltip' : '''\ The chest in the basement can be reached with strength by doing a jump slash with a lit stick to access the bomb flowers. '''}, 'Bottom of the Well MQ Jump Over the Pits': { 'name' : 'logic_botw_mq_pits', 'tags' : ("Bottom of the Well",), 'tooltip' : '''\ While the pits in Bottom of the Well don't allow you to jump just by running straight at them, you can still get over them by side-hopping or backflipping across. With explosives, this allows you to access the central areas without Zelda's Lullaby. With Zelda's Lullaby, it allows you to access the west inner room without explosives. '''}, 'Skip Forest Temple MQ Block Puzzle with Bombchu': { 'name' : 'logic_forest_mq_block_puzzle', 'tags' : ("Forest Temple",), 'tooltip' : '''\ Send the Bombchu straight up the center of the wall directly to the left upon entering the room. '''}, 'Spirit Temple Child Side Bridge with Bombchu': { 'name' : 'logic_spirit_child_bombchu', 'tags' : ("Spirit Temple",), 'tooltip' : '''\ A carefully-timed Bombchu can hit the switch. '''}, 'Windmill PoH as Adult with Nothing': { 'name' : 'logic_windmill_poh', 'tags' : ("Kakariko Village",), 'tooltip' : '''\ Can jump up to the spinning platform from below as adult. '''}, 'Crater\'s Bean PoH with Hover Boots': { 'name' : 'logic_crater_bean_poh_with_hovers', 'tags' : ("Death Mountain Crater",), 'tooltip' : '''\ Hover from the base of the bridge near Goron City and walk up the very steep slope. '''}, 'Zora\'s Domain Entry with Cucco': { 'name' : 'logic_zora_with_cucco', 'tags' : ("Zora's River",), 'tooltip' : '''\ Can fly behind the waterfall with a cucco as child. '''}, 'Water Temple MQ Central Pillar with Fire Arrows': { 'name' : 'logic_water_mq_central_pillar', 'tags' : ("Water Temple",), 'tooltip' : '''\ Slanted torches have misleading hitboxes. Whenever you see a slanted torch jutting out of the wall, you can expect most or all of its hitbox is actually on the other side that wall. This can make slanted torches very finicky to light when using arrows. The torches in the central pillar of MQ Water Temple are a particularly egregious example. Logic normally expects Din's Fire and Song of Time. '''}, 'Gerudo Training Grounds MQ Left Side Silver Rupees with Hookshot': { 'name' : 'logic_gtg_mq_with_hookshot', 'tags' : ("Gerudo Training Grounds",), 'tooltip' : '''\ The highest silver rupee can be obtained by hookshotting the target and then immediately jump slashing toward the rupee. '''}, 'Forest Temple East Courtyard Vines with Hookshot': { 'name' : 'logic_forest_vines', 'tags' : ("Forest Temple",), 'tooltip' : '''\ The vines in Forest Temple leading to where the well drain switch is in the standard form can be barely reached with just the Hookshot. '''}, 'Forest Temple East Courtyard GS with Boomerang': { 'name' : 'logic_forest_outdoor_east_gs', 'tags' : ("Forest Temple", "Entrance", "Skulltulas",), 'tooltip' : '''\ Precise Boomerang throws can allow child to kill the Skulltula and collect the token. '''}, 'Forest Temple First Room GS with Difficult-to-Use Weapons': { 'name' : 'logic_forest_first_gs', 'tags' : ("Forest Temple", "Entrance", "Skulltulas",), 'tooltip' : '''\ Allows killing this Skulltula with Sword or Sticks by jump slashing it as you let go from the vines. You will take fall damage. Also allows killing it as Child with a Bomb throw. It's much more difficult to use a Bomb as child due to Child Link's shorter height. '''}, 'Swim Through Forest Temple MQ Well with Hookshot': { 'name' : 'logic_forest_well_swim', 'tags' : ("Forest Temple",), 'tooltip' : '''\ Shoot the vines in the well as low and as far to the right as possible, and then immediately swim under the ceiling to the right. This can only be required if Forest Temple is in its Master Quest form. '''}, 'Forest Temple MQ Twisted Hallway Switch with Jump Slash': { 'name' : 'logic_forest_mq_hallway_switch_jumpslash', 'tags' : ("Forest Temple",), 'tooltip' : '''\ The switch to twist the hallway can be hit with a jump slash through the glass block. To get in front of the switch, either use the Hover Boots or hit the shortcut switch at the top of the room and jump from the glass blocks that spawn. '''}, 'Forest Temple MQ Twisted Hallway Switch with Hookshot': { 'name' : 'logic_forest_mq_hallway_switch_hookshot', 'tags' : ("Forest Temple",), 'tooltip' : '''\ There's a very small gap between the glass block and the wall. Through that gap you can hookshot the target on the ceiling. '''}, 'Death Mountain Trail Chest with Strength': { 'name' : 'logic_dmt_bombable', 'tags' : ("Death Mountain Trail",), 'tooltip' : '''\ Child Link can blow up the wall using a nearby bomb flower. You must backwalk with the flower and then quickly throw it toward the wall. '''}, 'Goron City Spinning Pot PoH with Strength': { 'name' : 'logic_goron_city_pot_with_strength', 'tags' : ("Goron City",), 'tooltip' : '''\ Allows for stopping the Goron City Spinning Pot using a bomb flower alone, requiring strength in lieu of inventory explosives. '''}, 'Adult Kokiri Forest GS with Hover Boots': { 'name' : 'logic_adult_kokiri_gs', 'tags' : ("Kokiri Forest", "Skulltulas",), 'tooltip' : '''\ Can be obtained without Hookshot by using the Hover Boots off of one of the roots. '''}, 'Spirit Temple MQ Frozen Eye Switch without Fire': { 'name' : 'logic_spirit_mq_frozen_eye', 'tags' : ("Spirit Temple",), 'tooltip' : '''\ You can melt the ice by shooting an arrow through a torch. The only way to find a line of sight for this shot is to first spawn a Song of Time block, and then stand on the very edge of it. '''}, 'Spirit Temple Shifting Wall with No Additional Items': { 'name' : 'logic_spirit_wall', 'tags' : ("Spirit Temple",), 'tooltip' : '''\ The logic