import argparse import logging import random import urllib.request import urllib.parse import functools import ModuleUpdate ModuleUpdate.update() from yaml import load try: from yaml import CLoader as Loader except ImportError: from yaml import Loader from EntranceRandomizer import parse_arguments from Main import main as ERmain parse_yaml = functools.partial(load, Loader=Loader) def main(): parser = argparse.ArgumentParser(add_help=False) parser.add_argument('--multi', default=1, type=lambda value: min(max(int(value), 1), 255)) multiargs, _ = parser.parse_known_args() parser = argparse.ArgumentParser() parser.add_argument('--weights', help='Path to the weights file to use for rolling game settings, urls are also valid') parser.add_argument('--samesettings', help='Rolls settings per weights file rather than per player', action='store_true') parser.add_argument('--seed', help='Define seed number to generate.', type=int) parser.add_argument('--multi', default=1, type=lambda value: min(max(int(value), 1), 255)) parser.add_argument('--names', default='') parser.add_argument('--teams', default=1, type=lambda value: max(int(value), 1)) parser.add_argument('--create_spoiler', action='store_true') parser.add_argument('--rom') parser.add_argument('--enemizercli') parser.add_argument('--outputpath') parser.add_argument('--race', action='store_true') for player in range(1, multiargs.multi + 1): parser.add_argument(f'--p{player}', help=argparse.SUPPRESS) args = parser.parse_args() if args.seed is None: random.seed(None) seed = random.randint(0, 999999999) else: seed = args.seed random.seed(seed) seedname = f'M{random.randint(0, 999999999)}' print(f"Generating mystery for {args.multi} player{'s' if args.multi > 1 else ''}, {seedname} Seed {seed}") weights_cache = {} if args.weights: weights_cache[args.weights] = get_weights(args.weights) print(f"Weights: {args.weights} >> {weights_cache[args.weights]['description']}") for player in range(1, args.multi + 1): path = getattr(args, f'p{player}') if path: if path not in weights_cache: try: weights_cache[path] = get_weights(path) except: raise ValueError(f"File {path} is destroyed. Please fix your yaml.") print(f"P{player} Weights: {path} >> {weights_cache[path]['description']}") erargs = parse_arguments(['--multi', str(args.multi)]) erargs.seed = seed erargs.names = args.names erargs.create_spoiler = args.create_spoiler erargs.race = args.race erargs.outputname = seedname erargs.outputpath = args.outputpath if args.rom: erargs.rom = args.rom if args.enemizercli: erargs.enemizercli = args.enemizercli settings_cache = {k: (roll_settings(v) if args.samesettings else None) for k, v in weights_cache.items()} for player in range(1, args.multi + 1): path = getattr(args, f'p{player}') if getattr(args, f'p{player}') else args.weights if path: try: settings = settings_cache[path] if settings_cache[path] else roll_settings(weights_cache[path]) for k, v in vars(settings).items(): if v is not None: getattr(erargs, k)[player] = v except: raise ValueError(f"File {path} is destroyed. Please fix your yaml.") else: raise RuntimeError(f'No weights specified for player {player}') # set up logger loglevel = {'error': logging.ERROR, 'info': logging.INFO, 'warning': logging.WARNING, 'debug': logging.DEBUG}[erargs.loglevel] logging.basicConfig(format='%(message)s', level=loglevel) ERmain(erargs, seed) def get_weights(path): try: if urllib.parse.urlparse(path).scheme: yaml = str(urllib.request.urlopen(path).read(), "utf-8") else: with open(path, 'rb') as f: yaml = str(f.read(), "utf-8") except Exception as e: print('Failed to read weights (%s)' % e) return return parse_yaml(yaml) def interpret_on_off(value): return {"on": True, "off": False}.get(value, value) def convert_to_on_off(value): return {True: "on", False: "off"}.get(value, value) def roll_settings(weights): def get_choice(option, root=weights): if option not in root: return None if type(root[option]) is not dict: return interpret_on_off(root[option]) if not root[option]: return None return interpret_on_off( random.choices(list(root[option].keys()), weights=list(map(int, root[option].values())))[0]) ret = argparse.Namespace() glitches_required = get_choice('glitches_required') if glitches_required not in ['none', 'no_logic']: print("Only NMG and No Logic supported") glitches_required = 'none' ret.logic = {'none': 'noglitches', 'no_logic': 'nologic'}[glitches_required] # item_placement = get_choice('item_placement') # not supported in ER dungeon_items = get_choice('dungeon_items') if dungeon_items == 'full': dungeon_items = 'mcsb' ret.mapshuffle = get_choice('map_shuffle') if 'map_shuffle' in weights else 'm' in dungeon_items ret.compassshuffle = get_choice('compass_shuffle') if 'compass_shuffle' in weights else 'c' in dungeon_items ret.keyshuffle = get_choice('smallkey_shuffle') if 'smallkey_shuffle' in weights else 's' in dungeon_items ret.bigkeyshuffle = get_choice('bigkey_shuffle') if 'bigkey_shuffle' in weights else 'b' in dungeon_items ret.accessibility = get_choice('accessibility') entrance_shuffle = get_choice('entrance_shuffle') ret.shuffle = entrance_shuffle if entrance_shuffle != 'none' else 'vanilla' goal = get_choice('goals') ret.goal = {'ganon': 'ganon', 'fast_ganon': 'crystals', 'dungeons': 'dungeons', 'pedestal': 'pedestal', 'triforce-hunt': 'triforcehunt' }[goal] ret.openpyramid = goal == 'fast_ganon' ret.crystals_gt = get_choice('tower_open') ret.crystals_ganon = get_choice('ganon_open') ret.mode = get_choice('world_state') if ret.mode == 'retro': ret.mode = 'open' ret.retro = True ret.hints = get_choice('hints') ret.swords = {'randomized': 'random', 'assured': 'assured', 'vanilla': 'vanilla', 'swordless': 'swordless' }[get_choice('weapons')] ret.difficulty = get_choice('item_pool') ret.item_functionality = get_choice('item_functionality') ret.shufflebosses = {'none': 'none', 'simple': 'basic', 'full': 'normal', 'random': 'chaos' }[get_choice('boss_shuffle')] ret.shuffleenemies = {'none': 'none', 'shuffled': 'shuffled', 'random': 'chaos' }[get_choice('enemy_shuffle')] ret.enemy_damage = {'default': 'default', 'shuffled': 'shuffled', 'random': 'chaos' }[get_choice('enemy_damage')] ret.enemy_health = get_choice('enemy_health') ret.shufflepots = get_choice('pot_shuffle') ret.beemizer = int(get_choice('beemizer')) if 'beemizer' in weights else 0 inventoryweights = weights.get('startinventory', {}) startitems = [] for item in inventoryweights.keys(): if get_choice(item, inventoryweights): startitems.append(item) ret.startinventory = ','.join(startitems) if 'rom' in weights: romweights = weights['rom'] ret.sprite = get_choice('sprite', romweights) ret.disablemusic = get_choice('disablemusic', romweights) ret.quickswap = get_choice('quickswap', romweights) ret.fastmenu = convert_to_on_off(get_choice('menuspeed', romweights)) ret.heartcolor = get_choice('heartcolor', romweights) ret.heartbeep = convert_to_on_off(get_choice('heartbeep', romweights)) ret.ow_palettes = convert_to_on_off(get_choice('ow_palettes', romweights)) ret.uw_palettes = convert_to_on_off(get_choice('uw_palettes', romweights)) return ret if __name__ == '__main__': main()