from typing import Union from Utils import cache_self1 from .action_logic import ActionLogicMixin from .base_logic import BaseLogic, BaseLogicMixin from .has_logic import HasLogicMixin from .received_logic import ReceivedLogicMixin from .region_logic import RegionLogicMixin from .time_logic import TimeLogicMixin from .tool_logic import ToolLogicMixin from .. import options from ..data.museum_data import MuseumItem, all_museum_items, all_museum_artifacts, all_museum_minerals from ..stardew_rule import StardewRule, False_ from ..strings.metal_names import Mineral from ..strings.region_names import Region from ..strings.tool_names import Tool, ToolMaterial class MuseumLogicMixin(BaseLogicMixin): def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.museum = MuseumLogic(*args, **kwargs) class MuseumLogic(BaseLogic[Union[ReceivedLogicMixin, HasLogicMixin, TimeLogicMixin, RegionLogicMixin, ActionLogicMixin, ToolLogicMixin, MuseumLogicMixin]]): def can_donate_museum_items(self, number: int) -> StardewRule: return self.logic.region.can_reach(Region.museum) & self.logic.museum.can_find_museum_items(number) def can_donate_museum_artifacts(self, number: int) -> StardewRule: return self.logic.region.can_reach(Region.museum) & self.logic.museum.can_find_museum_artifacts(number) @cache_self1 def can_find_museum_item(self, item: MuseumItem) -> StardewRule: if item.locations: region_rule = self.logic.region.can_reach_all_except_one(item.locations) else: region_rule = False_() if item.geodes: geodes_rule = self.logic.and_(*(self.logic.action.can_open_geode(geode) for geode in item.geodes)) else: geodes_rule = False_() # monster_rule = self.can_farm_monster(item.monsters) time_needed_to_grind = int((20 - item.difficulty) // 2) time_rule = self.logic.time.has_lived_months(time_needed_to_grind) pan_rule = False_() if item.item_name == Mineral.earth_crystal or item.item_name == Mineral.fire_quartz or item.item_name == Mineral.frozen_tear: pan_rule = self.logic.tool.has_tool(Tool.pan, ToolMaterial.iridium) return (pan_rule | region_rule | geodes_rule) & time_rule # & monster_rule & extra_rule def can_find_museum_artifacts(self, number: int) -> StardewRule: rules = [] for artifact in all_museum_artifacts: rules.append(self.logic.museum.can_find_museum_item(artifact)) return self.logic.count(number, *rules) def can_find_museum_minerals(self, number: int) -> StardewRule: rules = [] for mineral in all_museum_minerals: rules.append(self.logic.museum.can_find_museum_item(mineral)) return self.logic.count(number, *rules) def can_find_museum_items(self, number: int) -> StardewRule: rules = [] for donation in all_museum_items: rules.append(self.logic.museum.can_find_museum_item(donation)) return self.logic.count(number, *rules) def can_complete_museum(self) -> StardewRule: rules = [self.logic.region.can_reach(Region.museum)] if self.options.museumsanity == options.Museumsanity.option_none: rules.append(self.logic.received("Traveling Merchant Metal Detector", 2)) else: rules.append(self.logic.received("Traveling Merchant Metal Detector", 3)) for donation in all_museum_items: rules.append(self.logic.museum.can_find_museum_item(donation)) return self.logic.and_(*rules) & self.logic.region.can_reach(Region.museum) def can_donate(self, item: str) -> StardewRule: return self.logic.has(item) & self.logic.region.can_reach(Region.museum)