normally guarantees a way of dealing with both the Beamos and the Walltula before climbing the wall. '''}, 'Spirit Temple Main Room GS with Boomerang': { 'name' : 'logic_spirit_lobby_gs', 'tags' : ("Spirit Temple", "Skulltulas",), 'tooltip' : '''\ Standing on the highest part of the arm of the statue, a precise Boomerang throw can kill and obtain this Gold Skulltula. You must throw the Boomerang slightly off to the side so that it curves into the Skulltula, as aiming directly at it will clank off of the wall in front. '''}, 'Spirit Temple Main Room Jump from Hands to Upper Ledges': { 'name' : 'logic_spirit_lobby_jump', 'tags' : ("Spirit Temple", "Skulltulas",), 'tooltip' : '''\ A precise jump to obtain the following as adult without needing one of Hookshot or Hover Boots: - Spirit Temple Statue Room Northeast Chest - Spirit Temple GS Lobby '''}, 'Spirit Temple MQ Sun Block Room GS with Boomerang': { 'name' : 'logic_spirit_mq_sun_block_gs', 'tags' : ("Spirit Temple", "Skulltulas",), 'tooltip' : '''\ Throw the Boomerang in such a way that it curves through the side of the glass block to hit the Gold Skulltula. '''}, 'Jabu Scrub as Adult with Jump Dive': { 'name' : 'logic_jabu_scrub_jump_dive', 'tags' : ("Jabu Jabu's Belly", "Entrance",), 'tooltip' : '''\ Standing above the underwater tunnel leading to the scrub, jump down and swim through the tunnel. This allows adult to access the scrub with no Scale or Iron Boots. '''}, 'Jabu MQ Song of Time Block GS with Boomerang': { 'name' : 'logic_jabu_mq_sot_gs', 'tags' : ("Jabu Jabu's Belly", "Skulltulas",), 'tooltip' : '''\ Allow the Boomerang to return to you through the Song of Time block to grab the token. '''}, 'Bottom of the Well MQ Dead Hand Freestanding Key with Boomerang': { 'name' : 'logic_botw_mq_dead_hand_key', 'tags' : ("Bottom of the Well",), 'tooltip' : '''\ Boomerang can fish the item out of the rubble without needing explosives to blow it up. '''}, 'Fire Temple Flame Wall Maze Skip': { 'name' : 'logic_fire_flame_maze', 'tags' : ("Fire Temple",), 'tooltip' : '''\ If you move quickly you can sneak past the edge of a flame wall before it can rise up to block you. To do it without taking damage is more precise. Allows you to progress without needing either a Small Key or Hover Boots. '''}, 'Fire Temple MQ Flame Wall Maze Skip': { 'name' : 'logic_fire_mq_flame_maze', 'tags' : ("Fire Temple", "Skulltulas",), 'tooltip' : '''\ If you move quickly you can sneak past the edge of a flame wall before it can rise up to block you. To do it without taking damage is more precise. Allows you to reach the side room GS without needing Song of Time or Hover Boots. If either of "Fire Temple MQ Lower to Upper Lizalfos Maze with Hover Boots" or "with Precise Jump" are enabled, this also allows you to progress deeper into the dungeon without Hookshot. '''}, 'Fire Temple MQ Climb without Fire Source': { 'name' : 'logic_fire_mq_climb', 'tags' : ("Fire Temple",), 'tooltip' : '''\ You can use the Hover Boots to hover around to the climbable wall, skipping the need to use a fire source and spawn a Hookshot target. '''}, 'Fire Temple MQ Lower to Upper Lizalfos Maze with Hover Boots': { 'name' : 'logic_fire_mq_maze_hovers', 'tags' : ("Fire Temple",), 'tooltip' : '''\ Use the Hover Boots off of a crate to climb to the upper maze without needing to spawn and use the Hookshot targets. '''}, 'Fire Temple MQ Chest Near Boss without Breaking Crate': { 'name' : 'logic_fire_mq_near_boss', 'tags' : ("Fire Temple",), 'tooltip' : '''\ The hitbox for the torch extends a bit outside of the crate. Shoot a flaming arrow at the side of the crate to light the torch without needing to get over there and break the crate. '''}, 'Fire Temple MQ Lizalfos Maze Side Room without Box': { 'name' : 'logic_fire_mq_maze_side_room', 'tags' : ("Fire Temple",), 'tooltip' : '''\ You can walk from the blue switch to the door and quickly open the door before the bars reclose. This skips needing to reach the upper sections of the maze to get a box to place on the switch. '''}, 'Fire Temple MQ Boss Key Chest without Bow': { 'name' : 'logic_fire_mq_bk_chest', 'tags' : ("Fire Temple",), 'tooltip' : '''\ It is possible to light both of the timed torches to unbar the door to the boss key chest's room with just Din's Fire if you move very quickly between the two torches. It is also possible to unbar the door with just Din's by abusing an oversight in the way the game counts how many torches have been lit. '''}, 'Fire Temple MQ Above Flame Wall Maze GS from Below with Longshot': { 'name' : 'logic_fire_mq_above_maze_gs', 'tags' : ("Fire Temple", "Skulltulas",), 'tooltip' : '''\ The floor of the room that contains this Skulltula is only solid from above. From the maze below, the Longshot can be shot through the ceiling to obtain the token with two fewer small keys than normal. '''}, 'Zora\'s River Lower Freestanding PoH as Adult with Nothing': { 'name' : 'logic_zora_river_lower', 'tags' : ("Zora's River",), 'tooltip' : '''\ Adult can reach this PoH with a precise jump, no Hover Boots required. '''}, 'Water Temple Cracked Wall with Hover Boots': { 'name' : 'logic_water_cracked_wall_hovers', 'tags' : ("Water Temple",), 'tooltip' : '''\ With a midair side-hop while wearing the Hover Boots, you can reach the cracked wall without needing to raise the water up to the middle level. '''}, 'Shadow Temple Freestanding Key with Bombchu': { 'name' : 'logic_shadow_freestanding_key', 'tags' : ("Shadow Temple",), 'tooltip' : '''\ Release the Bombchu with good timing so that it explodes near the bottom of the pot. '''}, 'Shadow Temple MQ Invisible Blades Silver Rupees without Song of Time': { 'name' : 'logic_shadow_mq_invisible_blades', 