from __future__ import annotations import abc import functools import logging import math import numbers import random import typing import enum from collections import defaultdict from copy import deepcopy from dataclasses import dataclass from schema import And, Optional, Or, Schema from typing_extensions import Self from Utils import get_file_safe_name, get_fuzzy_results, is_iterable_except_str, output_path if typing.TYPE_CHECKING: from BaseClasses import MultiWorld, PlandoOptions from worlds.AutoWorld import World import pathlib class OptionError(ValueError): pass class Visibility(enum.IntFlag): none = 0b0000 template = 0b0001 simple_ui = 0b0010 # show option in simple menus, such as player-options complex_ui = 0b0100 # show option in complex menus, such as weighted-options spoiler = 0b1000 all = 0b1111 class AssembleOptions(abc.ABCMeta): def __new__(mcs, name, bases, attrs): options = attrs["options"] = {} name_lookup = attrs["name_lookup"] = {} # merge parent class options for base in bases: if getattr(base, "options", None): options.update(base.options) name_lookup.update(base.name_lookup) new_options = {name[7:].lower(): option_id for name, option_id in attrs.items() if name.startswith("option_")} assert "random" not in new_options, "Choice option 'random' cannot be manually assigned." assert len(new_options) == len(set(new_options.values())), "same ID cannot be used twice. Try alias?" attrs["name_lookup"].update({option_id: name for name, option_id in new_options.items()}) options.update(new_options) # apply aliases, without name_lookup aliases = attrs["aliases"] = {name[6:].lower(): option_id for name, option_id in attrs.items() if name.startswith("alias_")} assert ( name in {"Option", "VerifyKeys"} or # base abstract classes don't need default "default" in attrs or any(hasattr(base, "default") for base in bases) ), f"Option class {name} needs default value" assert "random" not in aliases, "Choice option 'random' cannot be manually assigned." # auto-alias Off and On being parsed as True and False if "off" in options: options["false"] = options["off"] if "on" in options: options["true"] = options["on"] options.update(aliases) if "verify" not in attrs: # not overridden by class -> look up bases verifiers = [f for f in (getattr(base, "verify", None) for base in bases) if f] if len(verifiers) > 1: # verify multiple bases/mixins def verify(self, *args, **kwargs) -> None: for f in verifiers: f(self, *args, **kwargs) attrs["verify"] = verify else: assert verifiers, "class Option is supposed to implement def verify" # auto-validate schema on __init__ if "schema" in attrs.keys(): if "__init__" in attrs: def validate_decorator(func): def validate(self, *args, **kwargs): ret = func(self, *args, **kwargs) self.value = self.schema.validate(self.value) return ret return validate attrs["__init__"] = validate_decorator(attrs["__init__"]) else: # construct an __init__ that calls parent __init__ cls = super(AssembleOptions, mcs).__new__(mcs, name, bases, attrs) def meta__init__(self, *args, **kwargs): super(cls, self).__init__(*args, **kwargs) self.value = self.schema.validate(self.value) cls.__init__ = meta__init__ return cls return super(AssembleOptions, mcs).__new__(mcs, name, bases, attrs) T = typing.TypeVar('T') class Option(typing.Generic[T], metaclass=AssembleOptions): value: T default: typing.ClassVar[typing.Any] # something that __init__ will be able to convert to the correct type visibility = Visibility.all # convert option_name_long into Name Long as display_name, otherwise name_long is the result. # Handled in get_option_name() auto_display_name = False # can be weighted between selections supports_weighting = True rich_text_doc: typing.Optional[bool] = None """Whether the WebHost should render the Option's docstring as rich text. If this is True, the Option's docstring is interpreted as reStructuredText_, the standard Python markup format. In the WebHost, it's rendered to HTML so that lists, emphasis, and other rich text features are displayed properly. If this is False, the docstring is instead interpreted as plain text, and displayed as-is on the WebHost with whitespace preserved. If this is None, it inherits the value of `World.rich_text_options_doc`. For backwards compatibility, this defaults to False, but worlds are encouraged to set it to True and use reStructuredText for their Option documentation. .. _reStructuredText: https://docutils.sourceforge.io/rst.html """ # filled by AssembleOptions: name_lookup: typing.ClassVar[typing.Dict[T, str]] # type: ignore # https://github.com/python/typing/discussions/1460 the reason for this type: ignore options: typing.ClassVar[typing.Dict[str, int]] aliases: typing.ClassVar[typing.Dict[str, int]] def __repr__(self) -> str: return f"{self.__class__.__name__}({self.current_option_name})" def __hash__(self) -> int: return hash(self.value) @property def current_key(self) -> str: return self.name_lookup[self.value] @property def current_option_name(self) -> str: """For display purposes. Worlds should be using current_key.""" return self.get_option_name(self.value) @classmethod def get_option_name(cls, value: T) -> str: if cls.auto_display_name: return cls.name_lookup[value].replace("_", " ").title() else: return cls.name_lookup[value] def __int__(self) -> T: return self.value def __bool__(self) -> bool: return bool(self.value) @classmethod @abc.abstractmethod def from_any(cls, data: typing.Any) -> Option[T]: ... if typing.TYPE_CHECKING: def verify(self, world: typing.Type[World], player_name: str, plando_options: PlandoOptions) -> None: pass else: def verify(self, *args, **kwargs) -> None: pass class FreeText(Option[str]): """Text option that allows users to enter strings. Needs to be validated by the world or option definition.""" default = "" def __init__(self, value: str): assert isinstance(value, str), "value of FreeText must be a string" self.value = value @property def current_key(self) -> str: return self.value @classmethod def from_text(cls, text: str) -> FreeText: return cls(text) @classmethod def from_any(cls, data: typing.Any) -> FreeText: return cls.from_text(str(data)) @classmethod def get_option_name(cls, value: str) -> str: return value def __eq__(self, other): if isinstance(other, self.