from __future__ import annotations from dataclasses import dataclass from typing import List, Tuple, Union, Optional from . import common_data as common from .game_item import GameItem from .monster_data import Monster from .region_data import SVRegion @dataclass(frozen=True) class MuseumItem(GameItem): locations: Tuple[str, ...] geodes: Tuple[str, ...] monsters: Tuple[str, ...] difficulty: float @staticmethod def of(name: str, item_id: int, difficulty: float, locations: Union[str, Tuple[str, ...]], geodes: Union[str, Tuple[str, ...]], monsters: Union[str, Tuple[str, ...]]) -> MuseumItem: if isinstance(locations, str): locations = (locations,) if isinstance(geodes, str): geodes = (geodes,) if isinstance(monsters, str): monsters = (monsters,) return MuseumItem(name, item_id, locations, geodes, monsters, difficulty) def __repr__(self): return f"{self.name} [{self.item_id}] (Locations: {self.locations} |" \ f" Geodes: {self.geodes} |" \ f" Monsters: {self.monsters}) " class Geode: geode = "Geode" frozen_geode = "Frozen Geode" magma_geode = "Magma Geode" omni_geode = "Omni Geode" artifact_trove = "Artifact Trove" unlikely = () all_artifact_items: List[MuseumItem] = [] all_mineral_items: List[MuseumItem] = [] all_museum_items: List[MuseumItem] = [] def create_artifact(name: str, item_id: int, difficulty: float, locations: Union[str, Tuple[str, ...]] = (), geodes: Union[str, Tuple[str, ...]] = (), monsters: Union[str, Tuple[str, ...]] = ()) -> MuseumItem: artifact_item = MuseumItem.of(name, item_id, difficulty, locations, geodes, monsters) all_artifact_items.append(artifact_item) all_museum_items.append(artifact_item) return artifact_item def create_mineral(name: str, item_id: int, locations: Union[str, Tuple[str, ...]], geodes: Union[str, Tuple[str, ...]] = (), monsters: Union[str, Tuple[str, ...]] = (), difficulty: Optional[float] = None) -> MuseumItem: if difficulty is None: difficulty = 0 if "Geode" in geodes: difficulty += 1.0 / 32.0 * 100 if "Frozen Geode" in geodes: difficulty += 1.0 / 30.0 * 100 if "Magma Geode" in geodes: difficulty += 1.0 / 26.0 * 100 if "Omni Geode" in geodes: difficulty += 31.0 / 2750.0 * 100 mineral_item = MuseumItem.of(name, item_id, difficulty, locations, geodes, monsters) all_mineral_items.append(mineral_item) all_museum_items.append(mineral_item) return mineral_item class Artifact: dwarf_scroll_i = create_artifact("Dwarf Scroll I", 96, 5.6, SVRegion.mines_floor_20, monsters=unlikely) dwarf_scroll_ii = create_artifact("Dwarf Scroll II", 97, 3, SVRegion.mines_floor_20, monsters=unlikely) dwarf_scroll_iii = create_artifact("Dwarf Scroll III", 98, 7.5, SVRegion.mines_floor_60, monsters=Monster.blue_slime) dwarf_scroll_iv = create_artifact("Dwarf Scroll IV", 99, 4, SVRegion.mines_floor_100) chipped_amphora = create_artifact("Chipped Amphora", 100, 6.7, SVRegion.town, geodes=Geode.artifact_trove) arrowhead = create_artifact("Arrowhead", 101, 8.5, (SVRegion.mountain, SVRegion.forest, SVRegion.bus_stop), geodes=Geode.artifact_trove) ancient_doll = create_artifact("Ancient Doll", 103, 13.1, (SVRegion.mountain, SVRegion.forest, SVRegion.bus_stop), geodes=(Geode.artifact_trove, common.fishing_chest)) elvish_jewelry = create_artifact("Elvish Jewelry", 104, 5.3, SVRegion.forest, geodes=(Geode.artifact_trove, common.fishing_chest)) chewing_stick = create_artifact("Chewing Stick", 105, 10.3, (SVRegion.mountain, SVRegion.forest, SVRegion.town), geodes=(Geode.artifact_trove, common.fishing_chest)) ornamental_fan = create_artifact("Ornamental