'tags' : ("Shadow Temple",), 'tooltip' : '''\ The Like Like can be used to boost you into the silver rupee that normally requires Song of Time. This cannot be performed on OHKO since the Like Like does not boost you high enough if you die. '''}, 'Shadow Temple MQ Lower Huge Pit without Fire Source': { 'name' : 'logic_shadow_mq_huge_pit', 'tags' : ("Shadow Temple",), 'tooltip' : '''\ Normally a frozen eye switch spawns some platforms that you can use to climb down, but there's actually a small piece of ground that you can stand on that you can just jump down to. '''}, 'Backflip over Mido as Adult': { 'name' : 'logic_mido_backflip', 'tags' : ("the Lost Woods",), 'tooltip' : '''\ With a specific position and angle, you can backflip over Mido. '''}, 'Fire Temple Boss Door without Hover Boots or Pillar': { 'name' : 'logic_fire_boss_door_jump', 'tags' : ("Fire Temple",), 'tooltip' : '''\ The Fire Temple Boss Door can be reached with a precise jump. You must be touching the side wall of the room so that Link will grab the ledge from farther away than is normally possible. '''}, 'Lake Hylia Lab Dive without Gold Scale': { 'name' : 'logic_lab_diving', 'tags' : ("Lake Hylia",), 'tooltip' : '''\ Remove the Iron Boots in the midst of Hookshotting the underwater crate. '''}, 'Deliver Eye Drops with Bolero of Fire': { 'name' : 'logic_biggoron_bolero', 'tags' : ("Death Mountain Trail",), 'tooltip' : '''\ Playing a warp song normally causes a trade item to spoil immediately, however, it is possible use Bolero to reach Biggoron and still deliver the Eye Drops before they spoil. If you do not wear the Goron Tunic, the heat timer inside the crater will override the trade item's timer. When you exit to Death Mountain Trail you will have one second to show the Eye Drops before they expire. You can get extra time to show the Eye Drops if you warp immediately upon receiving them. If you don't have many hearts, you may have to reset the heat timer by quickly dipping in and out of Darunia's chamber. This trick does not apply if "Randomize Warp Song Destinations" is enabled, or if the settings are such that trade items do not need to be delivered within a time limit. '''}, 'Wasteland Crossing without Hover Boots or Longshot': { 'name' : 'logic_wasteland_crossing', 'tags' : ("Haunted Wasteland",), 'tooltip' : '''\ You can beat the quicksand by backwalking across it in a specific way. '''}, 'Colossus Hill GS with Hookshot': { 'name' : 'logic_colossus_gs', 'tags' : ("Desert Colossus", "Skulltulas",), 'tooltip' : '''\ Somewhat precise. If you kill enough Leevers you can get enough of a break to take some time to aim more carefully. '''}, 'Dodongo\'s Cavern Scarecrow GS with Armos Statue': { 'name' : 'logic_dc_scarecrow_gs', 'tags' : ("Dodongo's Cavern", "Skulltulas",), 'tooltip' : '''\ You can jump off an Armos Statue to reach the alcove with the Gold Skulltula. It takes quite a long time to pull the statue the entire way. The jump to the alcove can be a bit picky when done as child. '''}, 'Kakariko Tower GS with Jump Slash': { 'name' : 'logic_kakariko_tower_gs', 'tags' : ("Kakariko Village", "Skulltulas",), 'tooltip' : '''\ Climb the tower as high as you can without touching the Gold Skulltula, then let go and jump slash immediately. You will take fall damage. '''}, 'Deku Tree MQ Compass Room GS Boulders with Just Hammer': { 'name' : 'logic_deku_mq_compass_gs', 'tags' : ("Deku Tree", "Skulltulas",), 'tooltip' : '''\ Climb to the top of the vines, then let go and jump slash immediately to destroy the boulders using the Hammer, without needing to spawn a Song of Time block. '''}, 'Lake Hylia Lab Wall GS with Jump Slash': { 'name' : 'logic_lab_wall_gs', 'tags' : ("Lake Hylia", "Skulltulas",), 'tooltip' : '''\ The jump slash to actually collect the token is somewhat precise. '''}, 'Spirit Temple MQ Lower Adult without Fire Arrows': { 'name' : 'logic_spirit_mq_lower_adult', 'tags' : ("Spirit Temple",), 'tooltip' : '''\ It can be done with Din\'s Fire and Bow. Whenever an arrow passes through a lit torch, it resets the timer. It's finicky but it's also possible to stand on the pillar next to the center torch, which makes it easier. '''}, 'Spirit Temple Map Chest with Bow': { 'name' : 'logic_spirit_map_chest', 'tags' : ("Spirit Temple",), 'tooltip' : '''\ To get a line of sight from the upper torch to the map chest torches, you must pull an Armos statue all the way up the stairs. '''}, 'Spirit Temple Sun Block Room Chest with Bow': { 'name' : 'logic_spirit_sun_chest', 'tags' : ("Spirit Temple",), 'tooltip' : '''\ Using the blocks in the room as platforms you can get lines of sight to all three torches. The timer on the torches is quite short so you must move quickly in order to light all three. '''}, 'Spirit Temple MQ Sun Block Room as Child without Song of Time': { 'name' : 'logic_spirit_mq_sun_block_sot', 'tags' : ("Spirit Temple",), 'tooltip' : '''\ While adult can easily jump directly to the switch that unbars the door to the sun block room, child Link cannot make the jump without spawning a Song of Time block to jump from. You can skip this by throwing the crate down onto the switch from above, which does unbar the door, however the crate immediately breaks, so you must move quickly to get through the door before it closes back up. '''}, 'Shadow Trial MQ Torch with Bow': { 'name' : 'logic_shadow_trial_mq', 'tags' : ("Ganon's Castle",), 'tooltip' : '''\ You can light the torch in this room without a fire source by shooting an arrow through the lit torch at the beginning of the room. Because the room is so dark and the unlit torch is so far away, it can be difficult to aim the shot correctly. '''}, 'Forest Temple NE Outdoors Ledge with Hover