let gameName = null; window.addEventListener('load', () => { gameName = document.getElementById('player-settings').getAttribute('data-game'); // Update game name on page document.getElementById('game-name').innerText = gameName; fetchSettingData().then((results) => { let settingHash = localStorage.getItem(`${gameName}-hash`); if (!settingHash) { // If no hash data has been set before, set it now settingHash = md5(JSON.stringify(results)); localStorage.setItem(`${gameName}-hash`, settingHash); localStorage.removeItem(gameName); } if (settingHash !== md5(JSON.stringify(results))) { showUserMessage("Your settings are out of date! Click here to update them! Be aware this will reset " + "them all to default."); document.getElementById('user-message').addEventListener('click', resetSettings); } // Page setup createDefaultSettings(results); buildUI(results); adjustHeaderWidth(); // Event listeners document.getElementById('export-settings').addEventListener('click', () => exportSettings()); document.getElementById('generate-race').addEventListener('click', () => generateGame(true)); document.getElementById('generate-game').addEventListener('click', () => generateGame()); // Name input field const playerSettings = JSON.parse(localStorage.getItem(gameName)); const nameInput = document.getElementById('player-name'); nameInput.addEventListener('keyup', (event) => updateBaseSetting(event)); nameInput.value = playerSettings.name; }).catch((e) => { console.error(e); const url = new URL(window.location.href); window.location.replace(`${url.protocol}//${url.hostname}/page-not-found`); }) }); const resetSettings = () => { localStorage.removeItem(gameName); localStorage.removeItem(`${gameName}-hash`) window.location.reload(); }; const fetchSettingData = () => new Promise((resolve, reject) => { const ajax = new XMLHttpRequest(); ajax.onreadystatechange = () => { if (ajax.readyState !== 4) { return; } if (ajax.status !== 200) { reject(ajax.responseText); return; } try{ resolve(JSON.parse(ajax.responseText)); } catch(error){ reject(error); } }; ajax.open('GET', `${window.location.origin}/static/generated/player-settings/${gameName}.json`, true); ajax.send(); }); const createDefaultSettings = (settingData) => { if (!localStorage.getItem(gameName)) { const newSettings = { [gameName]: {}, }; for (let baseOption of Object.keys(settingData.baseOptions)){ newSettings[baseOption] = settingData.baseOptions[baseOption]; } for (let gameOption of Object.keys(settingData.gameOptions)){ newSettings[gameName][gameOption] = settingData.gameOptions[gameOption].defaultValue; } localStorage.setItem(gameName, JSON.stringify(newSettings)); } }; const buildUI = (settingData) => { // Game Options const leftGameOpts = {}; const rightGameOpts = {}; Object.keys(settingData.gameOptions).forEach((key, index) => { if (index < Object.keys(settingData.gameOptions).length / 2) { leftGameOpts[key] = settingData.gameOptions[key]; } else { rightGameOpts[key] = settingData.gameOptions[key]; } }); document.getElementById('game-options-left').appendChild(buildOptionsTable(leftGameOpts)); document.getElementById('game-options-right').appendChild(buildOptionsTable(rightGameOpts)); }; const buildOptionsTable = (settings, romOpts = false) => { const currentSettings = JSON.parse(localStorage.getItem(gameName)); const table = document.createElement('table'); const tbody = document.createElement('tbody'); Object.keys(settings).forEach((setting) => { const tr = document.createElement('tr'); // td Left const tdl = document.createElement('td'); const label = document.createElement('label'); label.textContent = `${settings[setting].displayName}: `; label.setAttribute('for', setting); const questionSpan = document.createElement('span'); questionSpan.classList.add('interactive'); questionSpan.setAttribute('data-tooltip', settings[setting].description); questionSpan.innerText = '(?)'; label.appendChild(questionSpan); tdl.appendChild(label); tr.appendChild(tdl); // td Right const tdr = document.createElement('td'); let element = null; const randomButton = document.createElement('button'); switch(settings[setting].type){ case 'select': element = document.createElement('div'); element.classList.add('select-container'); let select = document.createElement('select'); select.setAttribute('id', setting); select.setAttribute('data-key', setting); if (romOpts) { select.setAttribute('data-romOpt', '1'); } settings[setting].options.forEach((opt) => { const option = document.createElement('option'); option.setAttribute('value', opt.value); option.innerText = opt.name; if ((isNaN(currentSettings[gameName][setting]) && (parseInt(opt.value, 10) === parseInt(currentSettings[gameName][setting]))) || (opt.value === currentSettings[gameName][setting])) { option.selected = true; } select.appendChild(option); }); select.addEventListener('change', (event) => updateGameSetting(event.target)); element.appendChild(select); // Randomize button randomButton.innerText = '🎲'; randomButton.classList.add('randomize-button'); randomButton.setAttribute('data-key', setting); randomButton.setAttribute('data-tooltip', 'Toggle randomization for this option!'); randomButton.addEventListener('click', (event) => toggleRandomize(event, select)); if (currentSettings[gameName][setting] === 'random') { randomButton.classList.add('active'); select.disabled = true; } element.appendChild(randomButton); break; case 'range': element = document.createElement('div'); element.classList.add('range-container'); let range = document.createElement('input'); range.setAttribute('type', 'range'); range.setAttribute('data-key', setting); range.setAttribute('min', settings[setting].min); range.setAttribute('max', settings[setting].max); range.value = currentSettings[gameName][setting]; range.addEventListener('change', (event) => { document.getElementById(`${setting}-value`).innerText = event.target.value; updateGameSetting(event.target); }); element.appendChild(range); let rangeVal = document.createElement('span'); rangeVal.classList.add('range-value'); rangeVal.setAttribute('id', `${setting}-value`); rangeVal.innerText = currentSettings[gameName][setting] !== 'random' ? currentSettings[gameName][setting] : settings[setting].defaultValue; element.appendChild(rangeVal); // Randomize button randomButton.innerText = '🎲'; randomButton.classList.add('randomize-button'); randomButton.setAttribute('data-key', setting); randomButton.setAttribute('data-tooltip', 'Toggle randomization for this option!'); randomButton.addEventListener('click', (event) => toggleRandomize(event, range)); if (currentSettings[gameName][setting] === 'random') { randomButton.classList.add('active'); range.disabled = true; } element.appendChild(randomButton); break; case 'special_range': element = document.createElement('div'); element.classList.add('special-range-container'); // Build the select element let specialRangeSelect = document.createElement('select'); specialRangeSelect.setAttribute('data-key', setting); Object.keys(settings[setting].value_names).forEach((presetName) => { let presetOption = document.createElement('option'); presetOption.innerText = presetName; presetOption.value = settings[setting].value_names[presetName]; const words = presetOption.innerText.split("_"); for (let i = 0; i < words.length; i++) { words[i] = words[i][0].toUpperCase() + words[i].substring(1); } presetOption.innerText = words.join(" "); specialRangeSelect.appendChild(presetOption); }); let customOption = document.createElement('option'); customOption.innerText = 'Custom'; customOption.value = 'custom'; customOption.selected = true; specialRangeSelect.appendChild(customOption); if (Object.values(settings[setting].value_names).includes(Number(currentSettings[gameName][setting]))) { specialRangeSelect.value = Number(currentSettings[gameName][setting]); } // Build range element let specialRangeWrapper = document.createElement('div'); specialRangeWrapper.classList.add('special-range-wrapper'); let specialRange = document.createElement('input'); specialRange.setAttribute('type', 'range'); specialRange.setAttribute('data-key', setting); specialRange.setAttribute('min', settings[setting].min); specialRange.setAttribute('max', settings[setting].max); specialRange.value = currentSettings[gameName][setting]; // Build rage value element let specialRangeVal = document.createElement('span'); specialRangeVal.classList.add('range-value'); specialRangeVal.setAttribute('id', `${setting}-value`); specialRangeVal.innerText = currentSettings[gameName][setting] !