Fan", 106, 7.4, (SVRegion.beach, SVRegion.forest, SVRegion.town), geodes=(Geode.artifact_trove, common.fishing_chest)) dinosaur_egg = create_artifact("Dinosaur Egg", 107, 11.4, (SVRegion.mountain, SVRegion.skull_cavern), geodes=common.fishing_chest, monsters=Monster.pepper_rex) rare_disc = create_artifact("Rare Disc", 108, 5.6, SVRegion.stardew_valley, geodes=(Geode.artifact_trove, common.fishing_chest), monsters=unlikely) ancient_sword = create_artifact("Ancient Sword", 109, 5.8, (SVRegion.forest, SVRegion.mountain), geodes=(Geode.artifact_trove, common.fishing_chest)) rusty_spoon = create_artifact("Rusty Spoon", 110, 9.6, SVRegion.town, geodes=(Geode.artifact_trove, common.fishing_chest)) rusty_spur = create_artifact("Rusty Spur", 111, 15.6, SVRegion.farm, geodes=(Geode.artifact_trove, common.fishing_chest)) rusty_cog = create_artifact("Rusty Cog", 112, 9.6, SVRegion.mountain, geodes=(Geode.artifact_trove, common.fishing_chest)) chicken_statue = create_artifact("Chicken Statue", 113, 13.5, SVRegion.farm, geodes=(Geode.artifact_trove, common.fishing_chest)) ancient_seed = create_artifact("Ancient Seed", 114, 8.4, (SVRegion.forest, SVRegion.mountain), geodes=(Geode.artifact_trove, common.fishing_chest), monsters=unlikely) prehistoric_tool = create_artifact("Prehistoric Tool", 115, 11.1, (SVRegion.mountain, SVRegion.forest, SVRegion.bus_stop), geodes=(Geode.artifact_trove, common.fishing_chest)) dried_starfish = create_artifact("Dried Starfish", 116, 12.5, SVRegion.beach, geodes=(Geode.artifact_trove, common.fishing_chest)) anchor = create_artifact("Anchor", 117, 8.5, SVRegion.beach, geodes=(Geode.artifact_trove, common.fishing_chest)) glass_shards = create_artifact("Glass Shards", 118, 11.5, SVRegion.beach, geodes=(Geode.artifact_trove, common.fishing_chest)) bone_flute = create_artifact("Bone Flute", 119, 6.3, (SVRegion.mountain, SVRegion.forest, SVRegion.town), geodes=(Geode.artifact_trove, common.fishing_chest)) prehistoric_handaxe = create_artifact("Prehistoric Handaxe", 120, 13.7, (SVRegion.mountain, SVRegion.forest, SVRegion.bus_stop), geodes=Geode.artifact_trove) dwarvish_helm = create_artifact("Dwarvish Helm", 121, 8.7, SVRegion.mines_floor_20, geodes=(Geode.geode, Geode.omni_geode, Geode.artifact_trove)) dwarf_gadget = create_artifact("Dwarf Gadget", 122, 9.7, SVRegion.mines_floor_60, geodes=(Geode.magma_geode, Geode.omni_geode, Geode.artifact_trove)) ancient_drum = create_artifact("Ancient Drum", 123, 9.5, (SVRegion.bus_stop, SVRegion.forest, SVRegion.town), geodes=(Geode.frozen_geode, Geode.omni_geode, Geode.artifact_trove)) golden_mask = create_artifact("Golden Mask", 124, 6.7, SVRegion.desert, geodes=Geode.artifact_trove) golden_relic = create_artifact("Golden Relic", 125, 9.7, SVRegion.desert, geodes=Geode.artifact_trove) strange_doll_green = create_artifact("Strange Doll (Green)", 126, 10, SVRegion.town, geodes=common.secret_note) strange_doll = create_artifact("Strange Doll", 127, 10, SVRegion.desert, geodes=common.secret_note) prehistoric_scapula = create_artifact("Prehistoric Scapula", 579, 6.2, (SVRegion.dig_site, SVRegion.forest, SVRegion.town)) prehistoric_tibia = create_artifact("Prehistoric Tibia", 580, 16.6, (SVRegion.dig_site, SVRegion.forest, SVRegion.railroad)) prehistoric_skull = create_artifact("Prehistoric Skull", 581, 3.9, (SVRegion.dig_site, SVRegion.mountain)) skeletal_hand = create_artifact("Skeletal Hand", 582, 7.9, (SVRegion.dig_site, SVRegion.backwoods, SVRegion.beach)) prehistoric_rib = create_artifact("Prehistoric Rib", 583, 15, (SVRegion.dig_site, SVRegion.farm, SVRegion.town), monsters=Monster.pepper_rex) prehistoric_vertebra = create_artifact("Prehistoric Vertebra", 584, 12.7, (SVRegion.dig_site, SVRegion.bus_stop), monsters=Monster.pepper_rex) skeletal_tail = create_artifact("Skeletal Tail", 585, 5.1, (SVRegion.dig_site, SVRegion.mines_floor_20), geodes=common.fishing_chest) nautilus_fossil = create_artifact("Nautilus Fossil", 586, 6.9, (SVRegion.dig_site, SVRegion.beach), geodes=common.fishing_chest) amphibian_fossil = create_artifact("Amphibian Fossil", 587, 6.3, (SVRegion.dig_site, SVRegion.forest, SVRegion.mountain), geodes=common.fishing_chest) palm_fossil = create_artifact("Palm Fossil", 588, 10.2, (SVRegion.dig_site, SVRegion.desert, SVRegion.forest, SVRegion.beach)) trilobite = create_artifact("Trilobite", 589, 7.4, (SVRegion.dig_site, SVRegion.desert, SVRegion.forest, SVRegion.beach)) class Mineral: quartz = create_mineral("Quartz", 80, SVRegion.mines_floor_20, monsters=Monster.stone_golem) fire_quartz = create_mineral("Fire Quartz", 82, SVRegion.mines_floor_100, geodes=(Geode.magma_geode, Geode.omni_geode, common.fishing_chest), difficulty=1.0 / 12.0) frozen_tear = create_mineral("Frozen Tear", 84, SVRegion.mines_floor_60, geodes=(Geode.frozen_geode, Geode.omni_geode, common.fishing_chest), monsters=unlikely, difficulty=1.0 / 12.0) earth_crystal = create_mineral("Earth Crystal", 86, SVRegion.mines_floor_20, geodes=(Geode.geode, Geode.omni_geode, common.fishing_chest), monsters=Monster.duggy, difficulty=1.0 / 12.0) emerald = create_mineral("Emerald", 60, SVRegion.mines_floor_100, geodes=common.fishing_chest) aquamarine = create_mineral("Aquamarine", 62, SVRegion.mines_floor_60, geodes=common.fishing_chest) ruby = create_mineral("Ruby", 64, SVRegion.mines_floor_100, geodes=common.fishing_chest) amethyst = create_mineral("Amethyst", 66, SVRegion.mines_floor_20, geodes=common.fishing_chest) topaz = create_mineral("Topaz", 68, SVRegion.mines_floor_20, geodes=common.fishing_chest) jade = create_mineral("Jade", 70, SVRegion.mines_floor_60, geodes=common.fishing_chest) diamond = create_mineral("Diamond", 72, SVRegion.mines_floor_60, geodes=common.fishing_chest) prismatic_shard = create_mineral("Prismatic Shard", 74, SVRegion.perfect_skull_cavern, geodes=unlikely, monsters=unlikely) alamite = create_mineral("Alamite", 538, SVRegion.town, geodes=(Geode.geode, Geode.omni_geode)) bixite = create_mineral("Bixite", 539, SVRegion.town, geodes=(Geode.magma_geode, Geode.omni_geode), monsters=unlikely) baryte = create_mineral("Baryte", 540, SVRegion.town, geodes=(Geode.magma_geode, Geode.omni_geode)) aerinite = create_mineral("Aerinite", 541, SVRegion.town, geodes=(Geode.frozen_geode, Geode.omni_geode)) calcite = create_mineral("Calcite", 542, SVRegion.town, geodes=(Geode.geode, Geode.omni_geode)) dolomite = create_mineral("Dolomite", 543, SVRegion.town, geodes=(Geode.magma_geode, Geode.omni_geode)) esperite = create_mineral("Esperite", 544, SVRegion.town, geodes=(Geode.frozen_geode, Geode.omni_geode)) fluorapatite = create_mineral("Fluorapatite", 545, SVRegion.town, geodes=(Geode.frozen_geode, Geode.omni_geode)) geminite = create_mineral("Geminite", 546, SVRegion.town, geodes=(Geode.frozen_geode, Geode.omni_geode)) helvite = create_mineral("Helvite", 547, SVRegion.town, geodes=(Geode.magma_geode, Geode.omni_geode)) jamborite = create_mineral("Jamborite", 548, SVRegion.town, geodes=(Geode.geode, Geode.omni_geode)) jagoite = create_mineral("Jagoite", 