Boots': { 'name' : 'logic_forest_outdoors_ledge', 'tags' : ("Forest Temple", "Entrance",), 'tooltip' : '''\ With precise Hover Boots movement you can fall down to this ledge from upper balconies. If done precisely enough, it is not necessary to take fall damage. In MQ, this skips a Longshot requirement. In Vanilla, this can skip a Hookshot requirement in entrance randomizer. '''}, 'Water Temple Boss Key Region with Hover Boots': { 'name' : 'logic_water_boss_key_region', 'tags' : ("Water Temple",), 'tooltip' : '''\ With precise Hover Boots movement it is possible to reach the boss key chest's region without needing the Longshot. It is not necessary to take damage from the spikes. The Gold Skulltula Token in the following room can also be obtained with just the Hover Boots. '''}, 'Water Temple MQ North Basement GS without Small Key': { 'name' : 'logic_water_mq_locked_gs', 'tags' : ("Water Temple", "Skulltulas",), 'tooltip' : '''\ There is an invisible Hookshot target that can be used to get over the gate that blocks you from going to this Skulltula early. This avoids going through some rooms that normally require a Small Key to access. If "Water Temple North Basement Ledge with Precise Jump" is not enabled, this also skips needing Hover Boots or Scarecrow's Song to reach the locked door. '''}, 'Water Temple Falling Platform Room GS with Hookshot': { 'name' : 'logic_water_falling_platform_gs_hookshot', 'tags' : ("Water Temple", "Skulltulas",), 'tooltip' : '''\ If you stand on the very edge of the platform, this Gold Skulltula can be obtained with only the Hookshot. '''}, 'Water Temple Falling Platform Room GS with Boomerang': { 'name' : 'logic_water_falling_platform_gs_boomerang', 'tags' : ("Water Temple", "Skulltulas", "Entrance",), 'tooltip' : '''\ If you stand on the very edge of the platform, this Gold Skulltula can be obtained with only the Boomerang. '''}, 'Water Temple River GS without Iron Boots': { 'name' : 'logic_water_river_gs', 'tags' : ("Water Temple", "Skulltulas",), 'tooltip' : '''\ Standing on the exposed ground toward the end of the river, a precise Longshot use can obtain the token. The Longshot cannot normally reach far enough to kill the Skulltula, however. You'll first have to find some other way of killing it. '''}, 'Water Temple Entry without Iron Boots using Hookshot': { 'name' : 'logic_water_hookshot_entry', 'tags' : ("Lake Hylia",), 'tooltip' : '''\ When entering Water Temple using Gold Scale instead of Iron Boots, the Longshot is usually used to be able to hit the switch and open the gate. But, by standing in a particular spot, the switch can be hit with only the reach of the Hookshot. '''}, 'Death Mountain Trail Climb with Hover Boots': { 'name' : 'logic_dmt_climb_hovers', 'tags' : ("Death Mountain Trail",), 'tooltip' : '''\ It is possible to use the Hover Boots to bypass needing to destroy the boulders blocking the path to the top of Death Mountain. '''}, 'Death Mountain Trail Upper Red Rock GS without Hammer': { 'name' : 'logic_trail_gs_upper', 'tags' : ("Death Mountain Trail", "Skulltulas",), 'tooltip' : '''\ After killing the Skulltula, the token can be collected by backflipping into the rock at the correct angle. '''}, 'Death Mountain Trail Lower Red Rock GS with Hookshot': { 'name' : 'logic_trail_gs_lower_hookshot', 'tags' : ("Death Mountain Trail", "Skulltulas",), 'tooltip' : '''\ After killing the Skulltula, the token can be fished out of the rock without needing to destroy it, by using the Hookshot in the correct way. '''}, 'Death Mountain Trail Lower Red Rock GS with Hover Boots': { 'name' : 'logic_trail_gs_lower_hovers', 'tags' : ("Death Mountain Trail", "Skulltulas",), 'tooltip' : '''\ After killing the Skulltula, the token can be collected without needing to destroy the rock by backflipping down onto it with the Hover Boots. First use the Hover Boots to stand on a nearby fence, and go for the Skulltula Token from there. '''}, 'Death Mountain Trail Lower Red Rock GS with Magic Bean': { 'name' : 'logic_trail_gs_lower_bean', 'tags' : ("Death Mountain Trail", "Skulltulas",), 'tooltip' : '''\ After killing the Skulltula, the token can be collected without needing to destroy the rock by jumping down onto it from the bean plant, midflight, with precise timing and positioning. '''}, 'Death Mountain Crater Upper to Lower with Hammer': { 'name' : 'logic_crater_upper_to_lower', 'tags' : ("Death Mountain Crater",), 'tooltip' : '''\ With the Hammer, you can jump slash the rock twice in the same jump in order to destroy it before you fall into the lava. '''}, 'Zora\'s Domain Entry with Hover Boots': { 'name' : 'logic_zora_with_hovers', 'tags' : ("Zora's River",), 'tooltip' : '''\ Can hover behind the waterfall as adult. '''}, 'Zora\'s Domain GS with No Additional Items': { 'name' : 'logic_domain_gs', 'tags' : ("Zora's Domain", "Skulltulas",), 'tooltip' : '''\ A precise jump slash can kill the Skulltula and recoil back onto the top of the frozen waterfall. To kill it, the logic normally guarantees one of Hookshot, Bow, or Magic. '''}, 'Skip King Zora as Adult with Nothing': { 'name' : 'logic_king_zora_skip', 'tags' : ("Zora's Domain",), 'tooltip' : '''\ With a precise jump as adult, it is possible to get on the fence next to King Zora from the front to access Zora's Fountain. '''}, 'Shadow Temple River Statue with Bombchu': { 'name' : 'logic_shadow_statue', 'tags' : ("Shadow Temple",), 'tooltip' : '''\ By sending a Bombchu around the edge of the gorge, you can knock down the statue without needing a Bow. Applies in both vanilla and MQ Shadow. '''}, 'Stop Link the Goron with Din\'s Fire': { 'name' : 'logic_link_goron_dins', 'tags' : ("Goron City",), 'tooltip' : '''\ The timing is quite