from typing import Union from .base_logic import BaseLogicMixin, BaseLogic from .cooking_logic import CookingLogicMixin from .mine_logic import MineLogicMixin from .received_logic import ReceivedLogicMixin from .region_logic import RegionLogicMixin from .skill_logic import SkillLogicMixin from .tool_logic import ToolLogicMixin from ..mods.logic.magic_logic import MagicLogicMixin from ..stardew_rule import StardewRule from ..strings.region_names import Region from ..strings.skill_names import Skill, ModSkill from ..strings.tool_names import ToolMaterial, Tool class AbilityLogicMixin(BaseLogicMixin): def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.ability = AbilityLogic(*args, **kwargs) class AbilityLogic(BaseLogic[Union[AbilityLogicMixin, RegionLogicMixin, ReceivedLogicMixin, ToolLogicMixin, SkillLogicMixin, MineLogicMixin, MagicLogicMixin]]): def can_mine_perfectly(self) -> StardewRule: return self.logic.mine.can_progress_in_the_mines_from_floor(160) def can_mine_perfectly_in_the_skull_cavern(self) -> StardewRule: return (self.logic.ability.can_mine_perfectly() & self.logic.region.can_reach(Region.skull_cavern)) def can_farm_perfectly(self) -> StardewRule: tool_rule = self.logic.tool.has_tool(Tool.hoe, ToolMaterial.iridium) & self.logic.tool.can_water(4) return tool_rule & self.logic.skill.has_farming_level(10) def can_fish_perfectly(self) -> StardewRule: skill_rule = self.logic.skill.has_level(Skill.fishing, 10) return skill_rule & self.logic.tool.has_fishing_rod(4) def can_chop_trees(self) -> StardewRule: return self.logic.tool.has_tool(Tool.axe) & self.logic.region.can_reach(Region.forest) def can_chop_perfectly(self) -> StardewRule: magic_rule = (self.logic.magic.can_use_clear_debris_instead_of_tool_level(3)) & self.logic.mod.skill.has_mod_level(ModSkill.magic, 10) tool_rule = self.logic.tool.has_tool(Tool.axe, ToolMaterial.iridium) foraging_rule = self.logic.skill.has_level(Skill.foraging, 10) region_rule = self.logic.region.can_reach(Region.forest) return region_rule & ((tool_rule & foraging_rule) | magic_rule)