__class__): return other.value == self.value elif isinstance(other, str): return other == self.value else: raise TypeError(f"Can't compare {self.__class__.__name__} with {other.__class__.__name__}") class NumericOption(Option[int], numbers.Integral, abc.ABC): default = 0 # note: some of the `typing.Any`` here is a result of unresolved issue in python standards # `int` is not a `numbers.Integral` according to the official typestubs # (even though isinstance(5, numbers.Integral) == True) # https://github.com/python/typing/issues/272 # https://github.com/python/mypy/issues/3186 # https://github.com/microsoft/pyright/issues/1575 def __eq__(self, other: typing.Any) -> bool: if isinstance(other, NumericOption): return self.value == other.value else: return typing.cast(bool, self.value == other) def __lt__(self, other: typing.Union[int, NumericOption]) -> bool: if isinstance(other, NumericOption): return self.value < other.value else: return self.value < other def __le__(self, other: typing.Union[int, NumericOption]) -> bool: if isinstance(other, NumericOption): return self.value <= other.value else: return self.value <= other def __gt__(self, other: typing.Union[int, NumericOption]) -> bool: if isinstance(other, NumericOption): return self.value > other.value else: return self.value > other def __ge__(self, other: typing.Union[int, NumericOption]) -> bool: if isinstance(other, NumericOption): return self.value >= other.value else: return self.value >= other def __bool__(self) -> bool: return bool(self.value) def __int__(self) -> int: return self.value def __mul__(self, other: typing.Any) -> typing.Any: if isinstance(other, NumericOption): return self.value * other.value else: return self.value * other def __rmul__(self, other: typing.Any) -> typing.Any: if isinstance(other, NumericOption): return other.value * self.value else: return other * self.value def __sub__(self, other: typing.Any) -> typing.Any: if isinstance(other, NumericOption): return self.value - other.value else: return self.value - other def __rsub__(self, left: typing.Any) -> typing.Any: if isinstance(left, NumericOption): return left.value - self.value else: return left - self.value def __add__(self, other: typing.Any) -> typing.Any: if isinstance(other, NumericOption): return self.value + other.value else: return self.value + other def __radd__(self, left: typing.Any) -> typing.Any: if isinstance(left, NumericOption): return left.value + self.value else: return left + self.value def __truediv__(self, other: typing.Any) -> typing.Any: if isinstance(other, NumericOption): return self.value / other.value else: return self.value / other def __rtruediv__(self, left: typing.Any) -> typing.Any: if isinstance(left, NumericOption): return left.value / self.value else: return left / self.value def __abs__(self) -> typing.Any: return abs(self.value) def __and__(self, other: typing.Any) -> int: return self.value & int(other) def __ceil__(self) -> int: return math.ceil(self.value) def __floor__(self) -> int: return math.floor(self.value) def __floordiv__(self, other: typing.Any) -> int: return self.value // int(other) def __invert__(self) -> int: return ~(self.value) def __lshift__(self, other: typing.Any) -> int: return self.value << int(other) def __mod__(self, other: typing.Any) -> int: return self.value % int(other) def __neg__(self) -> int: return -(self.value) def __or__(self, other: typing.Any) -> int: return self.value | int(other) def __pos__(self) -> int: return +(self.value) def __pow__(self, exponent: numbers.Complex, modulus: typing.Optional[numbers.Integral] = None) -> int: if not (modulus is None): assert isinstance(exponent, numbers.Integral) return pow(self.value, exponent, modulus) # type: ignore return self.value ** exponent # type: ignore def __rand__(self, other: typing.Any) -> int: return int(other) & self.value def __rfloordiv__(self, other: typing.Any) -> int: return int(other) // self.value def __rlshift__(self, other: typing.Any) -> int: return int(other) << self.value def __rmod__(self, other: typing.Any) -> int: return int(other) % self.value def __ror__(self, other: typing.Any) -> int: return int(other) | self.value def __round__(self, ndigits: typing.Optional[int] = None) -> int: return round(self.value, ndigits) def __rpow__(self, base: typing.Any) -> typing.Any: return base ** self.value def __rrshift__(self, other: typing.Any) -> int: return int(other) >> self.value def __rshift__(self, other: typing.Any) -> int: return self.value >> int(other) def __rxor__(self, other: typing.Any) -> int: return int(other) ^ self.value def __trunc__(self) -> int: return math.trunc(self.value) def __xor__(self, other: typing.Any) -> int: return self.value ^ int(other) class Toggle(NumericOption): option_false = 0 option_true = 1 default = 0 def __init__(self, value: int): # if user puts in an invalid value, make it valid value = int(bool(value)) self.value = value @classmethod def from_text(cls, text: str) -> Toggle: if text == "random": return cls(random.choice(list(cls.name_lookup))) elif text.lower() in {"off", "0", "false", "none", "null", "no"}: return cls(0) else: return cls(1) @classmethod def from_any(cls, data: typing.Any): if type(data) == str: return cls.from_text(data) else: return cls(int(data)) @classmethod def get_option_name(cls, value): return ["No", "Yes"][int(value)] __hash__ = Option.__hash__ # see https://docs.python.org/3/reference/datamodel.html#object.__hash__ class DefaultOnToggle(Toggle): default = 1 class Choice(NumericOption): auto_display_name = True def __init__(self, value: int): self.value: int = value @classmethod def from_text(cls, text: str) -> Choice: text = text.lower() if text == "random": return cls(random.choice(list(cls.name_lookup))) for option_name, value in cls.options.items(): if option_name == text: return cls(value) raise KeyError( f'Could not find option "{text}" for "{cls.__name__}", ' f'known options are {", ".join(f"{option}" for option in cls.name_lookup.values())}') @classmethod def from_any(cls, data: typing.Any) -> Choice: if type(data) == int and data in cls.options.values(): return cls(data) return cls.from_text(str(data)) def __eq__(self, other): if isinstance(other, self.