import unittest from test.general import setup_solo_multiworld from .. import StardewValleyWorld, StardewLocation from ..data.bundle_data import BundleItem, all_bundle_items_except_money from ..stardew_rule import MISSING_ITEM, False_ multi_world = setup_solo_multiworld(StardewValleyWorld) world = multi_world.worlds[1] logic = world.logic def collect_all(mw): for item in mw.get_items(): mw.state.collect(item, event=True) collect_all(multi_world) class TestLogic(unittest.TestCase): def test_given_bundle_item_then_is_available_in_logic(self): for bundle_item in all_bundle_items_except_money: with self.subTest(msg=bundle_item.item.name): self.assertIn(bundle_item.item.name, logic.item_rules) def test_given_item_rule_then_can_be_resolved(self): for item in logic.item_rules.keys(): with self.subTest(msg=item): rule = logic.item_rules[item] self.assertNotIn(MISSING_ITEM, repr(rule)) self.assertTrue(rule == False_() or rule(multi_world.state), f"Could not resolve item rule for {item} {rule}") def test_given_building_rule_then_can_be_resolved(self): for building in logic.building_rules.keys(): with self.subTest(msg=building): rule = logic.building_rules[building] self.assertNotIn(MISSING_ITEM, repr(rule)) self.assertTrue(rule == False_() or rule(multi_world.state), f"Could not resolve building rule for {building} {rule}") def test_given_quest_rule_then_can_be_resolved(self): for quest in logic.quest_rules.keys(): with self.subTest(msg=quest): rule = logic.quest_rules[quest] self.assertNotIn(MISSING_ITEM, repr(rule)) self.assertTrue(rule == False_() or rule(multi_world.state), f"Could not resolve quest rule for {quest} {rule}") def test_given_special_order_rule_then_can_be_resolved(self): for special_order in logic.special_order_rules.keys(): with self.subTest(msg=special_order): rule = logic.special_order_rules[special_order] self.assertNotIn(MISSING_ITEM, repr(rule)) self.assertTrue(rule == False_() or rule(multi_world.state), f"Could not resolve special order rule for {special_order} {rule}") def test_given_tree_fruit_rule_then_can_be_resolved(self): for tree_fruit in logic.tree_fruit_rules.keys(): with self.subTest(msg=tree_fruit): rule = logic.tree_fruit_rules[tree_fruit] self.assertNotIn(MISSING_ITEM, repr(rule)) self.assertTrue(rule == False_() or rule(multi_world.state), f"Could not resolve tree fruit rule for {tree_fruit} {rule}") def test_given_seed_rule_then_can_be_resolved(self): for seed in logic.seed_rules.keys(): with self.subTest(msg=seed): rule = logic.seed_rules[seed] self.assertNotIn(MISSING_ITEM, repr(rule)) self.assertTrue(rule == False_() or rule(multi_world.state), f"Could not resolve seed rule for {seed} {rule}") def test_given_crop_rule_then_can_be_resolved(self): for crop in logic.crop_rules.keys(): with self.subTest(msg=crop): rule = logic.crop_rules[crop] self.assertNotIn(MISSING_ITEM, repr(rule)) self.assertTrue(rule == False_() or rule(multi_world.state), f"Could not resolve crop rule for {crop} {rule}") def test_given_fish_rule_then_can_be_resolved(self): for fish in logic.fish_rules.keys(): with self.subTest(msg=fish): rule = logic.fish_rules[fish] self.assertNotIn(MISSING_ITEM, repr(rule)) self.assertTrue(rule == False_() or rule(multi_world.state), f"Could not resolve fish rule for {fish} {rule}") def test_given_museum_rule_then_can_be_resolved(self): for donation in logic.museum_rules.keys(): with self.subTest(msg=donation): rule = logic.museum_rules[donation] self.assertNotIn(MISSING_ITEM, repr(rule)) self.assertTrue(rule == False_() or rule(multi_world.state), f"Could not resolve museum rule for {donation} {rule}") def test_given_cooking_rule_then_can_be_resolved(self): for cooking_rule in logic.cooking_rules.keys(): with self.subTest(msg=cooking_rule): rule = logic.cooking_rules[cooking_rule] self.assertNotIn(MISSING_ITEM, repr(rule)) self.assertTrue(rule == False_() or rule(multi_world.state), f"Could not resolve cooking rule for {cooking_rule} {rule}") def test_given_location_rule_then_can_be_resolved(self): for location in multi_world.get_locations(1): with self.subTest(msg=location.name): rule = location.access_rule self.assertNotIn(MISSING_ITEM, repr(rule)) self.assertTrue(rule == False_() or rule(multi_world.state), f"Could not resolve location rule for {location} {rule}")