awkward. '''}, 'Fire Temple Song of Time Room GS without Song of Time': { 'name' : 'logic_fire_song_of_time', 'tags' : ("Fire Temple", "Skulltulas",), 'tooltip' : '''\ A precise jump can be used to reach this room. '''}, 'Fire Temple Climb without Strength': { 'name' : 'logic_fire_strength', 'tags' : ("Fire Temple",), 'tooltip' : '''\ A precise jump can be used to skip pushing the block. '''}, 'Fire Temple MQ Big Lava Room Blocked Door without Hookshot': { 'name' : 'logic_fire_mq_blocked_chest', 'tags' : ("Fire Temple",), 'tooltip' : '''\ There is a gap between the hitboxes of the flame wall in the big lava room. If you know where this gap is located, you can jump through it and skip needing to use the Hookshot. To do this without taking damage is more precise. '''}, 'Fire Temple MQ Lower to Upper Lizalfos Maze with Precise Jump': { 'name' : 'logic_fire_mq_maze_jump', 'tags' : ("Fire Temple",), 'tooltip' : '''\ A precise jump off of a crate can be used to climb to the upper maze without needing to spawn and use the Hookshot targets. This trick supersedes both "Fire Temple MQ Lower to Upper Lizalfos Maze with Hover Boots" and "Fire Temple MQ Lizalfos Maze Side Room without Box". '''}, 'Light Trial MQ without Hookshot': { 'name' : 'logic_light_trial_mq', 'tags' : ("Ganon's Castle",), 'tooltip' : '''\ If you move quickly you can sneak past the edge of a flame wall before it can rise up to block you. In this case to do it without taking damage is especially precise. '''}, 'Ice Cavern MQ Scarecrow GS with No Additional Items': { 'name' : 'logic_ice_mq_scarecrow', 'tags' : ("Ice Cavern", "Skulltulas",), 'tooltip' : '''\ A precise jump can be used to reach this alcove. '''}, 'Ice Cavern MQ Red Ice GS without Song of Time': { 'name' : 'logic_ice_mq_red_ice_gs', 'tags' : ("Ice Cavern", "Skulltulas",), 'tooltip' : '''\ If you side-hop into the perfect position, you can briefly stand on the platform with the red ice just long enough to dump some blue fire. '''}, 'Ice Cavern Block Room GS with Hover Boots': { 'name' : 'logic_ice_block_gs', 'tags' : ("Ice Cavern", "Skulltulas",), 'tooltip' : '''\ The Hover Boots can be used to get in front of the Skulltula to kill it with a jump slash. Then, the Hover Boots can again be used to obtain the Token, all without Hookshot or Boomerang. '''}, 'Reverse Wasteland': { 'name' : 'logic_reverse_wasteland', 'tags' : ("Haunted Wasteland",), 'tooltip' : '''\ By memorizing the path, you can travel through the Wasteland in reverse. Note that jumping to the carpet merchant as child typically requires a fairly precise jump slash. The equivalent trick for going forward through the Wasteland is "Lensless Wasteland". To cross the river of sand with no additional items, be sure to also enable "Wasteland Crossing without Hover Boots or Longshot". Unless all overworld entrances are randomized, child Link will not be expected to do anything at Gerudo's Fortress. '''}, 'Zora\'s River Upper Freestanding PoH as Adult with Nothing': { 'name' : 'logic_zora_river_upper', 'tags' : ("Zora's River",), 'tooltip' : '''\ Adult can reach this PoH with a precise jump, no Hover Boots required. '''}, 'Shadow Temple MQ Truth Spinner Gap with Longshot': { 'name' : 'logic_shadow_mq_gap', 'tags' : ("Shadow Temple",), 'tooltip' : '''\ You can Longshot a torch and jump-slash recoil onto the tongue. It works best if you Longshot the right torch from the left side of the room. '''}, 'Lost Woods Adult GS without Bean': { 'name' : 'logic_lost_woods_gs_bean', 'tags' : ("the Lost Woods", "Skulltulas",), 'tooltip' : '''\ You can collect the token with a precise Hookshot use, as long as you can kill the Skulltula somehow first. It can be killed using Longshot, Bow, Bombchus or Din's Fire. '''}, 'Jabu Near Boss GS without Boomerang as Adult': { 'name' : 'logic_jabu_boss_gs_adult', 'tags' : ("Jabu Jabu's Belly", "Skulltulas", "Entrance",), 'tooltip' : '''\ You can easily get over to the door to the near boss area early with Hover Boots. The tricky part is getting through the door without being able to use a box to keep the switch pressed. One way is to quickly roll from the switch and open the door before it closes. '''}, 'Kakariko Rooftop GS with Hover Boots': { 'name' : 'logic_kakariko_rooftop_gs', 'tags' : ("Kakariko Village", "Skulltulas",), 'tooltip' : '''\ Take the Hover Boots from the entrance to Impa's House over to the rooftop of Skulltula House. From there, a precise Hover Boots backwalk with backflip can be used to get onto a hill above the side of the village. And then from there you can Hover onto Impa's rooftop to kill the Skulltula and backflip into the token. '''}, 'Graveyard Freestanding PoH with Boomerang': { 'name' : 'logic_graveyard_poh', 'tags' : ("the Graveyard",), 'tooltip' : '''\ Using a precise moving setup you can obtain the Piece of Heart by having the Boomerang interact with it along the return path. '''}, 'Hyrule Castle Storms Grotto GS with Just Boomerang': { 'name' : 'logic_castle_storms_gs', 'tags' : ("Hyrule Castle", "Skulltulas",), 'tooltip' : '''\ With precise throws, the Boomerang alone can kill the Skulltula and collect the token, without first needing to blow up the wall. '''}, 'Death Mountain Trail Soil GS without Destroying Boulder': { 'name' : 'logic_dmt_soil_gs', 'tags' : ("Death Mountain Trail", "Skulltulas",), 'tooltip' : '''\ Bugs will go into the soft soil even while the boulder is still blocking the entrance. Then, using a precise moving setup you can kill the Gold Skulltula and obtain the token by having the Boomerang interact with it along the return path. '''}, 'Gerudo Training Grounds Left Side Silver Rupees without Hookshot': { 'name' : 'logic_gtg_without_hookshot', 