__class__): return other.value == self.value elif isinstance(other, str): assert other in self.options, f"compared against a str that could never be equal. {self} == {other}" return other == self.current_key elif isinstance(other, int): assert other in self.name_lookup, f"compared against an int that could never be equal. {self} == {other}" return other == self.value elif isinstance(other, bool): return other == bool(self.value) else: raise TypeError(f"Can't compare {self.__class__.__name__} with {other.__class__.__name__}") def __ne__(self, other): if isinstance(other, self.__class__): return other.value != self.value elif isinstance(other, str): assert other in self.options, f"compared against a str that could never be equal. {self} != {other}" return other != self.current_key elif isinstance(other, int): assert other in self.name_lookup, f"compared against am int that could never be equal. {self} != {other}" return other != self.value elif isinstance(other, bool): return other != bool(self.value) elif other is None: return False else: raise TypeError(f"Can't compare {self.__class__.__name__} with {other.__class__.__name__}") __hash__ = Option.__hash__ # see https://docs.python.org/3/reference/datamodel.html#object.__hash__ class TextChoice(Choice): """Allows custom string input and offers choices. Choices will resolve to int and text will resolve to string""" value: typing.Union[str, int] def __init__(self, value: typing.Union[str, int]): assert isinstance(value, str) or isinstance(value, int), \ f"{value} is not a valid option for {self.__class__.__name__}" self.value = value @property def current_key(self) -> str: if isinstance(self.value, str): return self.value return super().current_key @classmethod def from_text(cls, text: str) -> TextChoice: if text.lower() == "random": # chooses a random defined option but won't use any free text options return cls(random.choice(list(cls.name_lookup))) for option_name, value in cls.options.items(): if option_name.lower() == text.lower(): return cls(value) return cls(text) @classmethod def get_option_name(cls, value: T) -> str: if isinstance(value, str): return value return super().get_option_name(value) def __eq__(self, other: typing.Any): if isinstance(other, self.__class__): return other.value == self.value elif isinstance(other, str): if other in self.options: return other == self.current_key return other == self.value elif isinstance(other, int): assert other in self.name_lookup, f"compared against an int that could never be equal. {self} == {other}" return other == self.value elif isinstance(other, bool): return other == bool(self.value) else: raise TypeError(f"Can't compare {self.__class__.__name__} with {other.__class__.__name__}") class BossMeta(AssembleOptions): def __new__(mcs, name, bases, attrs): if name != "PlandoBosses": assert "bosses" in attrs, f"Please define valid bosses for {name}" attrs["bosses"] = frozenset((boss.lower() for boss in attrs["bosses"])) assert "locations" in attrs, f"Please define valid locations for {name}" attrs["locations"] = frozenset((location.lower() for location in attrs["locations"])) cls = super().__new__(mcs, name, bases, attrs) assert not cls.duplicate_bosses or "singularity" in cls.options, f"Please define option_singularity for {name}" return cls class PlandoBosses(TextChoice, metaclass=BossMeta): """Generic boss shuffle option that supports plando. Format expected is 'location1-boss1;location2-boss2;shuffle_mode'. If shuffle_mode is not provided in the string, this will be the default shuffle mode. Must override can_place_boss, which passes a plando boss and location. Check if the placement is valid for your game here.""" bosses: typing.ClassVar[typing.Union[typing.Set[str], typing.FrozenSet[str]]] locations: typing.ClassVar[typing.Union[typing.Set[str], typing.FrozenSet[str]]] duplicate_bosses: bool = False @classmethod def from_text(cls, text: str): # set all of our text to lower case for name checking text = text.lower() if text == "random": return cls(random.choice(list(cls.options.values()))) for option_name, value in cls.options.items(): if option_name == text: return cls(value) options = text.split(";") # since plando exists in the option verify the plando values given are valid cls.validate_plando_bosses(options) return cls.get_shuffle_mode(options) @classmethod def get_shuffle_mode(cls, option_list: typing.List[str]): # find out what mode of boss shuffle we should use for placing bosses after plando # and add as a string to look nice in the spoiler if "random" in option_list: shuffle = random.choice(list(cls.options)) option_list.remove("random") options = ";".join(option_list) + f";{shuffle}" boss_class = cls(options) else: for option in option_list: if option in cls.options: options = ";".join(option_list) break else: if cls.duplicate_bosses and len(option_list) == 1: if cls.valid_boss_name(option_list[0]): # this doesn't exist in this class but it's a forced option for classes where this is called options = option_list[0] + ";singularity" else: options = option_list[0] + f";{cls.name_lookup[cls.default]}" else: options = ";".join(option_list) + f";{cls.name_lookup[cls.default]}" boss_class = cls(options) return boss_class @classmethod def validate_plando_bosses(cls, options: typing.List[str]) -> None: used_locations = [] used_bosses = [] for option in options: # check if a shuffle mode was provided in the incorrect location if option == "random" or option in cls.options: if option != options[-1]: raise ValueError(f"{option} option must be at the end of the boss_shuffle options!") elif "-" in option: location, boss = option.split("-") if location in used_locations: raise ValueError(f"Duplicate Boss Location {location} not allowed.") if not cls.duplicate_bosses and boss in used_bosses: raise ValueError(f"Duplicate Boss {boss} not allowed.") used_locations.append(location) used_bosses.append(boss) if not cls.valid_boss_name(boss): raise ValueError(f"{boss.title()} is not a valid boss name.") if not