import itertools import unittest from random import random from typing import Dict from BaseClasses import ItemClassification, MultiWorld from Options import SpecialRange, OptionSet from . import setup_solo_multiworld, SVTestBase from .. import StardewItem, options, items_by_group, Group from ..locations import locations_by_tag, LocationTags, location_table from ..options import StardewOption, stardew_valley_option_classes, Mods from ..strings.goal_names import Goal from ..strings.season_names import Season from ..strings.special_order_names import SpecialOrder from ..strings.tool_names import ToolMaterial, Tool SEASONS = {Season.spring, Season.summer, Season.fall, Season.winter} TOOLS = {"Hoe", "Pickaxe", "Axe", "Watering Can", "Trash Can", "Fishing Rod"} def assert_can_win(tester: SVTestBase, multiworld: MultiWorld): for item in multiworld.get_items(): multiworld.state.collect(item) tester.assertTrue(multiworld.find_item("Victory", 1).can_reach(multiworld.state)) def basic_checks(tester: SVTestBase, multiworld: MultiWorld): tester.assertIn(StardewItem("Victory", ItemClassification.progression, None, 1), multiworld.get_items()) assert_can_win(tester, multiworld) non_event_locations = [location for location in multiworld.get_locations() if not location.event] tester.assertEqual(len(multiworld.itempool), len(non_event_locations)) def check_no_ginger_island(tester: SVTestBase, multiworld: MultiWorld): ginger_island_items = [item_data.name for item_data in items_by_group[Group.GINGER_ISLAND]] ginger_island_locations = [location_data.name for location_data in locations_by_tag[LocationTags.GINGER_ISLAND]] for item in multiworld.get_items(): tester.assertNotIn(item.name, ginger_island_items) for location in multiworld.get_locations(): tester.assertNotIn(location.name, ginger_island_locations) def get_option_choices(option) -> Dict[str, int]: if issubclass(option, SpecialRange): return option.special_range_names elif option.options: return option.options return {} class TestGenerateDynamicOptions(SVTestBase): def test_given_special_range_when_generate_then_basic_checks(self): for option in stardew_valley_option_classes: if not issubclass(option, SpecialRange): continue for value in option.special_range_names: with self.subTest(f"{option.internal_name}: {value}"): choices = {option.internal_name: option.special_range_names[value]} multiworld = setup_solo_multiworld(choices) basic_checks(self, multiworld) def test_given_choice_when_generate_then_basic_checks(self): seed = int(random() * pow(10, 18) - 1) for option in stardew_valley_option_classes: if not option.options: continue for value in option.options: with self.subTest(f"{option.internal_name}: {value} [Seed: {seed}]"): world_options = {option.internal_name: option.options[value]} multiworld = setup_solo_multiworld(world_options, seed) basic_checks(self, multiworld) class TestGoal(SVTestBase): def test_given_goal_when_generate_then_victory_is_in_correct_location(self): for goal, location in [("community_center", Goal.community_center), ("grandpa_evaluation", Goal.grandpa_evaluation), ("bottom_of_the_mines", Goal.bottom_of_the_mines), ("cryptic_note", Goal.cryptic_note), ("master_angler", Goal.master_angler), ("complete_collection", Goal.complete_museum), ("full_house", Goal.full_house), ("perfection", Goal.perfection)]: with self.subTest(msg=f"Goal: {goal}, Location: {location}"): world_options = {options.Goal.internal_name: options.Goal.options[goal]} multi_world = setup_solo_multiworld(world_options) victory = multi_world.find_item("Victory", 1) self.assertEqual(victory.name, location) class TestSeasonRandomization(SVTestBase): def test_given_disabled_when_generate_then_all_seasons_are_precollected(self): world_options = {options.SeasonRandomization.internal_name: options.SeasonRandomization.option_disabled} multi_world = setup_solo_multiworld(world_options) precollected_items = {item.name for item in multi_world.precollected_items[1]} self.assertTrue(all([season in precollected_items