'tags' : ("Gerudo Training Grounds",), 'tooltip' : '''\ After collecting the rest of the silver rupees in the room, you can reach the final silver rupee on the ceiling by being pulled up into it after getting grabbed by the Wallmaster. Then, you must also reach the exit of the room without the use of the Hookshot. If you move quickly you can sneak past the edge of a flame wall before it can rise up to block you. To do so without taking damage is more precise. '''}, 'Gerudo Training Grounds MQ Left Side Silver Rupees without Hookshot': { 'name' : 'logic_gtg_mq_without_hookshot', 'tags' : ("Gerudo Training Grounds",), 'tooltip' : '''\ After collecting the rest of the silver rupees in the room, you can reach the final silver rupee on the ceiling by being pulled up into it after getting grabbed by the Wallmaster. The Wallmaster will not track you to directly underneath the rupee. You should take the last step to be under the rupee after the Wallmaster has begun its attempt to grab you. Also included with this trick is that fact that the switch that unbars the door to the final chest of GTG can be hit without a projectile, using a precise jump slash. This trick supersedes "Gerudo Training Grounds MQ Left Side Silver Rupees with Hookshot". '''}, 'Reach Gerudo Training Grounds Fake Wall Ledge with Hover Boots': { 'name' : 'logic_gtg_fake_wall', 'tags' : ("Gerudo Training Grounds",), 'tooltip' : '''\ A precise Hover Boots use from the top of the chest can allow you to grab the ledge without needing the usual requirements. In Master Quest, this always skips a Song of Time requirement. In Vanilla, this skips a Hookshot requirement, but is only relevant if "Gerudo Training Grounds Left Side Silver Rupees without Hookshot" is enabled. '''}, 'Water Temple Cracked Wall with No Additional Items': { 'name' : 'logic_water_cracked_wall_nothing', 'tags' : ("Water Temple",), 'tooltip' : '''\ A precise jump slash (among other methods) will get you to the cracked wall without needing the Hover Boots or to raise the water to the middle level. This trick supersedes "Water Temple Cracked Wall with Hover Boots". '''}, 'Water Temple North Basement Ledge with Precise Jump': { 'name' : 'logic_water_north_basement_ledge_jump', 'tags' : ("Water Temple",), 'tooltip' : '''\ In the northern basement there's a ledge from where, in vanilla Water Temple, boulders roll out into the room. Normally to jump directly to this ledge logically requires the Hover Boots, but with precise jump, it can be done without them. This trick applies to both Vanilla and Master Quest. '''}, 'Water Temple Torch Longshot': { 'name' : 'logic_water_temple_torch_longshot', 'tags' : ("Water Temple",), 'tooltip' : '''\ Stand on the eastern side of the central pillar and longshot the torches on the bottom level. Swim through the corridor and float up to the top level. This allows access to this area and lower water levels without Iron Boots. The majority of the tricks that allow you to skip Iron Boots in the Water Temple are not going to be relevant unless this trick is first enabled. '''}, 'Water Temple Central Pillar GS with Farore\'s Wind': { 'name' : 'logic_water_central_gs_fw', 'tags' : ("Water Temple", "Skulltulas",), 'tooltip' : '''\ If you set Farore's Wind inside the central pillar and then return to that warp point after raising the water to the highest level, you can obtain this Skulltula Token with Hookshot or Boomerang. '''}, 'Water Temple Central Pillar GS with Iron Boots': { 'name' : 'logic_water_central_gs_irons', 'tags' : ("Water Temple", "Skulltulas",), 'tooltip' : '''\ After opening the middle water level door into the central pillar, the door will stay unbarred so long as you do not leave the room -- even if you were to raise the water up to the highest level. With the Iron Boots to go through the door after the water has been raised, you can obtain the Skulltula Token with the Hookshot. '''}, 'Water Temple Boss Key Jump Dive': { 'name' : 'logic_water_bk_jump_dive', 'tags' : ("Water Temple",), 'tooltip' : '''\ Stand on the very edge of the raised corridor leading from the push block room to the rolling boulder corridor. Face the gold skulltula on the waterfall and jump over the boulder corridor floor into the pool of water, swimming right once underwater. This allows access to the boss key room without Iron boots. '''}, 'Water Temple Dragon Statue Jump Dive': { 'name' : 'logic_water_dragon_jump_dive', 'tags' : ("Water Temple",), 'tooltip' : '''\ If you come into the dragon statue room from the serpent river, you can jump down from above and get into the tunnel without needing either Iron Boots or a Scale. This trick applies to both Vanilla and Master Quest. In Vanilla, you must shoot the switch from above with the Bow, and then quickly get through the tunnel before the gate closes. '''}, 'Water Temple Dragon Statue Switch from Above the Water as Adult': { 'name' : 'logic_water_dragon_adult', 'tags' : ("Water Temple",), 'tooltip' : '''\ Normally you need both Hookshot and Iron Boots to hit the switch and swim through the tunnel to get to the chest. But by hitting the switch from dry land, using one of Bombchus, Hookshot, or Bow, it is possible to skip one or both of those requirements. After the gate has been opened, besides just using the Iron Boots, a well-timed dive with at least the Silver Scale could be used to swim through the tunnel. If coming from the serpent river, a jump dive can also be used to get into the tunnel. '''}, 'Water Temple Dragon Statue Switch from Above the Water as Child': { 'name' : 'logic_water_dragon_child', 'tags' : ("Water Temple", "Entrance",), 'tooltip' : '''\ It is possible for child to hit the switch from dry land using one