cls.valid_location_name(location): raise ValueError(f"{location.title()} is not a valid boss location name.") if not cls.can_place_boss(boss, location): raise ValueError(f"{location.title()} is not a valid location for {boss.title()} to be placed.") else: if cls.duplicate_bosses: if not cls.valid_boss_name(option): raise ValueError(f"{option} is not a valid boss name.") else: raise ValueError(f"{option.title()} is not formatted correctly.") @classmethod def can_place_boss(cls, boss: str, location: str) -> bool: raise NotImplementedError @classmethod def valid_boss_name(cls, value: str) -> bool: return value in cls.bosses @classmethod def valid_location_name(cls, value: str) -> bool: return value in cls.locations def verify(self, world: typing.Type[World], player_name: str, plando_options: "PlandoOptions") -> None: if isinstance(self.value, int): return from BaseClasses import PlandoOptions if not (PlandoOptions.bosses & plando_options): # plando is disabled but plando options were given so pull the option and change it to an int option = self.value.split(";")[-1] self.value = self.options[option] logging.warning(f"The plando bosses module is turned off, so {self.name_lookup[self.value].title()} " f"boss shuffle will be used for player {player_name}.") class Range(NumericOption): range_start = 0 range_end = 1 def __init__(self, value: int): if value < self.range_start: raise Exception(f"{value} is lower than minimum {self.range_start} for option {self.__class__.__name__}") elif value > self.range_end: raise Exception(f"{value} is higher than maximum {self.range_end} for option {self.__class__.__name__}") self.value = value @classmethod def from_text(cls, text: str) -> Range: text = text.lower() if text.startswith("random"): return cls.weighted_range(text) elif text == "default" and hasattr(cls, "default"): return cls.from_any(cls.default) elif text == "high": return cls(cls.range_end) elif text == "low": return cls(cls.range_start) elif cls.range_start == 0 \ and hasattr(cls, "default") \ and cls.default != 0 \ and text in ("true", "false"): # these are the conditions where "true" and "false" make sense if text == "true": return cls.from_any(cls.default) else: # "false" return cls(0) return cls(int(text)) @classmethod def weighted_range(cls, text) -> Range: if text == "random-low": return cls(cls.triangular(cls.range_start, cls.range_end, cls.range_start)) elif text == "random-high": return cls(cls.triangular(cls.range_start, cls.range_end, cls.range_end)) elif text == "random-middle": return cls(cls.triangular(cls.range_start, cls.range_end)) elif text.startswith("random-range-"): return cls.custom_range(text) elif text == "random": return cls(random.randint(cls.range_start, cls.range_end)) else: raise Exception(f"random text \"{text}\" did not resolve to a recognized pattern. " f"Acceptable values are: random, random-high, random-middle, random-low, " f"random-range-low--, random-range-middle--, " f"random-range-high--, or random-range--.") @classmethod def custom_range(cls, text) -> Range: textsplit = text.split("-") try: random_range = [int(textsplit[len(textsplit) - 2]), int(textsplit[len(textsplit) - 1])] except ValueError: raise ValueError(f"Invalid random range {text} for option {cls.__name__}") random_range.sort() if random_range[0] < cls.range_start or random_range[1] > cls.range_end: raise Exception( f"{random_range[0]}-{random_range[1]} is outside allowed range " f"{cls.range_start}-{cls.range_end} for option {cls.__name__}") if text.startswith("random-range-low"): return cls(cls.triangular(random_range[0], random_range[1], random_range[0])) elif text.startswith("random-range-middle"): return cls(cls.triangular(random_range[0], random_range[1])) elif text.startswith("random-range-high"): return cls(cls.triangular(random_range[0], random_range[1], random_range[1])) else: return cls(random.randint(random_range[0], random_range[1])) @classmethod def from_any(cls, data: typing.Any) -> Range: if type(data) == int: return cls(data) return cls.from_text(str(data)) @classmethod def get_option_name(cls, value: int) -> str: return str(value) def __str__(self) -> str: return str(self.value) @staticmethod def triangular(lower: int, end: int, tri: typing.Optional[int] = None) -> int: return int(round(random.triangular(lower, end, tri), 0)) class NamedRange(Range): special_range_names: typing.Dict[str, int] = {} """Special Range names have to be all lowercase as matching is done with text.lower()""" def __init__(self, value: int) -> None: if value < self.range_start and value not in self.special_range_names.values(): raise Exception(f"{value} is lower than minimum {self.range_start} for option {self.__class__.__name__} " + f"and is also not one of the supported named special values: {self.special_range_names}") elif value > self.range_end and value not in self.special_range_names.values(): raise Exception(f"{value} is higher than maximum {self.range_end} for option {self.__class__.__name__} " + f"and is also not one of the supported named special values: {self.special_range_names}") # See docstring for key in self.special_range_names: if key != key.lower(): raise Exception(f"{self.__class__.__name__} has an invalid special_range_names key: {key}. " f"NamedRange keys must use only lowercase letters, and ideally should be snake_case.") self.value = value @classmethod def from_text(cls, text: str) -> Range: text = text.lower() if text in cls.special_range_names: return cls(cls.special_range_names[text]) return super().from_text(text) class FreezeValidKeys(AssembleOptions): def __new__(mcs, name, bases, attrs): assert not "_valid_keys" in attrs, "'_valid_keys' gets set by FreezeValidKeys, define 'valid_keys' instead." if "valid_keys" in attrs: attrs["_valid_keys"] = frozenset(attrs["valid_keys"]) return super(FreezeValidKeys, mcs).