for season in SEASONS])) def test_given_randomized_when_generate_then_all_seasons_are_in_the_pool_or_precollected(self): world_options = {options.SeasonRandomization.internal_name: options.SeasonRandomization.option_randomized} multi_world = setup_solo_multiworld(world_options) precollected_items = {item.name for item in multi_world.precollected_items[1]} items = {item.name for item in multi_world.get_items()} | precollected_items self.assertTrue(all([season in items for season in SEASONS])) self.assertEqual(len(SEASONS.intersection(precollected_items)), 1) def test_given_progressive_when_generate_then_3_progressive_seasons_are_in_the_pool(self): world_options = {options.SeasonRandomization.internal_name: options.SeasonRandomization.option_progressive} multi_world = setup_solo_multiworld(world_options) items = [item.name for item in multi_world.get_items()] self.assertEqual(items.count(Season.progressive), 3) class TestToolProgression(SVTestBase): def test_given_vanilla_when_generate_then_no_tool_in_pool(self): world_options = {options.ToolProgression.internal_name: options.ToolProgression.option_vanilla} multi_world = setup_solo_multiworld(world_options) items = {item.name for item in multi_world.get_items()} for tool in TOOLS: self.assertNotIn(tool, items) def test_given_progressive_when_generate_then_progressive_tool_of_each_is_in_pool_four_times(self): world_options = {options.ToolProgression.internal_name: options.ToolProgression.option_progressive} multi_world = setup_solo_multiworld(world_options) items = [item.name for item in multi_world.get_items()] for tool in TOOLS: self.assertEqual(items.count("Progressive " + tool), 4) def test_given_progressive_when_generate_then_tool_upgrades_are_locations(self): world_options = {options.ToolProgression.internal_name: options.ToolProgression.option_progressive} multi_world = setup_solo_multiworld(world_options) locations = {locations.name for locations in multi_world.get_locations(1)} for material, tool in itertools.product(ToolMaterial.tiers.values(), [Tool.hoe, Tool.pickaxe, Tool.axe, Tool.watering_can, Tool.trash_can]): if material == ToolMaterial.basic: continue self.assertIn(f"{material} {tool} Upgrade", locations) self.assertIn("Purchase Training Rod", locations) self.assertIn("Bamboo Pole Cutscene", locations) self.assertIn("Purchase Fiberglass Rod", locations) self.assertIn("Purchase Iridium Rod", locations) class TestGenerateAllOptionsWithExcludeGingerIsland(SVTestBase): def test_given_special_range_when_generate_exclude_ginger_island(self): for option in stardew_valley_option_classes: if not issubclass(option, SpecialRange) or option.internal_name == options.ExcludeGingerIsland.internal_name: continue for value in option.special_range_names: with self.subTest(f"{option.internal_name}: {value}"): multiworld = setup_solo_multiworld( {options.ExcludeGingerIsland.internal_name: options.ExcludeGingerIsland.option_true, option.internal_name: option.special_range_names[value]}) check_no_ginger_island(self, multiworld) def test_given_choice_when_generate_exclude_ginger_island(self): seed = int(random() * pow(10, 18) - 1) island_option = options.ExcludeGingerIsland for option in stardew_valley_option_classes: if not option.options or option.internal_name == island_option.internal_name: continue for value in option.options: with self.subTest(f"{option.internal_name}: {value} [Seed: {seed}]"): multiworld = setup_solo_multiworld( {island_option.internal_name: island_option.option_true, option.internal_name: option.options[value]}, seed) if multiworld.worlds[self.player].options[island_option.internal_name] != island_option.option_true: continue basic_checks(self, multiworld) check_no_ginger_island(self, multiworld) def test_given_island_related_goal_then_override_exclude_ginger_island(self): island_goals = [value for value in options.Goal.options if value in ["walnut_hunter", "perfection"]] island_option = options.ExcludeGingerIsland for goal in island_goals: for value in island_option.options: with self.subTest(f"Goal: {goal}, {island_option.internal_name}: {value}"): multiworld = setup_solo_multiworld( {options.Goal.internal_name: options.Goal.options[goal], island_option.internal_name: island_option.options[value]}) self.assertEqual(multiworld.worlds[self.player].options[island_option.internal_name], island_option.option_false) basic_checks(self, multiworld) class TestTraps(SVTestBase): def test_given_no_traps_when_generate_then_no_trap_in_pool(self): world_options = self.allsanity_options_without_mods() world_options.update({options.TrapItems.internal_name: options.TrapItems.option_no_traps}) multi_world = setup_solo_multiworld(world_options) trap_items = [item_data.name for item_data in items_by_group[Group.TRAP]] multiworld_items = [item.name for item in multi_world.get_items()] for item in trap_items: with self.subTest(f"{item}"): self.assertNotIn(item, multiworld_items) def test_given_traps_when_generate_then_all_traps_in_pool(self): trap_option = options.TrapItems for value in trap_option.options: if value == "no_traps": continue world_options = self.allsanity_options_with_mods() world_options.update({options.TrapItems.internal_name: trap_option.options[value]}) multi_world = setup_solo_multiworld(world_options) trap_items = [item_data.name for item_data in items_by_group[Group.TRAP] if Group.DEPRECATED not in item_data.groups and item_data.mod_name is None] multiworld_items = [item.name for item in multi_world.get_items()] for item in trap_items: with self.subTest(f"Option: {value}, Item: {item}"): self.assertIn(item, multiworld_items) class TestSpecialOrders(SVTestBase): def test_given_disabled_then_no_order_in_pool(self): world_options = {options.SpecialOrderLocations.internal_name: options.SpecialOrderLocations.option_disabled} multi_world = setup_solo_multiworld(world_options) locations_in_pool = {location.name for location in multi_world.get_locations() if location.name in location_table} for location_name in locations_in_pool: location = location_table[location_name] self.assertNotIn(LocationTags.SPECIAL_ORDER_BOARD, location.tags) self.assertNotIn(LocationTags.SPECIAL_ORDER_QI, location.tags) def test_given_board_only_then_no_qi_order_in_pool(self): world_options = {options.SpecialOrderLocations.internal_name: options.SpecialOrderLocations.option_board_only} multi_world = setup_solo_multiworld(world_options) locations_in_pool = {location.name for location in multi_world.get_locations() if location.name in location_table} for location_name in locations_in_pool: location = location_table[location_name] self.assertNotIn(LocationTags.SPECIAL_ORDER_QI, location.tags) for board_location in locations_by_tag[LocationTags.SPECIAL_ORDER_BOARD]: if board_location.mod_name: continue self.assertIn(board_location.name, locations_in_pool) def test_given_board_and_qi_then_all_orders_in_pool(self): world_options = {options.SpecialOrderLocations.internal_name: options.SpecialOrderLocations.option_board_qi, options.ArcadeMachineLocations.internal_name: options.ArcadeMachineLocations.option_victories} multi_world = setup_solo_multiworld(world_options) locations_in_pool = {location.name for location in multi_world.get_locations()} for qi_location in locations_by_tag[LocationTags.SPECIAL_ORDER_QI]: if qi_location.mod_name: continue self.assertIn(qi_location.name, locations_in_pool) for board_location in locations_by_tag[LocationTags.SPECIAL_ORDER_BOARD]: if board_location.mod_name: continue self.assertIn(board_location.name, locations_in_pool) def test_given_board_and_qi_without_arcade_machines_then_lets_play_a_game_not_in_pool(self): world_options = {options.SpecialOrderLocations.internal_name: options.SpecialOrderLocations.option_board_qi, options.ArcadeMachineLocations.internal_name: options.ArcadeMachineLocations.option_disabled} multi_world = setup_solo_multiworld(world_options) locations_in_pool = {location.name for location in multi_world.get_locations()} self.assertNotIn(SpecialOrder.lets_play_a_game, locations_in_pool)