from functools import cached_property from typing import Iterable, Union, Hashable from Utils import cache_self1 from .base_logic import BaseLogicMixin, BaseLogic from .combat_logic import CombatLogicMixin from .has_logic import HasLogicMixin from .region_logic import RegionLogicMixin from .time_logic import TimeLogicMixin, MAX_MONTHS from .. import options from ..data import monster_data from ..stardew_rule import StardewRule from ..strings.generic_names import Generic from ..strings.region_names import Region class MonsterLogicMixin(BaseLogicMixin): def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.monster = MonsterLogic(*args, **kwargs) class MonsterLogic(BaseLogic[Union[HasLogicMixin, MonsterLogicMixin, RegionLogicMixin, CombatLogicMixin, TimeLogicMixin]]): @cached_property def all_monsters_by_name(self): return monster_data.all_monsters_by_name_given_mods(self.options.mods.value) @cached_property def all_monsters_by_category(self): return monster_data.all_monsters_by_category_given_mods(self.options.mods.value) def can_kill(self, monster: Union[str, monster_data.StardewMonster], amount_tier: int = 0) -> StardewRule: if amount_tier <= 0: amount_tier = 0 time_rule = self.logic.time.has_lived_months(amount_tier) if isinstance(monster, str): if monster == Generic.any: return self.logic.monster.can_kill_any(self.all_monsters_by_name.values()) & time_rule monster = self.all_monsters_by_name[monster] region_rule = self.logic.region.can_reach_any(monster.locations) combat_rule = self.logic.combat.can_fight_at_level(monster.difficulty) return region_rule & combat_rule & time_rule @cache_self1 def can_kill_many(self, monster: monster_data.StardewMonster) -> StardewRule: return self.logic.monster.can_kill(monster, MAX_MONTHS / 3) @cache_self1 def can_kill_max(self, monster: monster_data.StardewMonster) -> StardewRule: return self.logic.monster.can_kill(monster, MAX_MONTHS) # Should be cached def can_kill_any(self, monsters: (Iterable[monster_data.StardewMonster], Hashable), amount_tier: int = 0) -> StardewRule: return self.logic.or_(*(self.logic.monster.can_kill(monster, amount_tier) for monster in monsters)) # Should be cached def can_kill_all(self, monsters: (Iterable[monster_data.StardewMonster], Hashable), amount_tier: int = 0) -> StardewRule: return self.logic.and_(*(self.logic.monster.can_kill(monster, amount_tier) for monster in monsters)) def can_complete_all_monster_slaying_goals(self) -> StardewRule: rules = [self.logic.time.has_lived_max_months] exclude_island = self.options.exclude_ginger_island == options.ExcludeGingerIsland.option_true island_regions = [Region.volcano_floor_5, Region.volcano_floor_10, Region.island_west, Region.dangerous_skull_cavern] for category in self.all_monsters_by_category: if exclude_island and all(all(location in island_regions for location in monster.locations) for monster in self.all_monsters_by_category[category]): continue rules.append(self.logic.monster.can_kill_any(self.all_monsters_by_category[category])) return self.logic.and_(*rules)