import typing from Options import Choice, Range, Option, Toggle, DeathLink, DefaultOnToggle, OptionList class Goal(Choice): """ Determines the goal of the seed Bowser: Defeat Koopalings, reach Bowser's Castle and defeat Bowser Yoshi Egg Hunt: Find a certain number of Yoshi Eggs """ display_name = "Goal" option_bowser = 0 option_yoshi_egg_hunt = 1 default = 0 class BossesRequired(Range): """ How many Bosses (Koopalings or Reznor) must be defeated in order to defeat Bowser """ display_name = "Bosses Required" range_start = 0 range_end = 11 default = 7 class NumberOfYoshiEggs(Range): """ How many Yoshi Eggs are in the pool for Yoshi Egg Hunt """ display_name = "Total Number of Yoshi Eggs" range_start = 1 range_end = 80 default = 50 class PercentageOfYoshiEggs(Range): """ What Percentage of Yoshi Eggs are required to finish Yoshi Egg Hunt """ display_name = "Required Percentage of Yoshi Eggs" range_start = 1 range_end = 100 default = 100 class DragonCoinChecks(Toggle): """ Whether collecting 5 Dragon Coins in each level will grant a check """ display_name = "Dragon Coin Checks" class BowserCastleDoors(Choice): """ How the doors of Bowser's Castle behave Vanilla: Front and Back Doors behave as vanilla Fast: Both doors behave as the Back Door Slow: Both doors behave as the Front Door "Front Door" rooms depend on the `bowser_castle_rooms` option "Back Door" only requires going through the dark hallway to Bowser """ display_name = "Bowser Castle Doors" option_vanilla = 0 option_fast = 1 option_slow = 2 default = 0 class BowserCastleRooms(Choice): """ How the rooms of Bowser's Castle Front Door behave Vanilla: You can choose which rooms to enter, as in vanilla Random Two Room: Two random rooms are chosen Random Five Room: Five random rooms are chosen Gauntlet: All eight rooms must be cleared Labyrinth: Which room leads to Bowser? """ display_name = "Bowser Castle Rooms" option_vanilla = 0 option_random_two_room = 1 option_random_five_room = 2 option_gauntlet = 3 option_labyrinth = 4 default = 1 class BossShuffle(Choice): """ How bosses are shuffled None: Bosses are not shuffled Simple: Four Reznors and the seven Koopalings are shuffled around Full: Each boss location gets a fully random boss Singularity: One or two bosses are chosen and placed at every boss location """ display_name = "Boss Shuffle" option_none = 0 option_simple = 1 option_full = 2 option_singularity = 3 default = 0 class LevelShuffle(Toggle): """ Whether levels are shuffled """ display_name = "Level Shuffle" class ExcludeSpecialZone(Toggle): """ If active, this option will prevent any progression items from being placed in Special Zone levels. Additionally, if Level Shuffle is active, Special Zone levels will not be shuffled away from their vanilla tiles. """ display_name = "Exclude Special Zone" class SwapDonutGhostHouseExits(Toggle): """ If enabled, this option will swap which overworld direction the two exits of the level at the Donut Ghost House overworld tile go: False: Normal Exit goes up, Secret Exit goes right. True: Normal Exit goes right, Secret Exit goes up. """ display_name = "Swap Donut GH Exits" class DisplaySentItemPopups(Choice): """ What messages to display in-game for items sent """ display_name = "Display Sent Item Popups" option_none = 0 option_all = 1 default = 1 class DisplayReceivedItemPopups(Choice): """ What messages to display in-game for items received """ display_name = "Display Received Item Popups" option_none = 0 option_all = 1 option_progression = 2 default = 2 class TrapFillPercentage(Range): """ Replace a percentage of junk items in the item pool with random traps """ display_name = "Trap Fill