== 'random' ? currentSettings[gameName][setting] : settings[setting].defaultValue; // Configure select event listener specialRangeSelect.addEventListener('change', (event) => { if (event.target.value === 'custom') { return; } // Update range slider specialRange.value = event.target.value; document.getElementById(`${setting}-value`).innerText = event.target.value; updateGameSetting(event.target); }); // Configure range event handler specialRange.addEventListener('change', (event) => { // Update select element specialRangeSelect.value = (Object.values(settings[setting].value_names).includes(parseInt(event.target.value))) ? parseInt(event.target.value) : 'custom'; document.getElementById(`${setting}-value`).innerText = event.target.value; updateGameSetting(event.target); }); element.appendChild(specialRangeSelect); specialRangeWrapper.appendChild(specialRange); specialRangeWrapper.appendChild(specialRangeVal); element.appendChild(specialRangeWrapper); // Randomize button randomButton.innerText = '🎲'; randomButton.classList.add('randomize-button'); randomButton.setAttribute('data-key', setting); randomButton.setAttribute('data-tooltip', 'Toggle randomization for this option!'); randomButton.addEventListener('click', (event) => toggleRandomize( event, specialRange, specialRangeSelect) ); if (currentSettings[gameName][setting] === 'random') { randomButton.classList.add('active'); specialRange.disabled = true; specialRangeSelect.disabled = true; } specialRangeWrapper.appendChild(randomButton); break; default: console.error(`Ignoring unknown setting type: ${settings[setting].type} with name ${setting}`); return; } tdr.appendChild(element); tr.appendChild(tdr); tbody.appendChild(tr); }); table.appendChild(tbody); return table; }; const toggleRandomize = (event, inputElement, optionalSelectElement = null) => { const active = event.target.classList.contains('active'); const randomButton = event.target; if (active) { randomButton.classList.remove('active'); inputElement.disabled = undefined; if (optionalSelectElement) { optionalSelectElement.disabled = undefined; } } else { randomButton.classList.add('active'); inputElement.disabled = true; if (optionalSelectElement) { optionalSelectElement.disabled = true; } } updateGameSetting(randomButton); }; const updateBaseSetting = (event) => { const options = JSON.parse(localStorage.getItem(gameName)); options[event.target.getAttribute('data-key')] = isNaN(event.target.value) ? event.target.value : parseInt(event.target.value); localStorage.setItem(gameName, JSON.stringify(options)); }; const updateGameSetting = (settingElement) => { const options = JSON.parse(localStorage.getItem(gameName)); if (settingElement.classList.contains('randomize-button')) { // If the event passed in is the randomize button, then we know what we must do. options[gameName][settingElement.getAttribute('data-key')] = 'random'; } else { options[gameName][settingElement.getAttribute('data-key')] = isNaN(settingElement.value) ? settingElement.value : parseInt(settingElement.value, 10); } localStorage.setItem(gameName, JSON.stringify(options)); }; const exportSettings = () => { const settings = JSON.parse(localStorage.getItem(gameName)); if (!settings.name || settings.name.toLowerCase() === 'player' || settings.name.trim().length === 0) { return showUserMessage('You must enter a player name!'); } const yamlText = jsyaml.safeDump(settings, { noCompatMode: true }).replaceAll(/'(\d+)':/g, (x, y) => `${y}:`); download(`${document.getElementById('player-name').value}.yaml`, yamlText); }; /** Create an anchor and trigger a download of a text file. */ const download = (filename, text) => { const downloadLink = document.createElement('a'); downloadLink.setAttribute('href','data:text/yaml;charset=utf-8,'+ encodeURIComponent(text)) downloadLink.setAttribute('download', filename); downloadLink.style.display = 'none'; document.body.appendChild(downloadLink); downloadLink.click(); document.body.removeChild(downloadLink); }; const generateGame = (raceMode = false) => { const settings = JSON.parse(localStorage.getItem(gameName)); if (!settings.name || settings.name.toLowerCase() === 'player' || settings.name.trim().length === 0) { return showUserMessage('You must enter a player name!'); } axios.post('/api/generate', { weights: { player: settings }, presetData: { player: settings }, playerCount: 1, spoiler: 3, race: raceMode ? '1' : '0', }).then((response) => { window.location.href = response.data.url; }).catch((error) => { let userMessage = 'Something went wrong and your game could not be generated.'; if (error.response.data.text) { userMessage += ' ' + error.response.data.text; } showUserMessage(userMessage); console.error(error); }); }; const showUserMessage = (message) => { const userMessage = document.getElementById('user-message'); userMessage.innerText = message; userMessage.classList.add('visible'); window.scrollTo(0, 0); userMessage.addEventListener('click', () => { userMessage.classList.remove('visible'); userMessage.addEventListener('click', hideUserMessage); }); }; const hideUserMessage = () => { const userMessage = document.getElementById('user-message'); userMessage.classList.remove('visible'); userMessage.removeEventListener('click', hideUserMessage); };