__new__(mcs, name, bases, attrs) class VerifyKeys(metaclass=FreezeValidKeys): valid_keys: typing.Iterable = [] _valid_keys: frozenset # gets created by AssembleOptions from valid_keys valid_keys_casefold: bool = False convert_name_groups: bool = False verify_item_name: bool = False verify_location_name: bool = False value: typing.Any def verify_keys(self) -> None: if self.valid_keys: data = set(self.value) dataset = set(word.casefold() for word in data) if self.valid_keys_casefold else set(data) extra = dataset - self._valid_keys if extra: raise OptionError( f"Found unexpected key {', '.join(extra)} in {getattr(self, 'display_name', self)}. " f"Allowed keys: {self._valid_keys}." ) def verify(self, world: typing.Type[World], player_name: str, plando_options: "PlandoOptions") -> None: try: self.verify_keys() except OptionError as validation_error: raise OptionError(f"Player {player_name} has invalid option keys:\n{validation_error}") if self.convert_name_groups and self.verify_item_name: new_value = type(self.value)() # empty container of whatever value is for item_name in self.value: new_value |= world.item_name_groups.get(item_name, {item_name}) self.value = new_value elif self.convert_name_groups and self.verify_location_name: new_value = type(self.value)() for loc_name in self.value: new_value |= world.location_name_groups.get(loc_name, {loc_name}) self.value = new_value if self.verify_item_name: for item_name in self.value: if item_name not in world.item_names: picks = get_fuzzy_results(item_name, world.item_names, limit=1) raise Exception(f"Item {item_name} from option {self} " f"is not a valid item name from {world.game}. " f"Did you mean '{picks[0][0]}' ({picks[0][1]}% sure)") elif self.verify_location_name: for location_name in self.value: if location_name not in world.location_names: picks = get_fuzzy_results(location_name, world.location_names, limit=1) raise Exception(f"Location {location_name} from option {self} " f"is not a valid location name from {world.game}. " f"Did you mean '{picks[0][0]}' ({picks[0][1]}% sure)") def __iter__(self) -> typing.Iterator[typing.Any]: return self.value.__iter__() class OptionDict(Option[typing.Dict[str, typing.Any]], VerifyKeys, typing.Mapping[str, typing.Any]): default = {} supports_weighting = False def __init__(self, value: typing.Dict[str, typing.Any]): self.value = deepcopy(value) @classmethod def from_any(cls, data: typing.Dict[str, typing.Any]) -> OptionDict: if type(data) == dict: return cls(data) else: raise NotImplementedError(f"Cannot Convert from non-dictionary, got {type(data)}") def get_option_name(self, value): return ", ".join(f"{key}: {v}" for key, v in value.items()) def __getitem__(self, item: str) -> typing.Any: return self.value.__getitem__(item) def __iter__(self) -> typing.Iterator[str]: return self.value.__iter__() def __len__(self) -> int: return self.value.__len__() class ItemDict(OptionDict): verify_item_name = True def __init__(self, value: typing.Dict[str, int]): if any(item_count < 1 for item_count in value.values()): raise Exception("Cannot have non-positive item counts.") super(ItemDict, self).__init__(value) class OptionList(Option[typing.List[typing.Any]], VerifyKeys): # Supports duplicate entries and ordering. # If only unique entries are needed and input order of elements does not matter, OptionSet should be used instead. # Not a docstring so it doesn't get grabbed by the options system. default = () supports_weighting = False def __init__(self, value: typing.Iterable[typing.Any]): self.value = list(deepcopy(value)) super(OptionList, self).__init__() @classmethod def from_text(cls, text: str): return cls([option.strip() for option in text.split(",")]) @classmethod def from_any(cls, data: typing.Any): if is_iterable_except_str(data): return cls(data) return cls.from_text(str(data)) def get_option_name(self, value): return ", ".join(map(str, value)) def __contains__(self, item): return item in self.value class OptionSet(Option[typing.Set[str]], VerifyKeys): default = frozenset() supports_weighting = False def __init__(self, value: typing.Iterable[str]): self.value = set(deepcopy(value)) super(OptionSet, self).__init__() @classmethod def from_text(cls, text: str): return cls([option.strip() for option in text.split(",")]) @classmethod def from_any(cls, data: typing.Any): if is_iterable_except_str(data): return cls(data) return cls.from_text(str(data)) def get_option_name(self, value): return ", ".join(sorted(value)) def __contains__(self, item): return item in self.value class ItemSet(OptionSet): verify_item_name = True convert_name_groups = True class PlandoText(typing.NamedTuple): at: str text: typing.List[str] percentage: int = 100 PlandoTextsFromAnyType = typing.Union[ typing.Iterable[typing.Union[typing.Mapping[str, typing.Any], PlandoText, typing.Any]], typing.Any ] class PlandoTexts(Option[typing.List[PlandoText]], VerifyKeys): default = () supports_weighting = False display_name = "Plando Texts" def __init__(self, value: typing.Iterable[PlandoText]) -> None: self.value = list(deepcopy(value)) super().__init__() def verify(self, world: typing.Type[World], player_name: str, plando_options: "PlandoOptions") -> None: from BaseClasses import PlandoOptions if self.value and not (PlandoOptions.texts & plando_options): # plando is disabled but plando options were given so overwrite the options self.value = [] logging.warning(f"The plando texts module is turned off, " f"so text for {player_name} will be ignored.") else: super().verify(world, player_name, plando_options) def verify_keys(self) -> None: if self.valid_keys: data = set(text.at for text in self) dataset = set(word.casefold() for word in data) if self.valid_keys_casefold else set(data) extra = dataset - self._valid_keys if extra: raise OptionError( f"Invalid \"at\" placement {', '.join(extra)} in {getattr(self, 'display_name', self)}. " f"Allowed placements: {self._valid_keys}." ) @classmethod def from_any(cls, data: PlandoTextsFromAnyType) -> Self: texts: typing.List[PlandoText] = [] if isinstance(data, typing.Iterable): for text in data: if isinstance(text, typing.Mapping): if random.random() < float(text.get("percentage", 100)/100): at = text.get("at", None) if at is not None: if isinstance(at, dict): if at: at = random.choices(list(at.keys()), weights=list(at.values()), k=1)[0] else: raise OptionError("\"at\" must be a valid string or weighted list of strings!") given_text = text.get("text", []) if isinstance(given_text, dict): if not given_text: given_text = [] else: given_text = random.choices(list(given_text.keys()), weights=list(given_text.values()), k=1) if isinstance(given_text, str): given_text = [given_text] texts.append(PlandoText( at, given_text, text.get("percentage", 100) )) else: raise OptionError("\"at\" must be a valid string or weighted list of strings!") elif isinstance(text, PlandoText): if random.random() < float(text.percentage/100): texts.append(text) else: raise Exception(f"Cannot create plando text from non-dictionary type, got {type(text)}") return cls(texts) else: raise NotImplementedError(f"Cannot Convert from non-list, got {type(data)}") @classmethod def get_option_name(cls, value: typing.List[PlandoText]) -> str: return str({text.at: " ".join(text.text) for text in value}) def __iter__(self) -> typing.Iterator[PlandoText]: yield from self.value def __getitem__(self, index: typing.SupportsIndex) -> PlandoText: return self.value.