of Bombchus, Slingshot or Boomerang. Then, to get to the chest, child can dive through the tunnel using at least the Silver Scale. The timing and positioning of this dive needs to be perfect to actually make it under the gate, and it all needs to be done very quickly to be able to get through before the gate closes. Be sure to enable "Water Temple Dragon Statue Switch from Above the Water as Adult" for adult's variant of this trick. '''}, 'Goron City Maze Left Chest with Hover Boots': { 'name' : 'logic_goron_city_leftmost', 'tags' : ("Goron City",), 'tooltip' : '''\ A precise backwalk starting from on top of the crate and ending with a precisely-timed backflip can reach this chest without needing either the Hammer or Silver Gauntlets. '''}, 'Goron City Grotto with Hookshot While Taking Damage': { 'name' : 'logic_goron_grotto', 'tags' : ("Goron City",), 'tooltip' : '''\ It is possible to reach the Goron City Grotto by quickly using the Hookshot while in the midst of taking damage from the lava floor. This trick will not be expected on OHKO or quadruple damage. '''}, 'Deku Tree Basement without Slingshot': { 'name' : 'logic_deku_b1_skip', 'tags' : ("Deku Tree",), 'tooltip' : '''\ A precise jump can be used to skip needing to use the Slingshot to go around B1 of the Deku Tree. If used with the "Closed Forest" setting, a Slingshot will not be guaranteed to exist somewhere inside the Forest. This trick applies to both Vanilla and Master Quest. '''}, 'Spirit Temple Lower Adult Switch with Bombs': { 'name' : 'logic_spirit_lower_adult_switch', 'tags' : ("Spirit Temple",), 'tooltip' : '''\ A bomb can be used to hit the switch on the ceiling, but it must be thrown from a particular distance away and with precise timing. '''}, 'Forest Temple Outside Backdoor with Jump Slash': { 'name' : 'logic_forest_outside_backdoor', 'tags' : ("Forest Temple",), 'tooltip' : '''\ With a precise jump slash from above, you can reach the backdoor to the west courtyard without Hover Boots. Applies to both Vanilla and Master Quest. '''}, 'Forest Temple East Courtyard Door Frame with Hover Boots': { 'name' : 'logic_forest_door_frame', 'tags' : ("Forest Temple",), 'tooltip' : '''\ A precise Hover Boots movement from the upper balconies in this courtyard can be used to get on top of the door frame. Applies to both Vanilla and Master Quest. In Vanilla, from on top the door frame you can summon Pierre, allowing you to access the falling ceiling room early. In Master Quest, this allows you to obtain the GS on the door frame as adult without Hookshot or Song of Time. '''}, 'Dodongo\'s Cavern MQ Early Bomb Bag Area as Child': { 'name' : 'logic_dc_mq_child_bombs', 'tags' : ("Dodongo's Cavern",), 'tooltip' : '''\ With a precise jump slash from above, you can reach the Bomb Bag area as only child without needing a Slingshot. You will take fall damage. '''}, 'Dodongo\'s Cavern Two Scrub Room with Strength': { 'name' : 'logic_dc_scrub_room', 'tags' : ("Dodongo's Cavern",), 'tooltip' : '''\ With help from a conveniently-positioned block, Adult can quickly carry a bomb flower over to destroy the mud wall blocking the room with two Deku Scrubs. '''}, 'Dodongo\'s Cavern Child Slingshot Skips': { 'name' : 'logic_dc_slingshot_skip', 'tags' : ("Dodongo's Cavern",), 'tooltip' : '''\ With precise platforming, child can cross the platforms while the flame circles are there. When enabling this trick, it's recommended that you also enable the Adult variant: "Dodongo's Cavern Spike Trap Room Jump without Hover Boots". '''}, 'Dodongo\'s Cavern MQ Light the Eyes with Strength': { 'name' : 'logic_dc_mq_eyes', 'tags' : ("Dodongo's Cavern",), 'tooltip' : '''\ If you move very quickly, it is possible to use the bomb flower at the top of the room to light the eyes. To perform this trick as child is significantly more difficult, but child will never be expected to do so unless "Dodongo's Cavern MQ Back Areas as Child without Explosives" is enabled. Also, the bombable floor before King Dodongo can be destroyed with Hammer if hit in the very center. '''}, 'Dodongo\'s Cavern MQ Back Areas as Child without Explosives': { 'name' : 'logic_dc_mq_child_back', 'tags' : ("Dodongo's Cavern",), 'tooltip' : '''\ Child can progress through the back areas without explosives by throwing a pot at a switch to lower a fire wall, and by defeating Armos to detonate bomb flowers (among other methods). While these techniques themselves are relatively simple, they're not relevant unless "Dodongo's Cavern MQ Light the Eyes with Strength" is enabled, which is a trick that is particularly difficult for child to perform. '''}, 'Rolling Goron (Hot Rodder Goron) as Child with Strength': { 'name' : 'logic_child_rolling_with_strength', 'tags' : ("Goron City",), 'tooltip' : '''\ Use the bombflower on the stairs or near Medigoron. Timing is tight, especially without backwalking. '''}, 'Goron City Spinning Pot PoH with Bombchu': { 'name' : 'logic_goron_city_pot', 'tags' : ("Goron City",), 'tooltip' : '''\ A Bombchu can be used to stop the spinning pot, but it can be quite finicky to get it to work. '''}, 'Gerudo Valley Crate PoH as Adult with Hover Boots': { 'name' : 'logic_valley_crate_hovers', 'tags' : ("Gerudo Valley",), 'tooltip' : '''\ From the far side of Gerudo Valley, a precise Hover Boots movement and jump-slash recoil can allow adult to reach the ledge with the crate PoH without needing Longshot. You will take fall damage. '''}, 'Jump onto the Lost Woods Bridge as Adult with Nothing': { 'name' : 'logic_lost_woods_bridge', 'tags' : ("the Lost Woods", "Entrance",), 'tooltip' : '''\ With very precise movement it's possible for adult to jump onto the bridge without needing Longshot, Hover Boots, or