Percentage" range_start = 0 range_end = 100 default = 0 class BaseTrapWeight(Choice): """ Base Class for Trap Weights """ option_none = 0 option_low = 1 option_medium = 2 option_high = 4 default = 2 class IceTrapWeight(BaseTrapWeight): """ Likelihood of a receiving a trap which causes the level to become slippery """ display_name = "Ice Trap Weight" class StunTrapWeight(BaseTrapWeight): """ Likelihood of a receiving a trap which briefly stuns Mario """ display_name = "Stun Trap Weight" class LiteratureTrapWeight(BaseTrapWeight): """ Likelihood of a receiving a trap which causes the player to read literature """ display_name = "Literature Trap Weight" class TimerTrapWeight(BaseTrapWeight): """ Likelihood of a receiving a trap which causes the timer to run low """ display_name = "Timer Trap Weight" class Autosave(DefaultOnToggle): """ Whether a save prompt will appear after every level """ display_name = "Autosave" class EarlyClimb(Toggle): """ Force Climb to appear early in the seed as a local item. This is particularly useful to prevent BK when Level Shuffle is disabled """ display_name = "Early Climb" class OverworldSpeed(Choice): """ How fast Mario moves on the overworld """ display_name = "Overworld Speed" option_slow = 0 option_vanilla = 1 option_fast = 2 default = 1 class MusicShuffle(Choice): """ Music shuffle type None: No Music is shuffled Consistent: Each music track is consistently shuffled throughout the game Full: Each individual level has a random music track Singularity: The entire game uses one song for overworld and one song for levels """ display_name = "Music Shuffle" option_none = 0 option_consistent = 1 option_full = 2 option_singularity = 3 default = 0 class MarioPalette(Choice): """ Mario palette color """ display_name = "Mario Palette" option_mario = 0 option_luigi = 1 option_wario = 2 option_waluigi = 3 option_geno = 4 option_princess = 5 option_dark = 6 option_sponge = 7 default = 0 class ForegroundPaletteShuffle(Toggle): """ Whether to shuffle level foreground palettes """ display_name = "Foreground Palette Shuffle" class BackgroundPaletteShuffle(Toggle): """ Whether to shuffle level background palettes """ display_name = "Background Palette Shuffle" class OverworldPaletteShuffle(Toggle): """ Whether to shuffle overworld palettes """ display_name = "Overworld Palette Shuffle" class StartingLifeCount(Range): """ How many extra lives to start the game with """ display_name = "Starting Life Count" range_start = 1 range_end = 99 default = 5 smw_options: typing.Dict[str, type(Option)] = { "death_link": DeathLink, "goal": Goal, "bosses_required": BossesRequired, "number_of_yoshi_eggs": NumberOfYoshiEggs, "percentage_of_yoshi_eggs": PercentageOfYoshiEggs, "dragon_coin_checks": DragonCoinChecks, "bowser_castle_doors": BowserCastleDoors, "bowser_castle_rooms": BowserCastleRooms, "level_shuffle": LevelShuffle, "exclude_special_zone": ExcludeSpecialZone, "boss_shuffle": BossShuffle, "swap_donut_gh_exits": SwapDonutGhostHouseExits, #"display_sent_item_popups": DisplaySentItemPopups, "display_received_item_popups": DisplayReceivedItemPopups, "trap_fill_percentage": TrapFillPercentage, "ice_trap_weight": IceTrapWeight, "stun_trap_weight": StunTrapWeight, "literature_trap_weight": LiteratureTrapWeight, "timer_trap_weight": TimerTrapWeight, "autosave": Autosave, "early_climb": EarlyClimb, "overworld_speed": OverworldSpeed, "music_shuffle": MusicShuffle, "mario_palette": MarioPalette, "foreground_palette_shuffle": ForegroundPaletteShuffle, "background_palette_shuffle": BackgroundPaletteShuffle, "overworld_palette_shuffle": OverworldPaletteShuffle, "starting_life_count": StartingLifeCount, }