from ..generic.Rules import set_rule, add_rule from BaseClasses import MultiWorld from ..AutoWorld import LogicMixin class ChecksFinderLogic(LogicMixin): def _has_total(self, player: int, total: int): return (self.item_count('Map Width', player)+self.item_count('Map Height', player)+ self.item_count('Map Bombs', player)) >= total # Sets rules on entrances and advancements that are always applied def set_rules(world: MultiWorld, player: int): set_rule(world.get_location(("Tile 6"), player), lambda state: state._has_total(player, 1)) set_rule(world.get_location(("Tile 7"), player), lambda state: state._has_total(player, 2)) set_rule(world.get_location(("Tile 8"), player), lambda state: state._has_total(player, 3)) set_rule(world.get_location(("Tile 9"), player), lambda state: state._has_total(player, 4)) set_rule(world.get_location(("Tile 10"), player), lambda state: state._has_total(player, 5)) set_rule(world.get_location(("Tile 11"), player), lambda state: state._has_total(player, 6)) set_rule(world.get_location(("Tile 12"), player), lambda state: state._has_total(player, 7)) set_rule(world.get_location(("Tile 13"), player), lambda state: state._has_total(player, 8)) set_rule(world.get_location(("Tile 14"), player), lambda state: state._has_total(player, 9)) set_rule(world.get_location(("Tile 15"), player), lambda state: state._has_total(player, 10)) set_rule(world.get_location(("Tile 16"), player), lambda state: state._has_total(player, 11)) set_rule(world.get_location(("Tile 17"), player), lambda state: state._has_total(player, 12)) set_rule(world.get_location(("Tile 18"), player), lambda state: state._has_total(player, 13)) set_rule(world.get_location(("Tile 19"), player), lambda state: state._has_total(player, 14)) set_rule(world.get_location(("Tile 20"), player), lambda state: state._has_total(player, 15)) set_rule(world.get_location(("Tile 21"), player), lambda state: state._has_total(player, 16)) set_rule(world.get_location(("Tile 22"), player), lambda state: state._has_total(player, 17)) set_rule(world.get_location(("Tile 23"), player), lambda state: state._has_total(player, 18)) set_rule(world.get_location(("Tile 24"), player), lambda state: state._has_total(player, 19)) set_rule(world.get_location(("Tile 25"), player), lambda state: state._has_total(player, 20)) # Sets rules on completion condition def set_completion_rules(world: MultiWorld, player: int): width_req = 10-5 height_req = 10-5 bomb_req = 20-5 completion_requirements = lambda state: \ state.has("Map Width", player, width_req) and \ state.has("Map Height", player, height_req) and \ state.has("Map Bombs", player, bomb_req) world.completion_condition[player] = lambda state: completion_requirements(state)