__getitem__(index) def __len__(self) -> int: return self.value.__len__() class ConnectionsMeta(AssembleOptions): def __new__(mcs, name: str, bases: tuple[type, ...], attrs: dict[str, typing.Any]): if name != "PlandoConnections": assert "entrances" in attrs, f"Please define valid entrances for {name}" attrs["entrances"] = frozenset((connection.lower() for connection in attrs["entrances"])) assert "exits" in attrs, f"Please define valid exits for {name}" attrs["exits"] = frozenset((connection.lower() for connection in attrs["exits"])) if "__doc__" not in attrs: attrs["__doc__"] = PlandoConnections.__doc__ cls = super().__new__(mcs, name, bases, attrs) return cls class PlandoConnection(typing.NamedTuple): class Direction: entrance = "entrance" exit = "exit" both = "both" entrance: str exit: str direction: typing.Literal["entrance", "exit", "both"] # TODO: convert Direction to StrEnum once 3.8 is dropped percentage: int = 100 PlandoConFromAnyType = typing.Union[ typing.Iterable[typing.Union[typing.Mapping[str, typing.Any], PlandoConnection, typing.Any]], typing.Any ] class PlandoConnections(Option[typing.List[PlandoConnection]], metaclass=ConnectionsMeta): """Generic connections plando. Format is: - entrance: "Entrance Name" exit: "Exit Name" direction: "Direction" percentage: 100 Direction must be one of 'entrance', 'exit', or 'both', and defaults to 'both' if omitted. Percentage is an integer from 1 to 100, and defaults to 100 when omitted.""" display_name = "Plando Connections" default = () supports_weighting = False entrances: typing.ClassVar[typing.AbstractSet[str]] exits: typing.ClassVar[typing.AbstractSet[str]] duplicate_exits: bool = False """Whether or not exits should be allowed to be duplicate.""" def __init__(self, value: typing.Iterable[PlandoConnection]): self.value = list(deepcopy(value)) super(PlandoConnections, self).__init__() @classmethod def validate_entrance_name(cls, entrance: str) -> bool: return entrance.lower() in cls.entrances @classmethod def validate_exit_name(cls, exit: str) -> bool: return exit.lower() in cls.exits @classmethod def can_connect(cls, entrance: str, exit: str) -> bool: """Checks that a given entrance can connect to a given exit. By default, this will always return true unless overridden.""" return True @classmethod def validate_plando_connections(cls, connections: typing.Iterable[PlandoConnection]) -> None: used_entrances: typing.List[str] = [] used_exits: typing.List[str] = [] for connection in connections: entrance = connection.entrance exit = connection.exit direction = connection.direction if direction not in (PlandoConnection.Direction.entrance, PlandoConnection.Direction.exit, PlandoConnection.Direction.both): raise ValueError(f"Unknown direction: {direction}") if entrance in used_entrances: raise ValueError(f"Duplicate Entrance {entrance} not allowed.") if not cls.duplicate_exits and exit in used_exits: raise ValueError(f"Duplicate Exit {exit} not allowed.") used_entrances.append(entrance) used_exits.append(exit) if not cls.validate_entrance_name(entrance): raise ValueError(f"{entrance.title()} is not a valid entrance.") if not cls.validate_exit_name(exit): raise ValueError(f"{exit.title()} is not a valid exit.") if not cls.can_connect(entrance, exit): raise ValueError(f"Connection between {entrance.title()} and {exit.title()} is invalid.") @classmethod def from_any(cls, data: PlandoConFromAnyType) -> Self: if not isinstance(data, typing.Iterable): raise Exception(f"Cannot create plando connections from non-List value, got {type(data)}.") value: typing.List[PlandoConnection] = [] for connection in data: if isinstance(connection, typing.Mapping): percentage = connection.get("percentage", 100) if random.random() < float(percentage / 100): entrance = connection.get("entrance", None) if is_iterable_except_str(entrance): entrance = random.choice(sorted(entrance)) exit = connection.get("exit", None) if is_iterable_except_str(exit): exit = random.choice(sorted(exit)) direction = connection.get("direction", "both") if not entrance or not exit: raise Exception("Plando connection must have an entrance and an exit.") value.append(PlandoConnection( entrance, exit, direction, percentage )) elif isinstance(connection, PlandoConnection): if random.random() < float(connection.percentage / 100): value.append(connection) else: raise Exception(f"Cannot create connection from non-Dict type, got {type(connection)}.") cls.validate_plando_connections(value) return cls(value) def verify(self, world: typing.Type[World], player_name: str, plando_options: "PlandoOptions") -> None: from BaseClasses import PlandoOptions if self.value and not (PlandoOptions.connections & plando_options): # plando is disabled but plando options were given so overwrite the options self.value = [] logging.warning(f"The plando connections module is turned off, " f"so connections for {player_name} will be ignored.") @classmethod def get_option_name(cls, value: typing.List[PlandoConnection]) -> str: return ", ".join(["%s %s %s" % (connection.entrance, "<=>" if connection.direction == PlandoConnection.Direction.both else "<=" if connection.direction == PlandoConnection.Direction.exit else "=>", connection.exit) for connection in value]) def __getitem__(self, index: typing.SupportsIndex) -> PlandoConnection: return self.value.