from worlds.AutoWorld import World from . import Constants def shuffle_structures(mc_world: World) -> None: multiworld = mc_world.multiworld player = mc_world.player default_connections = Constants.region_info["default_connections"] illegal_connections = Constants.region_info["illegal_connections"] # Get all unpaired exits and all regions without entrances (except the Menu) # This function is destructive on these lists. exits = [exit.name for r in multiworld.regions if r.player == player for exit in r.exits if exit.connected_region == None] structs = [r.name for r in multiworld.regions if r.player == player and r.entrances == [] and r.name != 'Menu'] exits_spoiler = exits[:] # copy the original order for the spoiler log pairs = {} def set_pair(exit, struct): if (exit in exits) and (struct in structs) and (exit not in illegal_connections.get(struct, [])): pairs[exit] = struct exits.remove(exit) structs.remove(struct) else: raise Exception(f"Invalid connection: {exit} => {struct} for player {player} ({multiworld.player_name[player]})") # Connect plando structures first if multiworld.plando_connections[player]: for conn in multiworld.plando_connections[player]: set_pair(conn.entrance, conn.exit) # The algorithm tries to place the most restrictive structures first. This algorithm always works on the # relatively small set of restrictions here, but does not work on all possible inputs with valid configurations. if multiworld.shuffle_structures[player]: structs.sort(reverse=True, key=lambda s: len(illegal_connections.get(s, []))) for struct in structs[:]: try: exit = multiworld.random.choice([e for e in exits if e not in illegal_connections.get(struct, [])]) except IndexError: raise Exception(f"No valid structure placements remaining for player {player} ({multiworld.player_name[player]})") set_pair(exit, struct) else: # write remaining default connections for (exit, struct) in default_connections: if exit in exits: set_pair(exit, struct) # Make sure we actually paired everything; might fail if plando try: assert len(exits) == len(structs) == 0 except AssertionError: raise Exception(f"Failed to connect all Minecraft structures for player {player} ({multiworld.player_name[player]})") for exit in exits_spoiler: multiworld.get_entrance(exit, player).connect(multiworld.get_region(pairs[exit], player)) if multiworld.shuffle_structures[player] or multiworld.plando_connections[player]: multiworld.spoiler.set_entrance(exit, pairs[exit], 'entrance', player)