Bean. '''}, 'Spirit Trial without Hookshot': { 'name' : 'logic_spirit_trial_hookshot', 'tags' : ("Ganon's Castle",), 'tooltip' : '''\ A precise jump off of an Armos can collect the highest rupee. '''}, 'Shadow Temple Stone Umbrella Skip': { 'name' : 'logic_shadow_umbrella', 'tags' : ("Shadow Temple",), 'tooltip' : '''\ A very precise Hover Boots movement from off of the lower chest can get you on top of the crushing spikes without needing to pull the block. Applies to both Vanilla and Master Quest. '''}, 'Shadow Temple Falling Spikes GS with Hover Boots': { 'name' : 'logic_shadow_umbrella_gs', 'tags' : ("Shadow Temple", "Skulltulas",), 'tooltip' : '''\ After killing the Skulltula, a very precise Hover Boots movement from off of the lower chest can get you on top of the crushing spikes without needing to pull the block. From there, another very precise Hover Boots movement can be used to obtain the token without needing the Hookshot. Applies to both Vanilla and Master Quest. For obtaining the chests in this room with just Hover Boots, be sure to enable "Shadow Temple Stone Umbrella Skip". '''}, 'Water Temple Central Bow Target without Longshot or Hover Boots': { 'name' : 'logic_water_central_bow', 'tags' : ("Water Temple",), 'tooltip' : '''\ A very precise Bow shot can hit the eye switch from the floor above. Then, you can jump down into the hallway and make through it before the gate closes. It can also be done as child, using the Slingshot instead of the Bow. '''}, 'Fire Temple East Tower without Scarecrow\'s Song': { 'name' : 'logic_fire_scarecrow', 'tags' : ("Fire Temple",), 'tooltip' : '''\ Also known as "Pixelshot". The Longshot can reach the target on the elevator itself, allowing you to skip needing to spawn the scarecrow. '''}, 'Fire Trial MQ with Hookshot': { 'name' : 'logic_fire_trial_mq', 'tags' : ("Ganon's Castle",), 'tooltip' : '''\ It's possible to hook the target at the end of fire trial with just Hookshot, but it requires precise aim and perfect positioning. The main difficulty comes from getting on the very corner of the obelisk without falling into the lava. '''}, 'Shadow Temple Entry with Fire Arrows': { 'name' : 'logic_shadow_fire_arrow_entry', 'tags' : ("Shadow Temple",), 'tooltip' : '''\ It is possible to light all of the torches to open the Shadow Temple entrance with just Fire Arrows, but you must be very quick, precise, and strategic with how you take your shots. '''}, 'Lensless Wasteland': { 'name' : 'logic_lens_wasteland', 'tags' : ("Lens of Truth","Haunted Wasteland",), 'tooltip' : '''\ By memorizing the path, you can travel through the Wasteland without using the Lens of Truth to see the Poe. The equivalent trick for going in reverse through the Wasteland is "Reverse Wasteland". '''}, 'Bottom of the Well without Lens of Truth': { 'name' : 'logic_lens_botw', 'tags' : ("Lens of Truth","Bottom of the Well",), 'tooltip' : '''\ Removes the requirements for the Lens of Truth in Bottom of the Well. '''}, 'Ganon\'s Castle MQ without Lens of Truth': { 'name' : 'logic_lens_castle_mq', 'tags' : ("Lens of Truth","Ganon's Castle",), 'tooltip' : '''\ Removes the requirements for the Lens of Truth in Ganon's Castle MQ. '''}, 'Ganon\'s Castle without Lens of Truth': { 'name' : 'logic_lens_castle', 'tags' : ("Lens of Truth","Ganon's Castle",), 'tooltip' : '''\ Removes the requirements for the Lens of Truth in Ganon's Castle. '''}, 'Gerudo Training Grounds MQ without Lens of Truth': { 'name' : 'logic_lens_gtg_mq', 'tags' : ("Lens of Truth","Gerudo Training Grounds",), 'tooltip' : '''\ Removes the requirements for the Lens of Truth in Gerudo Training Grounds MQ. '''}, 'Gerudo Training Grounds without Lens of Truth': { 'name' : 'logic_lens_gtg', 'tags' : ("Lens of Truth","Gerudo Training Grounds",), 'tooltip' : '''\ Removes the requirements for the Lens of Truth in Gerudo Training Grounds. '''}, 'Jabu MQ without Lens of Truth': { 'name' : 'logic_lens_jabu_mq', 'tags' : ("Lens of Truth","Jabu Jabu's Belly",), 'tooltip' : '''\ Removes the requirements for the Lens of Truth in Jabu MQ. '''}, 'Shadow Temple MQ before Invisible Moving Platform without Lens of Truth': { 'name' : 'logic_lens_shadow_mq', 'tags' : ("Lens of Truth","Shadow Temple",), 'tooltip' : '''\ Removes the requirements for the Lens of Truth in Shadow Temple MQ before the invisible moving platform. '''}, 'Shadow Temple MQ beyond Invisible Moving Platform without Lens of Truth': { 'name' : 'logic_lens_shadow_mq_back', 'tags' : ("Lens of Truth","Shadow Temple",), 'tooltip' : '''\ Removes the requirements for the Lens of Truth in Shadow Temple MQ beyond the invisible moving platform. '''}, 'Shadow Temple before Invisible Moving Platform without Lens of Truth': { 'name' : 'logic_lens_shadow', 'tags' : ("Lens of Truth","Shadow Temple",), 'tooltip' : '''\ Removes the requirements for the Lens of Truth in Shadow Temple before the invisible moving platform. '''}, 'Shadow Temple beyond Invisible Moving Platform without Lens of Truth': { 'name' : 'logic_lens_shadow_back', 'tags' : ("Lens of Truth","Shadow Temple",), 'tooltip' : '''\ Removes the requirements for the Lens of Truth in Shadow Temple beyond the invisible moving platform. '''}, 'Spirit Temple MQ without Lens of Truth': { 'name' : 'logic_lens_spirit_mq', 'tags' : ("Lens of Truth","Spirit Temple",), 'tooltip' : '''\ Removes the requirements for the Lens of Truth in Spirit Temple MQ. '''}, 'Spirit Temple without Lens of Truth': { 'name' : 'logic_lens_spirit', 'tags' : ("Lens of Truth","Spirit Temple",), 'tooltip' : '''\ Removes the requirements for the Lens of Truth in Spirit Temple. '''}, } normalized_name_tricks = {trick.casefold(): info for (trick, info) in known_logic_tricks.items()}