549, SVRegion.town, geodes=(Geode.geode, Geode.omni_geode)) kyanite = create_mineral("Kyanite", 550, SVRegion.town, geodes=(Geode.frozen_geode, Geode.omni_geode)) lunarite = create_mineral("Lunarite", 551, SVRegion.town, geodes=(Geode.frozen_geode, Geode.omni_geode)) malachite = create_mineral("Malachite", 552, SVRegion.town, geodes=(Geode.geode, Geode.omni_geode)) neptunite = create_mineral("Neptunite", 553, SVRegion.town, geodes=(Geode.magma_geode, Geode.omni_geode)) lemon_stone = create_mineral("Lemon Stone", 554, SVRegion.town, geodes=(Geode.magma_geode, Geode.omni_geode)) nekoite = create_mineral("Nekoite", 555, SVRegion.town, geodes=(Geode.geode, Geode.omni_geode)) orpiment = create_mineral("Orpiment", 556, SVRegion.town, geodes=(Geode.geode, Geode.omni_geode)) petrified_slime = create_mineral("Petrified Slime", 557, SVRegion.town, geodes=(Geode.geode, Geode.omni_geode)) thunder_egg = create_mineral("Thunder Egg", 558, SVRegion.town, geodes=(Geode.geode, Geode.omni_geode)) pyrite = create_mineral("Pyrite", 559, SVRegion.town, geodes=(Geode.frozen_geode, Geode.omni_geode)) ocean_stone = create_mineral("Ocean Stone", 560, SVRegion.town, geodes=(Geode.frozen_geode, Geode.omni_geode)) ghost_crystal = create_mineral("Ghost Crystal", 561, SVRegion.town, geodes=(Geode.frozen_geode, Geode.omni_geode)) tigerseye = create_mineral("Tigerseye", 562, SVRegion.town, geodes=(Geode.magma_geode, Geode.omni_geode)) jasper = create_mineral("Jasper", 563, SVRegion.town, geodes=(Geode.magma_geode, Geode.omni_geode)) opal = create_mineral("Opal", 564, SVRegion.town, geodes=(Geode.frozen_geode, Geode.omni_geode)) fire_opal = create_mineral("Fire Opal", 565, SVRegion.town, geodes=(Geode.magma_geode, Geode.omni_geode)) celestine = create_mineral("Celestine", 566, SVRegion.town, geodes=(Geode.geode, Geode.omni_geode)) marble = create_mineral("Marble", 567, SVRegion.town, geodes=(Geode.frozen_geode, Geode.omni_geode)) sandstone = create_mineral("Sandstone", 568, SVRegion.town, geodes=(Geode.geode, Geode.omni_geode)) granite = create_mineral("Granite", 569, SVRegion.town, geodes=(Geode.geode, Geode.omni_geode)) basalt = create_mineral("Basalt", 570, SVRegion.town, geodes=(Geode.magma_geode, Geode.omni_geode)) limestone = create_mineral("Limestone", 571, SVRegion.town, geodes=(Geode.geode, Geode.omni_geode)) soapstone = create_mineral("Soapstone", 572, SVRegion.town, geodes=(Geode.frozen_geode, Geode.omni_geode)) hematite = create_mineral("Hematite", 573, SVRegion.town, geodes=(Geode.frozen_geode, Geode.omni_geode)) mudstone = create_mineral("Mudstone", 574, SVRegion.town, geodes=(Geode.geode, Geode.omni_geode)) obsidian = create_mineral("Obsidian", 575, SVRegion.town, geodes=(Geode.magma_geode, Geode.omni_geode)) slate = create_mineral("Slate", 576, SVRegion.town, geodes=(Geode.geode, Geode.omni_geode)) fairy_stone = create_mineral("Fairy Stone", 577, SVRegion.town, geodes=(Geode.frozen_geode, Geode.omni_geode)) star_shards = create_mineral("Star Shards", 578, SVRegion.town, geodes=(Geode.magma_geode, Geode.omni_geode)) dwarf_scrolls = (Artifact.dwarf_scroll_i, Artifact.dwarf_scroll_ii, Artifact.dwarf_scroll_iii, Artifact.dwarf_scroll_iv) skeleton_front = (Artifact.prehistoric_skull, Artifact.skeletal_hand, Artifact.prehistoric_scapula) skeleton_middle = (Artifact.prehistoric_rib, Artifact.prehistoric_vertebra) skeleton_back = (Artifact.prehistoric_tibia, Artifact.skeletal_tail) all_museum_items_by_name = {item.name: item for item in all_museum_items}