__getitem__(index) def __iter__(self) -> typing.Iterator[PlandoConnection]: yield from self.value def __len__(self) -> int: return len(self.value) class Accessibility(Choice): """ Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired. """ display_name = "Accessibility" rich_text_doc = True option_full = 0 option_minimal = 2 alias_none = 2 alias_locations = 0 alias_items = 0 default = 0 class ItemsAccessibility(Accessibility): """ Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired. **Items:** ensure all logically relevant items can be acquired. Some items, such as keys, may be self-locking, and some locations may be inaccessible. """ option_items = 1 default = 1 class ProgressionBalancing(NamedRange): """A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck. """ default = 50 range_start = 0 range_end = 99 display_name = "Progression Balancing" rich_text_doc = True special_range_names = { "disabled": 0, "normal": 50, "extreme": 99, } class OptionsMetaProperty(type): def __new__(mcs, name: str, bases: typing.Tuple[type, ...], attrs: typing.Dict[str, typing.Any]) -> "OptionsMetaProperty": for attr_type in attrs.values(): assert not isinstance(attr_type, AssembleOptions), \ f"Options for {name} should be type hinted on the class, not assigned" return super().__new__(mcs, name, bases, attrs) @property @functools.lru_cache(maxsize=None) def type_hints(cls) -> typing.Dict[str, typing.Type[Option[typing.Any]]]: """Returns type hints of the class as a dictionary.""" return typing.get_type_hints(cls) @dataclass class CommonOptions(metaclass=OptionsMetaProperty): progression_balancing: ProgressionBalancing accessibility: Accessibility def as_dict(self, *option_names: str, casing: str = "snake") -> typing.Dict[str, typing.Any]: """ Returns a dictionary of [str, Option.value] :param option_names: names of the options to return :param casing: case of the keys to return. Supports `snake`, `camel`, `pascal`, `kebab` """ assert option_names, "options.as_dict() was used without any option names." option_results = {} for option_name in option_names: if option_name in type(self).type_hints: if casing == "snake": display_name = option_name elif casing == "camel": split_name = [name.title() for name in option_name.split("_")] split_name[0] = split_name[0].lower() display_name = "".join(split_name) elif casing == "pascal": display_name = "".join([name.title() for name in option_name.split("_")]) elif casing == "kebab": display_name = option_name.replace("_", "-") else: raise ValueError(f"{casing} is invalid casing for as_dict. " "Valid names are 'snake', 'camel', 'pascal', 'kebab'.") value = getattr(self, option_name).value if isinstance(value, set): value = sorted(value) option_results[display_name] = value else: raise ValueError(f"{option_name} not found in {tuple(type(self).type_hints)}") return option_results class LocalItems(ItemSet): """Forces these items to be in their native world.""" display_name = "Local Items" rich_text_doc = True class NonLocalItems(ItemSet): """Forces these items to be outside their native world.""" display_name = "Non-local Items" rich_text_doc = True class StartInventory(ItemDict): """Start with these items.""" verify_item_name = True display_name = "Start Inventory" rich_text_doc = True class StartInventoryPool(StartInventory): """Start with these items and don't place them in the world. The game decides what the replacement items will be. """ verify_item_name = True display_name = "Start Inventory from Pool" rich_text_doc = True class StartHints(ItemSet): """Start with these item's locations prefilled into the ``!hint`` command.""" display_name = "Start Hints" rich_text_doc = True class LocationSet(OptionSet): verify_location_name = True convert_name_groups = True class StartLocationHints(LocationSet): """Start with these locations and their item prefilled into the ``!hint`` command.""" display_name = "Start Location Hints" rich_text_doc = True class ExcludeLocations(LocationSet): """Prevent these locations from having an important item.""" display_name = "Excluded Locations" rich_text_doc = True class PriorityLocations(LocationSet): """Prevent these locations from having an unimportant item.""" display_name = "Priority Locations" rich_text_doc = True class DeathLink(Toggle): """When you die, everyone who enabled death link dies. Of course, the reverse is true too.""" display_name = "Death Link" rich_text_doc = True class ItemLinks(OptionList): """Share part of your item pool with other players.""" display_name = "Item Links" rich_text_doc = True default = [] schema = Schema([ { "name": And(str, len), "item_pool": [And(str, len)], Optional("exclude"): [And(str, len)], "replacement_item": Or(And(str, len), None), Optional("local_items"): [And(str, len)], Optional("non_local_items"): [And(str, len)], Optional("link_replacement"): Or(None, bool), } ]) @staticmethod def verify_items(items: typing.List[str], item_link: str, pool_name: str, world, allow_item_groups: bool = True) -> typing.Set: pool = set() for item_name in items: if item_name not in world.item_names and (not allow_item_groups or item_name not in world.item_name_groups): picks = get_fuzzy_results(item_name, world.item_names, limit=1) picks_group = get_fuzzy_results(item_name, world.item_name_groups.keys(), limit=1) picks_group = f" or '{picks_group[0][0]}' ({picks_group[0][1]}% sure)" if allow_item_groups else "" raise Exception(f"Item {item_name} from item link {item_link} " f"is not a valid item from {world.game} for {pool_name}. " f"Did you mean '{picks[0][0]}' ({picks[0][1]}% sure){picks_group}") if allow_item_groups: pool |= world.item_name_groups.get(item_name, {item_name}) else: pool |= {item_name} return pool def verify(self, world: typing.Type[World], player_name: str, plando_options: "PlandoOptions") -> None: link: dict super(ItemLinks, self).verify(world, player_name, plando_options) existing_links = set() for link in self.value: if link["name"] in existing_links: raise Exception(f"You cannot have more than one link named {link['name']}.") existing_links.add(link["name"]) pool = self.verify_items(link["item_pool"], link["name"], "item_pool", world) local_items = set() non_local_items = set() if "exclude" in link: pool -= self.verify_items(link["exclude"], link["name"], "exclude", world) if link["replacement_item"]: self.verify_items([link["replacement_item"]], link["name"], "replacement_item", world, False) if "local_items" in link: local_items = self.verify_items(link["local_items"], link["name"], "local_items", world) local_items &= pool if "non_local_items" in link: non_local_items = self.verify_items(link["non_local_items"], link["name"], "non_local_items", world) non_local_items &= pool intersection = local_items.intersection(non_local_items) if intersection: raise Exception(f"item_link {link['name']} has {intersection} " f"items in both its local_items and non_local_items pool.") link.setdefault("link_replacement", None) link["item_pool"] = list(pool) class Removed(FreeText): """This Option has been Removed.""" rich_text_doc = True default = "" visibility = Visibility.none def __init__(self, value: str): if value: raise Exception("Option removed, please update your options file.") super().__init__(value) @dataclass class PerGameCommonOptions(CommonOptions): local_items: LocalItems non_local_items: NonLocalItems start_inventory: StartInventory start_hints: StartHints start_location_hints: StartLocationHints exclude_locations: ExcludeLocations priority_locations: PriorityLocations item_links: ItemLinks @dataclass class DeathLinkMixin: death_link: DeathLink class OptionGroup(typing.NamedTuple): """Define a grouping of options.""" name: str """Name of the group to categorize these options in for display on the WebHost and in generated YAMLS.""" options: typing.List[typing.Type[Option[typing.Any]]] """Options to be in the defined group.""" start_collapsed: bool = False """Whether the group will start collapsed on the WebHost options pages.""" item_and_loc_options = [LocalItems, NonLocalItems, StartInventory, StartInventoryPool, StartHints, StartLocationHints, ExcludeLocations, PriorityLocations, ItemLinks] """ Options that are always populated in "Item & Location Options" Option Group. Cannot be moved to another group. If desired, a custom "Item & Location Options" Option Group can be defined, but only for adding additional options to it. """ def get_option_groups(world: typing.Type[World], visibility_level: Visibility = Visibility.template) -> typing.Dict[ str, typing.Dict[str, typing.Type[Option[typing.Any]]]]: """Generates and returns a dictionary for the option groups of a specified world.""" option_groups = {option: option_group.name for option_group in world.web.option_groups for option in option_group.options} # add a default option group for uncategorized options to get thrown into ordered_groups = ["Game Options"] [ordered_groups.append(group) for group in option_groups.values() if group not in ordered_groups] grouped_options = {group: {} for group in ordered_groups} for option_name, option in world.options_dataclass.type_hints.items(): if visibility_level & option.visibility: grouped_options[option_groups.get(option, "Game Options")][option_name] = option # if the world doesn't have any ungrouped options, this group will be empty so just remove it if not grouped_options["Game Options"]: del grouped_options["Game Options"] return grouped_options def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], generate_hidden: bool = True) -> None: import os import yaml from jinja2 import Template from worlds import AutoWorldRegister from Utils import local_path, __version__ full_path: str os.makedirs(target_folder, exist_ok=True) # clean out old for file in os.listdir(target_folder): full_path = os.path.join(target_folder, file) if os.path.isfile(full_path) and full_path.endswith(".yaml"): os.unlink(full_path) def dictify_range(option: Range): data = {option.default: 50} for sub_option in ["random", "random-low", "random-high"]: if sub_option != option.default: data[sub_option] = 0 notes = {} for name, number in getattr(option, "special_range_names", {}).items(): notes[name] = f"equivalent to {number}" if number in data: data[name] = data[number] del data[number] else: data[name] = 0 return data, notes def yaml_dump_scalar(scalar) -> str: # yaml dump may add end of document marker and newlines. return yaml.dump(scalar).replace("...\n", "").strip() for game_name, world in AutoWorldRegister.world_types.items(): if not world.hidden or generate_hidden: option_groups = get_option_groups(world) with open(local_path("data", "options.yaml")) as f: file_data = f.read() res = Template(file_data).render( option_groups=option_groups, __version__=__version__, game=game_name, yaml_dump=yaml_dump_scalar, dictify_range=dictify_range, ) del file_data with open(os.path.join(target_folder, get_file_safe_name(game_name) + ".yaml"), "w", encoding="utf-8-sig") as f: f.write(res) def dump_player_options(multiworld: MultiWorld) -> None: from csv import DictWriter game_players = defaultdict(list) for player, game in multiworld.game.items(): game_players[game].append(player) game_players = dict(sorted(game_players.items())) output = [] per_game_option_names = [ getattr(option, "display_name", option_key) for option_key, option in PerGameCommonOptions.type_hints.items() ] all_option_names = per_game_option_names.copy() for game, players in game_players.items(): game_option_names = per_game_option_names.copy() for player in players: world = multiworld.worlds[player] player_output = { "Game": multiworld.game[player], "Name": multiworld.get_player_name(player), } output.append(player_output) for option_key, option in world.options_dataclass.type_hints.items(): if issubclass(Removed, option): continue display_name = getattr(option, "display_name", option_key) player_output[display_name] = getattr(world.options, option_key).current_option_name if display_name not in game_option_names: all_option_names.append(display_name) game_option_names.append(display_name) with open(output_path(f"generate_{multiworld.seed_name}.csv"), mode="w", newline="") as file: fields = ["Game", "Name", *all_option_names] writer = DictWriter(file, fields) writer.writeheader() writer.writerows(output)